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3 | |
3 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: explicitly tell people about goidgiven items |
8 | |
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9 | TODO: investigate why take takes so extremely long |
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10 | - TRIGGER events got passed a garbage pointer instead of a |
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11 | real player object on player changes. |
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12 | - shop specialisation calculation was totally broken. |
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13 | - nrof/itemcount/volume limits when dropping to the floor are |
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14 | now enforced. |
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15 | - fix magic mapping, which only worked for inate spell casting. |
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16 | - godgiven items will now be explicitly described as such. |
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17 | - materialnames would change "randomly" on every load, only |
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18 | set the material when the materialname was not set before. |
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19 | - balancing change, halve rod recharge speed (instead |
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20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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21 | but still. |
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22 | - reduce cpu time used for map saving by >40% by avoiding |
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23 | the costly flasg-checking loop in most cases. |
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24 | - pet monster level was not displayed correctly in "showpets index". |
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25 | - clean up floating point conversions and many similar nitpicks. |
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26 | - fix hanuk altar. |
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27 | - overhaul material system to be much faster, and having less bugs, but |
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28 | still having a lot of cruft :/. |
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29 | - add marble shop floor. |
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30 | - move gcc specifics to new file include/compiler.h. |
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31 | - unrecognised cfpod directives could cause undefined behaviour. |
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32 | - added boes' marble shop to steinwandstadt. |
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33 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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34 | - optimise mapspace updates. |
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35 | - cache volume/items per mapspace. |
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36 | - use fabs, min and max consistently (surprisingly for a code size |
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37 | decrease). |
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38 | - fixed a small uncleanlieness in item converters, which might |
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39 | have led to weird item multiplications. |
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40 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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41 | - fixed crash bug in learn_spell command. |
9 | |
42 | |
10 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
43 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
11 | - some Andrew Madloch wanted, despite being specifically told |
44 | - some Andrew Madloch wanted, despite being specifically told |
12 | multiple times that the Deliantra parts additions are under AGPL, |
45 | multiple times that the Deliantra parts additions are under AGPL, |
13 | lock up the source code of the server within his company. |
46 | lock up the source code of the server within his company. |