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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: random stuff should not be in compat.C |
8 | |
9 | TODO: mark apgl sections |
9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
10 | TODO: make containers accept match expressions |
10 | TODO: cf:objecT::find_by_count!!11 |
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11 | - (maps) add gorokh_final mapset from crossfire. |
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12 | - (maps) block most vault-type mlab locations, open up |
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13 | imperial converters for anybody to use. |
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14 | - (maps, arch) replace all permanent stat potions by random |
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15 | variants. |
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16 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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17 | - TRIGGER events got passed a garbage pointer instead of a |
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18 | real player object on player changes. |
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19 | - diseases and maybe other things could sometimes reduce the speed |
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20 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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21 | much grief. |
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22 | - speed_left randomisation was, apparently, totally broken. |
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23 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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24 | of the speed slot internally and in map save files. among other |
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25 | things, this gets rid of all the abs (speed) calls. |
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26 | - reduce map file save files by using abridged keywords aliases. |
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27 | - shop specialisation calculation was totally broken. |
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28 | - nrof/itemcount/volume limits when dropping to the floor are |
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29 | now enforced. |
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30 | - fix magic mapping, which only worked for inate spell casting. |
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31 | - godgiven items will now be explicitly described as such. |
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32 | - (arch) dded a quiver of bolts. |
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33 | - materialnames would change "randomly" on every load, only |
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34 | set the material when the materialname was not set before. |
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35 | - balancing change, halve rod recharge speed (instead |
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36 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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37 | but still. |
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38 | - reduce cpu time used for map saving by >>50% by avoiding |
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39 | the costly flag-checking loop in most cases and using a simple |
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40 | repeat-cache for speed_left. |
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41 | - always delay stats update for players on insert/remove till |
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42 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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43 | - add hint about havign to run to attach unaggressive npcs. |
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44 | - pet monster level was not displayed correctly in "showpets index". |
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45 | - clean up floating point conversions and many similar nitpicks. |
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46 | - fix hanuk altar. |
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47 | - overhaul material system to be much faster, and having less bugs, but |
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48 | still having a lot of cruft :/. |
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49 | - add marble shop floor. |
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50 | - move gcc specifics to new file include/compiler.h. |
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51 | - unrecognised cfpod directives could cause undefined behaviour. |
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52 | - added boes' marble shop to steinwandstadt. |
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53 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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54 | - optimise mapspace updates. |
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55 | - cache volume/items per mapspace. |
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56 | - use fabs, min and max consistently (surprisingly for a code size |
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57 | decrease). |
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58 | - fixed a small uncleanlieness in item converters, which might |
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59 | have led to weird item multiplications. |
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60 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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61 | - fixed crash bug in learn_spell command. |
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62 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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63 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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64 | from perl to c++. |
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65 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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66 | and use it in some "inner" loops. |
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67 | - rename flags to attachable_flags to avoid confusion :=). |
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68 | - fixed jeweler experience output to not be floating point. |
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69 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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70 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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71 | - try to prefetch memory inside process_objects, which can give |
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72 | enourmous speed gains. |
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73 | - make some small optimisation to the process_objects loop. |
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74 | - move facedata chksum calculation into cfutil, make server more flexible |
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75 | handling different chksum lengths. |
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76 | - check for hash collisions in cfutil. |
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77 | - reduce face checksum size from 6 to 4 bytes. |
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78 | - don't crash when a map uses empty sound/sound_destroy/face. |
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79 | - removed weather-specific attributes. |
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80 | - fixed genkeywords dependency. |
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81 | - do not clear "randomitems" slot for world underlays. |
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82 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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83 | smaller. |
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84 | - in general, don't crash on value-less resource file lines |
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85 | anymore, due to get_str never returning a 0-pointer. |
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86 | - code cleanup in move_symptom. |
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87 | |
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88 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
11 | - some Andrew Madloch wanted, despite being specifically told |
89 | - some Andrew Madloch wanted, despite being specifically told |
12 | multiple times that the Deliantra parts additions are under AGPL, |
90 | multiple times that the Deliantra parts additions are under AGPL, |
13 | lock up the source code of the server within his company. |
91 | lock up the source code of the server within his company. |
14 | some reorganisations have been done to the sourcecode to make |
92 | some reorganisations have been done to the sourcecode to make |
15 | it clearer that this violates the Affero GPL. Help to keep |
93 | it clearer that this violates the Affero GPL. Help to keep |