1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: jungle, darkforest, mountains |
4 | TODO: apartment-descritpions for gotisch1/2 |
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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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7 | TODO: cast invisible... |
5 | |
8 | |
6 | TODO: emergency swap mode is not working |
9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
7 | TODO: xs-warn doesn't end up in server log. |
10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
11 | TODO: cf:object::find_by_count!!11 |
9 | TODO: inscription cannot be readied. |
12 | TODO: summon cult does not properly create multipart monsters? |
10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
13 | TODO: kill flag_is_water/is_water |
11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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14 | |
14 | |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | - (maps) fix an apparent crash bug caused by broken generstors |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | in lorak. |
17 | TODO: no detah messages for arena anymore |
17 | - (maps) improve tindervale maps slightly. |
18 | TODO: remove curse should *maybe* work on players themselves |
18 | - (arch) fix filth archetype. |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
19 | - do not try to connect to an irc server unless explicitly configured. |
20 | TODO: nothing is written on it -> log-1 |
20 | - do not expect decltype() to be available in gcc 4.4. |
21 | TODO: rewrite highscore code |
21 | - extended the safe perl environment by loops. |
22 | |
22 | |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
23 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
24 | TODO: greeting message on what to do in dialog after race selection. |
24 | - the destruction spell could/would corrupt server memory quite often. |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
25 | - logging in only fixed the combat slot when the palyer was loaded from |
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26 | disk, not when it already was in memory. |
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27 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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28 | avoiding livelock during high-load emergency saves. |
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29 | - logging in did not properly unapply all skills. |
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30 | - (maps) make the invite quest marking much more obvious. |
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31 | - (arch) fix warrior archetype names. |
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32 | - map prefetching never prefetch upwards. |
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33 | - wizpass no longer makes you non-blocking. |
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34 | - (maps) add light to some of the special maps, add troll |
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35 | map. |
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36 | |
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37 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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38 | - (maps) add gorokh_final mapset from crossfire. |
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39 | - (maps) block most vault-type mlab locations, open up |
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40 | imperial converters for anybody to use. |
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41 | - (maps, arch) replace all permanent stat potions by random |
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42 | variants. |
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43 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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44 | - TRIGGER events got passed a garbage pointer instead of a |
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45 | real player object on player changes. |
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46 | - diseases and maybe other things could sometimes reduce the speed |
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47 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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48 | much grief. |
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49 | - speed_left randomisation was, apparently, totally broken. |
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50 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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51 | of the speed slot internally and in map save files. among other |
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52 | things, this gets rid of all the abs (speed) calls. |
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53 | - reduce map file save files by using abridged keywords aliases. |
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54 | - shop specialisation calculation was totally broken. |
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55 | - nrof/itemcount/volume limits when dropping to the floor are |
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56 | now enforced. |
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57 | - fix magic mapping, which only worked for inate spell casting. |
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58 | - godgiven items will now be explicitly described as such. |
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59 | - (arch) dded a quiver of bolts. |
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60 | - materialnames would change "randomly" on every load, only |
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61 | set the material when the materialname was not set before. |
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62 | - balancing change, halve rod recharge speed (instead |
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63 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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64 | but still. |
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65 | - reduce cpu time used for map saving by >>50% by avoiding |
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66 | the costly flag-checking loop in most cases and using a simple |
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67 | repeat-cache for speed_left. |
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68 | - always delay stats update for players on insert/remove till |
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69 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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70 | - add hint about havign to run to attach unaggressive npcs. |
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71 | - pet monster level was not displayed correctly in "showpets index". |
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72 | - clean up floating point conversions and many similar nitpicks. |
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73 | - fix hanuk altar. |
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74 | - overhaul material system to be much faster, and having less bugs, but |
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75 | still having a lot of cruft :/. |
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76 | - add marble shop floor. |
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77 | - move gcc specifics to new file include/compiler.h. |
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78 | - unrecognised cfpod directives could cause undefined behaviour. |
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79 | - added boes' marble shop to steinwandstadt. |
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80 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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81 | - optimise mapspace updates. |
