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7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | - (maps) add gorokh_final mapset from crossfire. |
9 | - (maps) add gorokh_final mapset from crossfire. |
10 | - (maps) block most vault-type mlab locations, open up |
10 | - (maps) block most vault-type mlab locations, open up |
11 | imperial converters for anybody to use. |
11 | imperial converters for anybody to use. |
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12 | - (maps, arch) replace all permanent stat potions by random |
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13 | variants. |
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14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
12 | - TRIGGER events got passed a garbage pointer instead of a |
15 | - TRIGGER events got passed a garbage pointer instead of a |
13 | real player object on player changes. |
16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
14 | - shop specialisation calculation was totally broken. |
20 | - shop specialisation calculation was totally broken. |
15 | - nrof/itemcount/volume limits when dropping to the floor are |
21 | - nrof/itemcount/volume limits when dropping to the floor are |
16 | now enforced. |
22 | now enforced. |
17 | - fix magic mapping, which only worked for inate spell casting. |
23 | - fix magic mapping, which only worked for inate spell casting. |
18 | - godgiven items will now be explicitly described as such. |
24 | - godgiven items will now be explicitly described as such. |
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52 | and use it in some "inner" loops. |
58 | and use it in some "inner" loops. |
53 | - rename flags to attachable_flags to avoid confusion :=). |
59 | - rename flags to attachable_flags to avoid confusion :=). |
54 | - fixed jeweler experience output to not be floating point. |
60 | - fixed jeweler experience output to not be floating point. |
55 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
61 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
56 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
62 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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63 | - try to prefetch memory inside process_objects, which can give |
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64 | enourmous speed gains. |
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65 | - make some small optimisation to the process_objects loop. |
57 | - move facedata chksum calculation into cfutil, make server more flexible |
66 | - move facedata chksum calculation into cfutil, make server more flexible |
58 | handling different chksum lengths. |
67 | handling different chksum lengths. |
59 | - check for hash collisions in cfutil. |
68 | - check for hash collisions in cfutil. |
60 | - reduce face checksum size from 6 to 4 bytes. |
69 | - reduce face checksum size from 6 to 4 bytes. |
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70 | - don't crash when a map uses empty sound/sound_destroy/face. |
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71 | - in general, don't crash on value-less resource file lines |
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72 | anymore, due to get_str never returning a 0-pointer. |
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73 | - code cleanup in move_symptom. |
61 | |
74 | |
62 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
75 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
63 | - some Andrew Madloch wanted, despite being specifically told |
76 | - some Andrew Madloch wanted, despite being specifically told |
64 | multiple times that the Deliantra parts additions are under AGPL, |
77 | multiple times that the Deliantra parts additions are under AGPL, |
65 | lock up the source code of the server within his company. |
78 | lock up the source code of the server within his company. |