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12 | - (maps, arch) replace all permanent stat potions by random |
12 | - (maps, arch) replace all permanent stat potions by random |
13 | variants. |
13 | variants. |
14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
15 | - TRIGGER events got passed a garbage pointer instead of a |
15 | - TRIGGER events got passed a garbage pointer instead of a |
16 | real player object on player changes. |
16 | real player object on player changes. |
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17 | - diseases and maybe other things could sometimes reduce the speed |
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18 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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19 | much grief. |
17 | - shop specialisation calculation was totally broken. |
20 | - shop specialisation calculation was totally broken. |
18 | - nrof/itemcount/volume limits when dropping to the floor are |
21 | - nrof/itemcount/volume limits when dropping to the floor are |
19 | now enforced. |
22 | now enforced. |
20 | - fix magic mapping, which only worked for inate spell casting. |
23 | - fix magic mapping, which only worked for inate spell casting. |
21 | - godgiven items will now be explicitly described as such. |
24 | - godgiven items will now be explicitly described as such. |