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82 | - cache volume/items per mapspace. |
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83 | - use fabs, min and max consistently (surprisingly for a code size |
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84 | decrease). |
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85 | - fixed a small uncleanlieness in item converters, which might |
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86 | have led to weird item multiplications. |
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87 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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88 | - fixed crash bug in learn_spell command. |
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89 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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90 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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91 | from perl to c++. |
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92 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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93 | and use it in some "inner" loops. |
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94 | - rename flags to attachable_flags to avoid confusion :=). |
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95 | - fixed jeweler experience output to not be floating point. |
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96 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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97 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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98 | - try to prefetch memory inside process_objects, which can give |
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99 | enourmous speed gains. |
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100 | - make some small optimisation to the process_objects loop. |
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101 | - move facedata chksum calculation into cfutil, make server more flexible |
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102 | handling different chksum lengths. |
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103 | - check for hash collisions in cfutil. |
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104 | - reduce face checksum size from 6 to 4 bytes. |
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105 | - don't crash when a map uses empty sound/sound_destroy/face. |
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106 | - removed weather-specific attributes. |
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107 | - fixed genkeywords dependency. |
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108 | - do not clear "randomitems" slot for world underlays. |
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109 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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110 | smaller. |
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111 | - in general, don't crash on value-less resource file lines |
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112 | anymore, due to get_str never returning a 0-pointer. |
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113 | - code cleanup in move_symptom. |
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114 | - removed arch_to_object (replaced it by ->instance ()). |
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115 | |
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116 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
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117 | - some Andrew Madloch wanted, despite being specifically told |
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118 | multiple times that the Deliantra parts additions are under AGPL, |
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119 | lock up the source code of the server within his company. |
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120 | some reorganisations have been done to the sourcecode to make |
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121 | it clearer that this violates the Affero GPL. Help to keep |
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122 | Deliantra free software even for the coming generations |
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123 | and be wary of the promises of Andrew Madloch, he has nothing |
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124 | good in mind for free software. |
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125 | - clarify which files of the server are 100% AGPL. |
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126 | - minor reorganisation, move some GPL code into other files. |
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127 | - implement viewpoint (which is like observe, but only for the map, |
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128 | not stats etc.). |
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129 | - replace magic mapping overlay by a flying bird exposing area |
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130 | on the worldmap (ext/magic_mapping.ext). |
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131 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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132 | - @find results in npc dialogue is now stored in $find. |
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133 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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134 | - (maps, server) add lostwages and celvear apartments to rent system. |
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135 | - (maps) closed guild houses, this is not scalable, ask your friendly |
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136 | dm instead. |
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137 | - (maps) add town portal to celvear. |
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138 | - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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139 | mapsets from crossfire, together with associated archetypes. |
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140 | - (maps) add extended region descriptions for some regions from crossfire. |
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141 | - (maps) define a new whalingoutpost region. |
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142 | - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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143 | and most archetypes that go with them (without stoning and swallow effects), |
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144 | casino tokens and stock certificates are also missing. |
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145 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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146 | and santo dominion. |
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147 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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148 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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149 | - doors/containers can now use "match ..." expressions for the slaying field. |
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150 | - properly close client-side dialogue when the player is teleported away. |
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151 | - map-tags did not properly close it's database tables or wait |
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152 | for a quiescent state, causing memory corruption on reload. |
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153 | - support "stat.xyz" accessor in match expressions. |
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154 | - skip /styles and /editor directories in cf::map::static_maps. |
