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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: investigate why take takes so extremely long |
9 | TODO: get_nearest_player slow |
10 | - TRIGGER events got passed a garbage pointer instead of a |
10 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
11 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
12 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
14 | now enforced. |
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17 | - materialnames would change "randomly" on every load, only |
17 | - materialnames would change "randomly" on every load, only |
18 | set the material when the materialname was not set before. |
18 | set the material when the materialname was not set before. |
19 | - balancing change, halve rod recharge speed (instead |
19 | - balancing change, halve rod recharge speed (instead |
20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
21 | but still. |
21 | but still. |
22 | - reduce cpu time used for map saving by >40% by avoiding |
22 | - reduce cpu time used for map saving by >>50% by avoiding |
23 | the costly flasg-checking loop in most cases. |
23 | the costly flag-checking loop in most cases and using a simple |
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24 | repeat-cache for speed_left. |
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25 | - always delay stats update for players on insert/remove till |
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26 | next tick/command, which saves a lot of cpu cycles on drop/take. |
24 | - pet monster level was not displayed correctly in "showpets index". |
27 | - pet monster level was not displayed correctly in "showpets index". |
25 | - clean up floating point conversions and many similar nitpicks. |
28 | - clean up floating point conversions and many similar nitpicks. |
26 | - fix hanuk altar. |
29 | - fix hanuk altar. |
27 | - overhaul material system to be much faster, and having less bugs, but |
30 | - overhaul material system to be much faster, and having less bugs, but |
28 | still having a lot of cruft :/. |
31 | still having a lot of cruft :/. |
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37 | decrease). |
40 | decrease). |
38 | - fixed a small uncleanlieness in item converters, which might |
41 | - fixed a small uncleanlieness in item converters, which might |
39 | have led to weird item multiplications. |
42 | have led to weird item multiplications. |
40 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
43 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
41 | - fixed crash bug in learn_spell command. |
44 | - fixed crash bug in learn_spell command. |
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45 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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46 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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47 | from perl to c++. |
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48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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49 | and use it in some "inner" loops. |
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50 | - rename flags to attachable_flags to avoid confusion :=). |
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51 | - fixed jeweler experience output to not be floating point. |
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52 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
42 | |
53 | |
43 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
54 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
44 | - some Andrew Madloch wanted, despite being specifically told |
55 | - some Andrew Madloch wanted, despite being specifically told |
45 | multiple times that the Deliantra parts additions are under AGPL, |
56 | multiple times that the Deliantra parts additions are under AGPL, |
46 | lock up the source code of the server within his company. |
57 | lock up the source code of the server within his company. |