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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: investigate why take takes so extremely long |
9 | TODO: update_stats delay for players, between commands etc. |
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10 | TODO: rename flags to at_flags or so |
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11 | TODO: get_nearest_player slow |
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12 | TODO: speed_left dumping very slow |
10 | - TRIGGER events got passed a garbage pointer instead of a |
13 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
14 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
15 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
16 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
17 | now enforced. |
15 | - fix magic mapping, which only worked for inate spell casting. |
18 | - fix magic mapping, which only worked for inate spell casting. |
16 | - godgiven items will now be explicitly described as such. |
19 | - godgiven items will now be explicitly described as such. |
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20 | - materialnames would change "randomly" on every load, only |
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21 | set the material when the materialname was not set before. |
17 | - balancing change, halve rod recharge speed (instead |
22 | - balancing change, halve rod recharge speed (instead |
18 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
23 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
19 | but still. |
24 | but still. |
20 | - reduce cpu time used for map saving by >40% by avoiding |
25 | - reduce cpu time used for map saving by >40% by avoiding |
21 | the costly flasg-checking loop in most cases. |
26 | the costly flasg-checking loop in most cases. |
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27 | - always delay stats update for players on insert/remove till |
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28 | next tick/command, which saves a lot of cpu cycles on drop/take. |
22 | - pet monster level was not displayed correctly in "showpets index". |
29 | - pet monster level was not displayed correctly in "showpets index". |
23 | - clean up floating point conversions and many similar nitpicks. |
30 | - clean up floating point conversions and many similar nitpicks. |
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31 | - fix hanuk altar. |
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32 | - overhaul material system to be much faster, and having less bugs, but |
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33 | still having a lot of cruft :/. |
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34 | - add marble shop floor. |
24 | - move gcc specifics to new file include/compiler.h. |
35 | - move gcc specifics to new file include/compiler.h. |
25 | - unrecognised cfpod directives could cause undefined behaviour. |
36 | - unrecognised cfpod directives could cause undefined behaviour. |
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37 | - added boes' marble shop to steinwandstadt. |
26 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
38 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
27 | - optimise mapspace updates. |
39 | - optimise mapspace updates. |
28 | - cache volume/items per mapspace. |
40 | - cache volume/items per mapspace. |
29 | - use fabs, min and max consistently (surprisingly for a code size |
41 | - use fabs, min and max consistently (surprisingly for a code size |
30 | decrease). |
42 | decrease). |
31 | - fixed a small uncleanlieness in item converters, which might |
43 | - fixed a small uncleanlieness in item converters, which might |
32 | have led to weird item multiplications. |
44 | have led to weird item multiplications. |
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45 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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46 | - fixed crash bug in learn_spell command. |
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47 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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49 | and use it in some "inner" loops. |
33 | |
50 | |
34 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
51 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
35 | - some Andrew Madloch wanted, despite being specifically told |
52 | - some Andrew Madloch wanted, despite being specifically told |
36 | multiple times that the Deliantra parts additions are under AGPL, |
53 | multiple times that the Deliantra parts additions are under AGPL, |
37 | lock up the source code of the server within his company. |
54 | lock up the source code of the server within his company. |