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155 | - implement ->send_big_packet and use it in ext_msg (among other things, this |
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156 | fixes long answers from npc dialogue). |
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157 | - connected magic mouths no longer spill to Log-1, but use the examine tab. |
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158 | - (arch) change marker archetypes to not remove "marker" forces anymore |
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159 | and to not add a "put your code here" force needlessly. |
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160 | - (arch) fix or improve many plurals. |
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161 | - markers do no longer add a force if the slaying field is unset. |
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162 | - sped up search-items implementation, but it's still horrible. |
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163 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
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164 | - editor_folder can now be used to override whatever cfutil sets, and was |
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165 | used to reogianise the illogical arch tree a bit. |
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166 | - (maps) import most map names from crossfire. |
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167 | - nuke image_sums/image_info subcommands from the protocol. |
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168 | - fly_high movement gives better los, ignoring blocksview. |
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169 | - the addexp command should now honour skill names with spaces. |
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170 | - (arch) add nuke from cfextended to avoid a crash. |
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171 | - (arch) added many more buildable marble floors. |
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172 | - major namespace cleanup: save 45kb by making functions static |
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173 | that were unnecessarily global. |
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174 | |
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175 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
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176 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
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177 | - fix a memory buffer overflow in the book code. |
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178 | - add @check, @find npc dialogue commands. |
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179 | - (maps) add a number of town interiors. |
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180 | - (maps) add tindervale the fireborn capitol from cfextended. |
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181 | - (maps) add celvear area from cfextended. |
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182 | - (server,arch) add a number of inscribables, show their capacity in hint. |
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183 | - (server,maps) fix bug causing some library books not to be chained down, |
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184 | cause Scorn/Navar libraries not to have inscribable books. |
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185 | - (maps) fix bug causing the Greyshield and Greysword to have |
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186 | inappropriate item power. |
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187 | - (maps) fix intwell balancing issue. |
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188 | - improve the look of generated books. |
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189 | - make slag no_drop so it can't be dropped from the cauldron. |
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190 | - fix bug where players could bypass no_drop by putting items in containers. |
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191 | - consecutive commands arriving at the same time in the server would be |
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192 | corrupted if the length was >255. |
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193 | - support sub-matches in () inside match expressions, not just conditions. |
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194 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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195 | and perl. |
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196 | - implemented new "match" type that combines both check_inv and pedestal |
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197 | functionality (and more) inside the same object using the match expressions. |
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198 | - create simpler match expression compiles in many common cases. |
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199 | - reduce object size by removing obsolete "seen_by" member. |
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200 | - removed the rather broken make_list_like utility function, taking advantage |
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201 | of the new dynbuf::splice function (which gave an unexpected net win |
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202 | in code size...). |
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203 | - the server will no longer complain (and subtly fail) when an object |
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204 | being removed from a map causes another object to get removed. |
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205 | - banish strncpy from the server, speed up and simplify sending item |
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206 | descriptions to the client considerably. |
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207 | - add new "in head" set modifier for matches. |
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208 | - new BLOCKED_MOVE event added. |
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209 | - mapscript archetype now has activate_on_xxx true by default, as similar |
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210 | connected elements. |
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211 | - (maps) imported all styles from cfextended except |
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212 | floorstyles/land_plots and monsterstyles. |
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213 | - (arch) imported gem treasurelists and archetypes from cfextended. |
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214 | - don't crash when treasure lists are empty / supply new empty |
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215 | treasurelist for randomitems when none can be found. |
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216 | - implement cf::map::static_maps and use it in map-tags.ext. |
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217 | - fix a bug in map-tag scanning when moving tags. |
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218 | - (deliantra.net) improve watchdog to now check both listening ports |
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219 | for a reaction. |
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220 | - implement new "loadall" map loading command, purely for debugging. |
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221 | |
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222 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
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223 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
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224 | but not horns (to make them more useful for content-creators). |
