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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: investigate why take takes so extremely long |
9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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11 | TODO: cf:object::find_by_count!!11 |
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12 | TODO: summon cult does not properly create multipart monsters? |
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13 | |
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14 | - (maps) improve tindervale maps slightly. |
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15 | |
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16 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
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17 | - the destruction spell could/would corrupt server memory quite often. |
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18 | - logging in only fixed the combat slot when the palyer was loaded from |
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19 | disk, not when it already was in memory. |
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20 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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21 | avoiding livelock during high-load emergency saves. |
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22 | - logging in did not properly unapply all skills. |
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23 | - (maps) make the invite quest marking much more obvious. |
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24 | - (arch) fix warrior archetype names. |
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25 | - map prefetching never prefetch upwards. |
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26 | - wizpass no longer makes you non-blocking. |
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27 | - (maps) add light to some of the special maps, add troll |
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28 | map. |
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29 | |
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30 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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31 | - (maps) add gorokh_final mapset from crossfire. |
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32 | - (maps) block most vault-type mlab locations, open up |
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33 | imperial converters for anybody to use. |
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34 | - (maps, arch) replace all permanent stat potions by random |
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35 | variants. |
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36 | - (maps) spread gorokh demon styles more evenly over 1..100. |
10 | - TRIGGER events got passed a garbage pointer instead of a |
37 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
38 | real player object on player changes. |
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39 | - diseases and maybe other things could sometimes reduce the speed |
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40 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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41 | much grief. |
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42 | - speed_left randomisation was, apparently, totally broken. |
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43 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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44 | of the speed slot internally and in map save files. among other |
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45 | things, this gets rid of all the abs (speed) calls. |
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46 | - reduce map file save files by using abridged keywords aliases. |
12 | - shop specialisation calculation was totally broken. |
47 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
48 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
49 | now enforced. |
15 | - fix magic mapping, which only worked for inate spell casting. |
50 | - fix magic mapping, which only worked for inate spell casting. |
16 | - godgiven items will now be explicitly described as such. |
51 | - godgiven items will now be explicitly described as such. |
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52 | - (arch) dded a quiver of bolts. |
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53 | - materialnames would change "randomly" on every load, only |
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54 | set the material when the materialname was not set before. |
17 | - balancing change, halve rod recharge speed (instead |
55 | - balancing change, halve rod recharge speed (instead |
18 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
56 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
19 | but still. |
57 | but still. |
20 | - reduce cpu time used for map saving by >40% by avoiding |
58 | - reduce cpu time used for map saving by >>50% by avoiding |
21 | the costly flasg-checking loop in most cases. |
59 | the costly flag-checking loop in most cases and using a simple |
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60 | repeat-cache for speed_left. |
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61 | - always delay stats update for players on insert/remove till |
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62 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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63 | - add hint about havign to run to attach unaggressive npcs. |
22 | - pet monster level was not displayed correctly in "showpets index". |
64 | - pet monster level was not displayed correctly in "showpets index". |
23 | - clean up floating point conversions and many similar nitpicks. |
65 | - clean up floating point conversions and many similar nitpicks. |
24 | - fix hanuk altar. |
66 | - fix hanuk altar. |
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67 | - overhaul material system to be much faster, and having less bugs, but |
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68 | still having a lot of cruft :/. |
25 | - add marble shop floor. |
69 | - add marble shop floor. |
26 | - move gcc specifics to new file include/compiler.h. |
70 | - move gcc specifics to new file include/compiler.h. |
27 | - unrecognised cfpod directives could cause undefined behaviour. |
71 | - unrecognised cfpod directives could cause undefined behaviour. |
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72 | - added boes' marble shop to steinwandstadt. |
28 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
73 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
29 | - optimise mapspace updates. |
74 | - optimise mapspace updates. |
30 | - cache volume/items per mapspace. |
75 | - cache volume/items per mapspace. |
31 | - use fabs, min and max consistently (surprisingly for a code size |
76 | - use fabs, min and max consistently (surprisingly for a code size |
32 | decrease). |
77 | decrease). |
33 | - fixed a small uncleanlieness in item converters, which might |
78 | - fixed a small uncleanlieness in item converters, which might |
34 | have led to weird item multiplications. |
79 | have led to weird item multiplications. |
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80 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
35 | - fixed crash bug in learn_spell command. |
81 | - fixed crash bug in learn_spell command. |
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82 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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83 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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84 | from perl to c++. |
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85 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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86 | and use it in some "inner" loops. |
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87 | - rename flags to attachable_flags to avoid confusion :=). |
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88 | - fixed jeweler experience output to not be floating point. |
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89 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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90 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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91 | - try to prefetch memory inside process_objects, which can give |
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92 | enourmous speed gains. |
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93 | - make some small optimisation to the process_objects loop. |
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94 | - move facedata chksum calculation into cfutil, make server more flexible |
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95 | handling different chksum lengths. |
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96 | - check for hash collisions in cfutil. |
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97 | - reduce face checksum size from 6 to 4 bytes. |
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98 | - don't crash when a map uses empty sound/sound_destroy/face. |
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99 | - removed weather-specific attributes. |
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100 | - fixed genkeywords dependency. |
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101 | - do not clear "randomitems" slot for world underlays. |
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102 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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103 | smaller. |
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104 | - in general, don't crash on value-less resource file lines |
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105 | anymore, due to get_str never returning a 0-pointer. |
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106 | - code cleanup in move_symptom. |
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107 | - removed arch_to_object (replaced it by ->instance ()). |
36 | |
108 | |
37 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
109 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
38 | - some Andrew Madloch wanted, despite being specifically told |
110 | - some Andrew Madloch wanted, despite being specifically told |
39 | multiple times that the Deliantra parts additions are under AGPL, |
111 | multiple times that the Deliantra parts additions are under AGPL, |
40 | lock up the source code of the server within his company. |
112 | lock up the source code of the server within his company. |