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3 | |
3 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: random stuff should not be in compat.C |
8 | |
9 | TODO: mark apgl sections |
9 | TODO: get_nearest_player slow |
10 | TODO: make containers accept match expressions |
10 | - TRIGGER events got passed a garbage pointer instead of a |
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11 | real player object on player changes. |
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12 | - shop specialisation calculation was totally broken. |
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13 | - nrof/itemcount/volume limits when dropping to the floor are |
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14 | now enforced. |
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15 | - fix magic mapping, which only worked for inate spell casting. |
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16 | - godgiven items will now be explicitly described as such. |
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17 | - materialnames would change "randomly" on every load, only |
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18 | set the material when the materialname was not set before. |
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19 | - balancing change, halve rod recharge speed (instead |
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20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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21 | but still. |
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22 | - reduce cpu time used for map saving by >>50% by avoiding |
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23 | the costly flag-checking loop in most cases and using a simple |
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24 | repeat-cache for speed_left. |
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25 | - always delay stats update for players on insert/remove till |
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26 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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27 | - pet monster level was not displayed correctly in "showpets index". |
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28 | - clean up floating point conversions and many similar nitpicks. |
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29 | - fix hanuk altar. |
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30 | - overhaul material system to be much faster, and having less bugs, but |
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31 | still having a lot of cruft :/. |
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32 | - add marble shop floor. |
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33 | - move gcc specifics to new file include/compiler.h. |
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34 | - unrecognised cfpod directives could cause undefined behaviour. |
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35 | - added boes' marble shop to steinwandstadt. |
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36 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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37 | - optimise mapspace updates. |
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38 | - cache volume/items per mapspace. |
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39 | - use fabs, min and max consistently (surprisingly for a code size |
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40 | decrease). |
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41 | - fixed a small uncleanlieness in item converters, which might |
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42 | have led to weird item multiplications. |
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43 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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44 | - fixed crash bug in learn_spell command. |
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45 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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46 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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47 | from perl to c++. |
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48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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49 | and use it in some "inner" loops. |
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50 | - rename flags to attachable_flags to avoid confusion :=). |
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51 | - fixed jeweler experience output to not be floating point. |
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52 | |
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53 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
11 | - some Andrew Madloch wanted, despite being specifically told |
54 | - some Andrew Madloch wanted, despite being specifically told |
12 | multiple times that the Deliantra parts additions are under AGPL, |
55 | multiple times that the Deliantra parts additions are under AGPL, |
13 | lock up the source code of the server within his company. |
56 | lock up the source code of the server within his company. |
14 | some reorganisations have been done to the sourcecode to make |
57 | some reorganisations have been done to the sourcecode to make |
15 | it clearer that this violates the Affero GPL. Help to keep |
58 | it clearer that this violates the Affero GPL. Help to keep |
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58 | - editor_folder can now be used to override whatever cfutil sets, and was |
101 | - editor_folder can now be used to override whatever cfutil sets, and was |
59 | used to reogianise the illogical arch tree a bit. |
102 | used to reogianise the illogical arch tree a bit. |
60 | - (maps) import most map names from crossfire. |
103 | - (maps) import most map names from crossfire. |
61 | - nuke image_sums/image_info subcommands from the protocol. |
104 | - nuke image_sums/image_info subcommands from the protocol. |
62 | - fly_high movement gives better los, ignoring blocksview. |
105 | - fly_high movement gives better los, ignoring blocksview. |
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106 | - the addexp command should now honour skill names with spaces. |
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107 | - (arch) add nuke from cfextended to avoid a crash. |
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108 | - (arch) added many more buildable marble floors. |
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109 | - major namespace cleanup: save 45kb by making functions static |
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110 | that were unnecessarily global. |
63 | |
111 | |
64 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
112 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
65 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
113 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
66 | - fix a memory buffer overflow in the book code. |
114 | - fix a memory buffer overflow in the book code. |
67 | - add @check, @find npc dialogue commands. |
115 | - add @check, @find npc dialogue commands. |