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225 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
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226 | 2) it skipped spell effects and 3) it didn't handle the case where |
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227 | and object was destroyed while iterating over it correctly. all this |
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228 | allowed players to sometimes walk onto spaces they should not be able to |
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229 | walk on. |
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230 | - fix an exploit where inscription/marking runes could execute arbitrary code. |
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231 | - examining an object now dumps the serialised object form when the user |
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232 | is a wizard (wizlook). |
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233 | - altars no longer accept unpaid items. |
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234 | - party spells didn't work all that well. |
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235 | - added complex object matching framework (cf::match), and make altars |
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236 | and pedestals use it. |
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237 | - identified skill-tools show what skill they grant. |
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238 | - display the duration of change_ability spells when examining them |
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239 | (missing: protection spells, but they are a hack...). |
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240 | - improve effectiveness of special foods created by woodsman skill, |
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241 | adding more variety to the different mushrooms. |
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242 | - fix a minor cfpod formatting bug. |
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243 | - do not talk about the hintmode so much - die-hards are expected to find |
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244 | the hintmode setting on the settings page. |
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245 | - IPO no longer lies about prices; prices tweaked. |
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246 | - clarified that all deliantra-specific parts are under the Affero GPL. |
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247 | - enable the object loader to also dump archetypes. |
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248 | - (maps) fix guild teleporters to Pupland Terminal. |
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249 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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250 | - force the initial face when loading an object that is time-animated |
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251 | or a monster, so it does not have to be specified anymore. |
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252 | - fix a bug where recasting an ability changing spell could shorten |
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253 | its remaining duration. |
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254 | - fix pedestal and floor building with builder. |
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255 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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256 | - fix a broken bow-related speed optimisation by using splay - speed |
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257 | up splay operations as well. |
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258 | - use NDI_CLEAR for the body command, and make it use observe. |
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259 | - implement introspection data for C++ classes (%REFLECT). |
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260 | - (arch) add name_pl fields and documentation for building materials. |
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261 | - (maps) random fountains no longer generate permanent stat increases. |
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262 | - fix transmutation alchemy. |
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263 | - speed up many frequently-invoked C->perl callbacks. |
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264 | - added complex object matching framework, to be used in altars and the like. |
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265 | - switch to YAML::XS from YAML. |
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266 | |
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267 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
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268 | - fix the "screen stays black on login" bug and remove debug instrumentation |
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269 | that ultimately was not helpful to catch it :) |
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270 | - split outer_env into outer_env and outer_env_self, and fix |
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271 | all callers to use either one or the other, as appropriate. This |
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272 | fixes the (rather fragile) light spell, maybe others. |
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273 | - fixed an overflow and exploit in the bank/payment code. |
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274 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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275 | to explain the skill a bit more. |
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276 | - removed a buggy check for zero attacktype. So that we might find |
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277 | the real bugs in the archs/maps/objects. |
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278 | - Fixed enabling torches with lighters. |
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279 | - (maps) Added Heaven Town region. |
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280 | - (arch+maps) Fixed & normalized warriors on map |
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281 | /quests/peterm/CTower/Barracks. |
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282 | - fix the light spell (and possibly diseases and other lights). |
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283 | - (arch) The clawing skill didn't have the physical attacktype. |
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284 | - (maps) make the greenway accessible again - this bug was introduced |
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285 | a long time ago, and similar cases are still to be found in the maps. |
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286 | - make the socket_timeout configurable in the code (but not yet for users). |
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287 | - earth wall health bar is now correct. |
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288 | |
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289 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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290 | - IO::AIO chaged to using eventfd internally - updated server to not |
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291 | freeze with IO::AIO anymore due this change. |
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292 | - avoid a crash when a player tries to apply a lighter. |
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293 | - allow a spell argument for dimension door. |
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294 | - move shop item listing and some otherstuff into the info tab. |
