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3 | |
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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: explicitly tell people about goidgiven items |
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9 | |
8 | |
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9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - (maps) block most vault-type mlab locations, open up |
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11 | imperial converters for anybody to use. |
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12 | - (maps, arch) replace all permanent stat potions by random |
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13 | variants. |
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14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
10 | - TRIGGER events got passed a garbage pointer instead of a |
15 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
12 | - shop specialisation calculation was totally broken. |
20 | - shop specialisation calculation was totally broken. |
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21 | - nrof/itemcount/volume limits when dropping to the floor are |
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22 | now enforced. |
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23 | - fix magic mapping, which only worked for inate spell casting. |
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24 | - godgiven items will now be explicitly described as such. |
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25 | - materialnames would change "randomly" on every load, only |
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26 | set the material when the materialname was not set before. |
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27 | - balancing change, halve rod recharge speed (instead |
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28 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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29 | but still. |
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30 | - reduce cpu time used for map saving by >>50% by avoiding |
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31 | the costly flag-checking loop in most cases and using a simple |
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32 | repeat-cache for speed_left. |
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33 | - always delay stats update for players on insert/remove till |
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34 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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35 | - add hint about havign to run to attach unaggressive npcs. |
13 | - pet monster level was not displayed correctly in "showpets index". |
36 | - pet monster level was not displayed correctly in "showpets index". |
14 | - clean up floating point conversions and many similar nitpicks. |
37 | - clean up floating point conversions and many similar nitpicks. |
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38 | - fix hanuk altar. |
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39 | - overhaul material system to be much faster, and having less bugs, but |
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40 | still having a lot of cruft :/. |
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41 | - add marble shop floor. |
15 | - move gcc specifics to new file include/compiler.h. |
42 | - move gcc specifics to new file include/compiler.h. |
16 | - unrecognised cfpod directives could cause undefined behaviour. |
43 | - unrecognised cfpod directives could cause undefined behaviour. |
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44 | - added boes' marble shop to steinwandstadt. |
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45 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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46 | - optimise mapspace updates. |
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47 | - cache volume/items per mapspace. |
17 | - use fabs, min and max consistently (surprisingly for a code size |
48 | - use fabs, min and max consistently (surprisingly for a code size |
18 | decrease). |
49 | decrease). |
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50 | - fixed a small uncleanlieness in item converters, which might |
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51 | have led to weird item multiplications. |
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52 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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53 | - fixed crash bug in learn_spell command. |
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54 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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55 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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56 | from perl to c++. |
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57 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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58 | and use it in some "inner" loops. |
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59 | - rename flags to attachable_flags to avoid confusion :=). |
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60 | - fixed jeweler experience output to not be floating point. |
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61 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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62 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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63 | - try to prefetch memory inside process_objects, which can give |
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64 | enourmous speed gains. |
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65 | - make some small optimisation to the process_objects loop. |
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66 | - move facedata chksum calculation into cfutil, make server more flexible |
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67 | handling different chksum lengths. |
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68 | - check for hash collisions in cfutil. |
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69 | - reduce face checksum size from 6 to 4 bytes. |
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70 | - don't crash when a map uses empty sound/sound_destroy/face. |
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71 | - in general, don't crash on value-less resource file lines |
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72 | anymore, due to get_str never returning a 0-pointer. |
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73 | - code cleanup in move_symptom. |
19 | |
74 | |
20 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
75 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
21 | - some Andrew Madloch wanted, despite being specifically told |
76 | - some Andrew Madloch wanted, despite being specifically told |
22 | multiple times that the Deliantra parts additions are under AGPL, |
77 | multiple times that the Deliantra parts additions are under AGPL, |
23 | lock up the source code of the server within his company. |
78 | lock up the source code of the server within his company. |