1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: move_on/move_off events? |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: create "stay invisible always" list of face names (magic_mouth.png etc.) |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: ->living accessors for matches! |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: new permanent apartments in celvear/lostwages/tindervale? |
7 | TODO: cast invisible... |
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8 | |
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9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - (maps) block most vault-type mlab locations, open up |
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11 | imperial converters for anybody to use. |
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12 | - (maps, arch) replace all permanent stat potions by random |
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13 | variants. |
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14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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15 | - TRIGGER events got passed a garbage pointer instead of a |
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16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
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20 | - shop specialisation calculation was totally broken. |
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21 | - nrof/itemcount/volume limits when dropping to the floor are |
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22 | now enforced. |
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23 | - fix magic mapping, which only worked for inate spell casting. |
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24 | - godgiven items will now be explicitly described as such. |
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25 | - materialnames would change "randomly" on every load, only |
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26 | set the material when the materialname was not set before. |
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27 | - balancing change, halve rod recharge speed (instead |
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28 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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29 | but still. |
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30 | - reduce cpu time used for map saving by >>50% by avoiding |
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31 | the costly flag-checking loop in most cases and using a simple |
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32 | repeat-cache for speed_left. |
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33 | - always delay stats update for players on insert/remove till |
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34 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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35 | - add hint about havign to run to attach unaggressive npcs. |
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36 | - pet monster level was not displayed correctly in "showpets index". |
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37 | - clean up floating point conversions and many similar nitpicks. |
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38 | - fix hanuk altar. |
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39 | - overhaul material system to be much faster, and having less bugs, but |
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40 | still having a lot of cruft :/. |
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41 | - add marble shop floor. |
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42 | - move gcc specifics to new file include/compiler.h. |
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43 | - unrecognised cfpod directives could cause undefined behaviour. |
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44 | - added boes' marble shop to steinwandstadt. |
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45 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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46 | - optimise mapspace updates. |
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47 | - cache volume/items per mapspace. |
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48 | - use fabs, min and max consistently (surprisingly for a code size |
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49 | decrease). |
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50 | - fixed a small uncleanlieness in item converters, which might |
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51 | have led to weird item multiplications. |
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52 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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53 | - fixed crash bug in learn_spell command. |
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54 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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55 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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56 | from perl to c++. |
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57 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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58 | and use it in some "inner" loops. |
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59 | - rename flags to attachable_flags to avoid confusion :=). |
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60 | - fixed jeweler experience output to not be floating point. |
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61 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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62 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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63 | - try to prefetch memory inside process_objects, which can give |
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64 | enourmous speed gains. |
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65 | - make some small optimisation to the process_objects loop. |
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66 | - move facedata chksum calculation into cfutil, make server more flexible |
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67 | handling different chksum lengths. |
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68 | - check for hash collisions in cfutil. |
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69 | - reduce face checksum size from 6 to 4 bytes. |
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70 | - don't crash when a map uses empty sound/sound_destroy/face. |
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71 | - in general, don't crash on value-less resource file lines |
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72 | anymore, due to get_str never returning a 0-pointer. |
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73 | - code cleanup in move_symptom. |
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74 | |
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75 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
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76 | - some Andrew Madloch wanted, despite being specifically told |
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77 | multiple times that the Deliantra parts additions are under AGPL, |
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78 | lock up the source code of the server within his company. |
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79 | some reorganisations have been done to the sourcecode to make |
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80 | it clearer that this violates the Affero GPL. Help to keep |
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81 | Deliantra free software even for the coming generations |
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82 | and be wary of the promises of Andrew Madloch, he has nothing |
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83 | good in mind for free software. |
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84 | - clarify which files of the server are 100% AGPL. |
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85 | - minor reorganisation, move some GPL code into other files. |
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86 | - implement viewpoint (which is like observe, but only for the map, |
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87 | not stats etc.). |
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88 | - replace magic mapping overlay by a flying bird exposing area |
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89 | on the worldmap (ext/magic_mapping.ext). |
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90 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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91 | - @find results in npc dialogue is now stored in $find. |
8 | - (maps) add lostwages from cfextended. |
92 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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93 | - (maps, server) add lostwages and celvear apartments to rent system. |
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94 | - (maps) closed guild houses, this is not scalable, ask your friendly |
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95 | dm instead. |
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96 | - (maps) add town portal to celvear. |
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97 | - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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98 | mapsets from crossfire, together with associated archetypes. |
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99 | - (maps) add extended region descriptions for some regions from crossfire. |
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100 | - (maps) define a new whalingoutpost region. |
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101 | - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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102 | and most archetypes that go with them (without stoning and swallow effects), |
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103 | casino tokens and stock certificates are also missing. |
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104 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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105 | and santo dominion. |
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106 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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107 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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108 | - doors/containers can now use "match ..." expressions for the slaying field. |
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109 | - properly close client-side dialogue when the player is teleported away. |
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110 | - map-tags did not properly close it's database tables or wait |
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111 | for a quiescent state, causing memory corruption on reload. |
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112 | - support "stat.xyz" accessor in match expressions. |
9 | - skip /styles diretcory in cf::map::static_maps. |
113 | - skip /styles and /editor directories in cf::map::static_maps. |
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114 | - implement ->send_big_packet and use it in ext_msg (among other things, this |
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115 | fixes long answers from npc dialogue). |
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116 | - connected magic mouths no longer spill to Log-1, but use the examine tab. |
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117 | - (arch) change marker archetypes to not remove "marker" forces anymore |
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118 | and to not add a "put your code here" force needlessly. |
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119 | - (arch) fix or improve many plurals. |
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120 | - markers do no longer add a force if the slaying field is unset. |
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121 | - sped up search-items implementation, but it's still horrible. |
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122 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
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123 | - editor_folder can now be used to override whatever cfutil sets, and was |
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124 | used to reogianise the illogical arch tree a bit. |
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125 | - (maps) import most map names from crossfire. |
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126 | - nuke image_sums/image_info subcommands from the protocol. |
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127 | - fly_high movement gives better los, ignoring blocksview. |
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128 | - the addexp command should now honour skill names with spaces. |
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129 | - (arch) add nuke from cfextended to avoid a crash. |
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130 | - (arch) added many more buildable marble floors. |
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131 | - major namespace cleanup: save 45kb by making functions static |
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132 | that were unnecessarily global. |
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133 | |
11 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
134 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
12 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
135 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
13 | - fix a memory buffer overflow in the book code. |
136 | - fix a memory buffer overflow in the book code. |
14 | - add @check, @find npc dialogue commands. |
137 | - add @check, @find npc dialogue commands. |