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295 | - avoid crashes when non-players cast party spells. |
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296 | - fix a crash in get_spell_by_name (for learn_spell). |
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297 | - added pyromancer class with graphics (by Job Vranish). |
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298 | - small improvement of the number of potions in shops |
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299 | (by Job Vranish). |
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300 | - added a few party spells (by Job Vranish). |
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301 | - use a common message dynbuf. |
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302 | - destroying tear down objects will now use the full hp range |
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303 | for animation and will only destroy/lastframe when hp < 0. |
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304 | - allow monsters to use earth to dust. |
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305 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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306 | in get_rangevector. |
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307 | - los updates now correctly take tiled maps into account. |
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308 | - do los updates even on maps without darkness. |
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309 | - fixed quiver of holding bolts to be able to hold bolts. |
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310 | - upgrade to IO::AIO 3.21. |
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311 | - fixed show invisible, to show objects of type CONTAINER. |
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312 | - properly catching exceptions from callback in irc.ext. |
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313 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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314 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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315 | - (arch) added hint about usage to Slag Ex. |
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316 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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317 | like the rest. |
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318 | - (maps) added /heaven/gem_shop by Boes. |
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319 | - (arch+maps) added rate limited converter and adjusted |
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320 | /elmex/mana_fountain. |
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321 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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322 | - reduce size of casting_time, move_status, attack_movement, |
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323 | last_heal and last_sp slots, squeezing some more space out of struct |
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324 | object, also declare expmul as constant 1.0, as it isn't used |
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325 | anywhere. |
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326 | |
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327 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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328 | - fixed bug in alchemy, where finding the right object for enhancements |
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329 | didn't work. |
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330 | - aggressively merge spell effects and do not allow more than 5 spell |
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331 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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332 | to survive a hundred deathsheads. |
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333 | - correctly clear op->env when inserting onto map, this was a potentially |
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334 | disastrous bug of unfortunately unknown proportions... |
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335 | - fix cone-spell symmetry that was broken for direction 8. |
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336 | - use gender-neutral place descriptions for invite. |
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337 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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338 | Thanks go to Lisa Larsen! |
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339 | - remove support for colour reducing 32x32 images (no cfclient support |
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340 | anymore). |
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341 | - actually mention the literacy level when it is too low to learn the spell. |
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342 | - use better dependency tracking for include/keyword.h. |
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343 | - add accept-invitation and suicide to the list of asynchronous commands, |
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344 | so it is possible to invite somebody out of some stck-till-death traps, |
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345 | or simply to commit suicide. |
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346 | - replace the "ignoring delayed commands" message by something more useful |
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347 | (cf. cunning gnome freezeing issue). |
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348 | - various fixes for weapon improvements. |
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349 | - fixed small bug with handling connect errors in the IRC gateway. |
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350 | - support T and G sequences in cfpod. |
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351 | |
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352 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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353 | - convert me command from per-map to chat, which makes more sense, also |
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354 | document it. |
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355 | - more than one spellbooks of same class can now be given |
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356 | in class selection. |
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357 | - adjusted the starting_spell.trs treasure list to the recent |
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358 | spell rebalancements. |
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359 | - the IRC gateway filters IRC colors now. |
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360 | |
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361 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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362 | - (arch) fix quiver of Holding Bolts. |
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363 | - applying unpaid items will now examine them. |
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364 | - add "What" column to body command, showing items in that slot. |
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365 | - redesigned and rebalanced lamps and torches. |
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366 | - add "..." to item names that have been shortened. |
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367 | - fixed "assign" function that squeezes strings into fixed length. |
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368 | - add cursed effect to lamps and (some) torches. |
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369 | - fixed bad assigned crafting skills and their tools. |
