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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: update_stats delay for players, between commands etc. |
9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
10 | TODO: rename flags to at_flags or so |
10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
11 | TODO: get_nearest_player slow |
11 | TODO: cf:object::find_by_count!!11 |
12 | TODO: speed_left dumping very slow |
12 | TODO: summon cult does not properly create multipart monsters? |
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13 | TODO: maps used in last cycle can be swapped out |
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14 | - the destruction spell could/would corrupt server memory quite often. |
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15 | - logging in only fixed the combat slot when the palyer was loaded from |
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16 | disk, not when it already was in memory. |
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17 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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18 | avoiding livelock during high-load emergency saves. |
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19 | - logging in did not properly unapply all skills. |
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20 | - (maps) make the invite quest marking much more obvious. |
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21 | - (arch) fix warrior archetype names. |
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22 | - map prefetching never prefetch upwards. |
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23 | |
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24 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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25 | - (maps) add gorokh_final mapset from crossfire. |
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26 | - (maps) block most vault-type mlab locations, open up |
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27 | imperial converters for anybody to use. |
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28 | - (maps, arch) replace all permanent stat potions by random |
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29 | variants. |
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30 | - (maps) spread gorokh demon styles more evenly over 1..100. |
13 | - TRIGGER events got passed a garbage pointer instead of a |
31 | - TRIGGER events got passed a garbage pointer instead of a |
14 | real player object on player changes. |
32 | real player object on player changes. |
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33 | - diseases and maybe other things could sometimes reduce the speed |
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34 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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35 | much grief. |
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36 | - speed_left randomisation was, apparently, totally broken. |
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37 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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38 | of the speed slot internally and in map save files. among other |
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39 | things, this gets rid of all the abs (speed) calls. |
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40 | - reduce map file save files by using abridged keywords aliases. |
15 | - shop specialisation calculation was totally broken. |
41 | - shop specialisation calculation was totally broken. |
16 | - nrof/itemcount/volume limits when dropping to the floor are |
42 | - nrof/itemcount/volume limits when dropping to the floor are |
17 | now enforced. |
43 | now enforced. |
18 | - fix magic mapping, which only worked for inate spell casting. |
44 | - fix magic mapping, which only worked for inate spell casting. |
19 | - godgiven items will now be explicitly described as such. |
45 | - godgiven items will now be explicitly described as such. |
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46 | - (arch) dded a quiver of bolts. |
20 | - materialnames would change "randomly" on every load, only |
47 | - materialnames would change "randomly" on every load, only |
21 | set the material when the materialname was not set before. |
48 | set the material when the materialname was not set before. |
22 | - balancing change, halve rod recharge speed (instead |
49 | - balancing change, halve rod recharge speed (instead |
23 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
50 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
24 | but still. |
51 | but still. |
25 | - reduce cpu time used for map saving by >40% by avoiding |
52 | - reduce cpu time used for map saving by >>50% by avoiding |
26 | the costly flasg-checking loop in most cases. |
53 | the costly flag-checking loop in most cases and using a simple |
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54 | repeat-cache for speed_left. |
27 | - always delay stats update for players on insert/remove till |
55 | - always delay stats update for players on insert/remove till |
28 | next tick/command, which saves a lot of cpu cycles on drop/take. |
56 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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57 | - add hint about havign to run to attach unaggressive npcs. |
29 | - pet monster level was not displayed correctly in "showpets index". |
58 | - pet monster level was not displayed correctly in "showpets index". |
30 | - clean up floating point conversions and many similar nitpicks. |
59 | - clean up floating point conversions and many similar nitpicks. |
31 | - fix hanuk altar. |
60 | - fix hanuk altar. |
32 | - overhaul material system to be much faster, and having less bugs, but |
61 | - overhaul material system to be much faster, and having less bugs, but |
33 | still having a lot of cruft :/. |
62 | still having a lot of cruft :/. |
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43 | - fixed a small uncleanlieness in item converters, which might |
72 | - fixed a small uncleanlieness in item converters, which might |
44 | have led to weird item multiplications. |
73 | have led to weird item multiplications. |
45 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
74 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
46 | - fixed crash bug in learn_spell command. |
75 | - fixed crash bug in learn_spell command. |
47 | - remove all traces of FLAG_NO_FIX_PLAYER. |
76 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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77 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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78 | from perl to c++. |
48 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
79 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
49 | and use it in some "inner" loops. |
80 | and use it in some "inner" loops. |
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81 | - rename flags to attachable_flags to avoid confusion :=). |
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82 | - fixed jeweler experience output to not be floating point. |
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83 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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84 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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85 | - try to prefetch memory inside process_objects, which can give |
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86 | enourmous speed gains. |
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87 | - make some small optimisation to the process_objects loop. |
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88 | - move facedata chksum calculation into cfutil, make server more flexible |
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89 | handling different chksum lengths. |
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90 | - check for hash collisions in cfutil. |
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91 | - reduce face checksum size from 6 to 4 bytes. |
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92 | - don't crash when a map uses empty sound/sound_destroy/face. |
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93 | - removed weather-specific attributes. |
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94 | - fixed genkeywords dependency. |
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95 | - do not clear "randomitems" slot for world underlays. |
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96 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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97 | smaller. |
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98 | - in general, don't crash on value-less resource file lines |
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99 | anymore, due to get_str never returning a 0-pointer. |
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100 | - code cleanup in move_symptom. |
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101 | - removed arch_to_object (replaced it by ->instance ()). |
50 | |
102 | |
51 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
103 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
52 | - some Andrew Madloch wanted, despite being specifically told |
104 | - some Andrew Madloch wanted, despite being specifically told |
53 | multiple times that the Deliantra parts additions are under AGPL, |
105 | multiple times that the Deliantra parts additions are under AGPL, |
54 | lock up the source code of the server within his company. |
106 | lock up the source code of the server within his company. |