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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: update_stats delay for players, between commands etc. |
9 | - (maps) add gorokh_final mapset from crossfire. |
10 | TODO: rename flags to at_flags or so |
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11 | TODO: get_nearest_player slow |
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12 | TODO: speed_left dumping very slow |
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13 | - TRIGGER events got passed a garbage pointer instead of a |
10 | - TRIGGER events got passed a garbage pointer instead of a |
14 | real player object on player changes. |
11 | real player object on player changes. |
15 | - shop specialisation calculation was totally broken. |
12 | - shop specialisation calculation was totally broken. |
16 | - nrof/itemcount/volume limits when dropping to the floor are |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
17 | now enforced. |
14 | now enforced. |
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20 | - materialnames would change "randomly" on every load, only |
17 | - materialnames would change "randomly" on every load, only |
21 | set the material when the materialname was not set before. |
18 | set the material when the materialname was not set before. |
22 | - balancing change, halve rod recharge speed (instead |
19 | - balancing change, halve rod recharge speed (instead |
23 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
20 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
24 | but still. |
21 | but still. |
25 | - reduce cpu time used for map saving by >40% by avoiding |
22 | - reduce cpu time used for map saving by >>50% by avoiding |
26 | the costly flasg-checking loop in most cases. |
23 | the costly flag-checking loop in most cases and using a simple |
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24 | repeat-cache for speed_left. |
27 | - always delay stats update for players on insert/remove till |
25 | - always delay stats update for players on insert/remove till |
28 | next tick/command, which saves a lot of cpu cycles on drop/take. |
26 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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27 | - add hint about havign to run to attach unaggressive npcs. |
29 | - pet monster level was not displayed correctly in "showpets index". |
28 | - pet monster level was not displayed correctly in "showpets index". |
30 | - clean up floating point conversions and many similar nitpicks. |
29 | - clean up floating point conversions and many similar nitpicks. |
31 | - fix hanuk altar. |
30 | - fix hanuk altar. |
32 | - overhaul material system to be much faster, and having less bugs, but |
31 | - overhaul material system to be much faster, and having less bugs, but |
33 | still having a lot of cruft :/. |
32 | still having a lot of cruft :/. |
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43 | - fixed a small uncleanlieness in item converters, which might |
42 | - fixed a small uncleanlieness in item converters, which might |
44 | have led to weird item multiplications. |
43 | have led to weird item multiplications. |
45 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
44 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
46 | - fixed crash bug in learn_spell command. |
45 | - fixed crash bug in learn_spell command. |
47 | - remove all traces of FLAG_NO_FIX_PLAYER. |
46 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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47 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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48 | from perl to c++. |
48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
49 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
49 | and use it in some "inner" loops. |
50 | and use it in some "inner" loops. |
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51 | - rename flags to attachable_flags to avoid confusion :=). |
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52 | - fixed jeweler experience output to not be floating point. |
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53 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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54 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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55 | - move facedata chksum calculation into cfutil, make server more flexible |
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56 | handling different chksum lengths. |
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57 | - check for hash collisions in cfutil. |
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58 | - reduce face checksum size from 6 to 4 bytes. |
50 | |
59 | |
51 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
60 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
52 | - some Andrew Madloch wanted, despite being specifically told |
61 | - some Andrew Madloch wanted, despite being specifically told |
53 | multiple times that the Deliantra parts additions are under AGPL, |
62 | multiple times that the Deliantra parts additions are under AGPL, |
54 | lock up the source code of the server within his company. |
63 | lock up the source code of the server within his company. |