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370 | |
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371 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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372 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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373 | - fix a bug in the nimbus extension that allowed players to cheat. |
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374 | - make monster smell logic dependent on their wisdom stat. |
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375 | - put the death reason into a separate tab. |
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376 | - converted "connected" slot to string, cleanly got rid of some ugly |
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377 | hacks such as the path_attuned hack. |
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378 | - introduce shstr_tmp for fast temporary shstr passing. |
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379 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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380 | when hashing strings. |
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381 | - sanitized alchemy-like skills and cauldrons to check earlier |
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382 | whether the right cauldron is used. |
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383 | - considerably optimise shared string implementation by |
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384 | making its null value a compiletime constant. |
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385 | - use shared string matching insteafd of strcmp in a lot of places, |
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386 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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387 | for lots of code size savings. |
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388 | - monsters which breed new monsters shouldn't breed new monsters when |
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389 | they are sleeping: generators now check for the sleeping flag. |
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390 | - tell gcc not to excessively inline some perl interface functions. |
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391 | - remove marking rune length limit. |
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392 | - fix formatting of cfpod when a verbatim block was following |
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393 | a single newline. |
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394 | - move resistances, statistics and showpets command output into tabs. |
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395 | - implement map scripts that can replace the boulder logic without |
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396 | having to write extensions. |
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397 | |
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398 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
26 | - fix a longstanding bug that teared multipart monsters |
399 | - fix a longstanding bug that teared multipart monsters |
27 | at map boundaries apart. |
400 | at map boundaries apart. |
28 | - temporarily make permanently invisible player visible when |
401 | - temporarily make permanently invisible player visible when |
29 | he/she makes noise. |
402 | he/she makes noise. |
30 | - fix being able to see through walls a bit. |
403 | - fix being able to see through walls a bit. |
31 | - improve look at output. |
404 | - improve look at output. |
32 | - completely replaced the line of sight algorithm with a variant |
405 | - completely replaced the line of sight algorithm with a variant |
33 | of spiral fov capable of visibility grades and arbitrary |
406 | of spiral fov capable of visibility grades and arbitrary |
34 | shadow angles, that uses less memory and less code. |
407 | shadow angles, that uses less memory and less code. |
35 | - the new los code supports arbitrary map rectangles and loosens |
408 | - the new los code supports arbitrary map rectangles and loosens |
36 | other restrictions of the old code, supporitng further optimisations. |
409 | other restrictions of the old code, supporting further optimisations. |
37 | - udpate los if blocksview-objects are inserted in a map, not just when |
410 | - update los if blocksview-objects are inserted in a map, not just when |
38 | removed (e.g. for summon fog). |
411 | removed (e.g. for summon fog). |
39 | - permanent invisibility doesn't make immune against making noise: |
412 | - permanent invisibility doesn't make immune against making noise: |
40 | implement a noise system that allows monsters to locate the player |
413 | implement a noise system that allows monsters to locate the player |
41 | when he/she makes noise. |
414 | when he/she makes noise. |
42 | - implement a primitive smell system that monsters can use to track |
415 | - implement a primitive smell system that monsters can use to track |
… | |
… | |
44 | - create bomb now also works when casted by door traps. |
417 | - create bomb now also works when casted by door traps. |
45 | - (arch) new torch graphics. |
418 | - (arch) new torch graphics. |
46 | - (maps) considerably soften the subway spider. |
419 | - (maps) considerably soften the subway spider. |
47 | - (maps) made the portgate of navar safe ground, to protect |
420 | - (maps) made the portgate of navar safe ground, to protect |
48 | the guards from being killed by players. |
421 | the guards from being killed by players. |
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422 | - (maps) lots of tweaks in and around scorn. |
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423 | - (maps) use special non-blocksview jungle, mountain and |
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424 | darkforest freely on the worldmap, to get gradual sight obstacles |
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425 | instead of total blackout in those areas. |
49 | - no maximum darkness for outdoor maps anymore. |
426 | - no maximum darkness for outdoor maps anymore. |
50 | - add more hints, fix some messages. |
427 | - add more hints, fix some messages. |
51 | - fix a bug: firing rods should tell you something about them. |
428 | - fix a bug: firing rods should tell you something about them. |
52 | - make light additive even within players. |
429 | - make light additive even within players. |
53 | - darken xrays effect a bit. |
430 | - darken xrays effect a bit. |
… | |
… | |
447 | (this fixes the jeweler skill). |
824 | (this fixes the jeweler skill). |
448 | - back-to-back perl_reloads don't freeze the ticker anymore. |
825 | - back-to-back perl_reloads don't freeze the ticker anymore. |
449 | - convert cfutil from Event to EV (forgot to do this earlier...). |
826 | - convert cfutil from Event to EV (forgot to do this earlier...). |
450 | - move tombstone to real map if player died due to cave-in (even if |
827 | - move tombstone to real map if player died due to cave-in (even if |
451 | it has reset, which is better than putting it on the savebed, also as |
828 | it has reset, which is better than putting it on the savebed, also as |
452 | proof that the palyer didn't use a savebed). |
829 | proof that the player didn't use a savebed). |
453 | |
830 | |
454 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
831 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
455 | - work around perl bug in configure perl module version check. |
832 | - work around perl bug in configure perl module version check. |
456 | - fix bug in golem move code that would cause a crash at tiling borders. |
833 | - fix bug in golem move code that would cause a crash at tiling borders. |
457 | - fix a freeze bug when looking for an arrow in the inventory. |
834 | - fix a freeze bug when looking for an arrow in the inventory. |