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7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: build code marks all sorts of objects as unique |
8 | TODO: build code marks all sorts of objects as unique |
9 | |
9 | |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
12 | TODO: cf:object::find_by_count!!11 |
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13 | TODO: summon cult does not properly create multipart monsters? |
12 | TODO: summon cult does not properly create multipart monsters? |
14 | TODO: kill flag_is_water/is_water |
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15 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
13 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
16 | |
14 | |
17 | { |
15 | { |
18 | "dungeon_depth" : "3", |
16 | "dungeon_depth" : "3", |
19 | "dungeon_level" : "8", |
17 | "dungeon_level" : "8", |
… | |
… | |
34 | "ysize" : 19 |
32 | "ysize" : 19 |
35 | } |
33 | } |
36 | |
34 | |
37 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
35 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
38 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
36 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
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37 | TODO: freed objects cache instead of salloc/sfree |
39 | |
38 | |
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39 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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40 | - (maps) added (navar) gravedigger, that buys players gravestones. |
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41 | - made (wizard) look_at show also uuids. |
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42 | - added cf::object::find_object_uuid (::find_object already exists!). |
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43 | - (maps) added new apartment, made by LinuxLemoner. |
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44 | - (arch) added sounds: zombie death, book reading, inscription. |
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45 | - (arch) made the hill giants loose more body parts. |
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46 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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47 | - teach the random map generator the ability to read ".rmg" files |
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48 | that specify which actual style map to generate, and use it for |
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49 | the default decorstyle to avoid inappropriate maps to be used. |
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50 | - move_type changes (spells, skills etc.) now will correctly |
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51 | take move_on/move_off into account (e.g. buttons). |
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52 | - display (exit) or (random map) in client for those objects. |
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53 | - remove (useless) spell damage columns from spell info and replace |
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54 | it by effective casting level - clients > 2.10 required to display |
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55 | properly. |
40 | - building of levers/doors works again for all kinds of floors. |
56 | - building of levers/doors works again for all kinds of floors. |
41 | - the player can now withdraw and deposit all the available money. |
57 | - the player can now withdraw and deposit all the available money. |
42 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
58 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
43 | steinwandstadt/celvear. |
59 | steinwandstadt/celvear. |
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60 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
44 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
61 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
45 | clients. |
62 | clients. |
46 | - tcp.ext didn't unbind in reloads. |
63 | - tcp.ext didn't unbind in reloads. |
47 | - map-tags.ext didn't properly close the database on reloads. |
64 | - map-tags.ext didn't properly close the database on reloads. |
48 | - cfutil skips .-directories when scanning. |
65 | - cfutil skips .-directories when scanning. |
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66 | - build.ext prevents players from building on other player's maps. |
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67 | - rent.ext allows the dm to enter anytime. |
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68 | - NPC_Dialogue adds a new predefined variable, $map. |
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69 | - new "build" event hook. |
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70 | - get rid of archetype min/mac values except max_x (which should go, too). |
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71 | - added fix_generated_item and cf::object::generate to XS interface. |
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72 | - no longer use uppercase identifiers for saving anywhere, but support |
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73 | them on loading, for old playerfiles and maps. |
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74 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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75 | would be handled differently nowadays anyway. |
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76 | - random map .meta were not being expired at all. |
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77 | - replace move_ob/move_object functiony by the equivalent move method. |
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78 | - update to automake 1.10. |
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79 | - invitation to maps with unagressive and friendly monsters doesn't |
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80 | require level 4 anymore. |
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81 | - do not let update_stats muck with the chosen_skill anymore. |
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82 | - monsters now rotate through all skills (in chosen_skill). |
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83 | - fix lots of path-related buffer overflows in the random map generator. |
49 | |
84 | |
50 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
85 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
51 | - (maps) fix travel to valdor and back. |
86 | - (maps) fix travel to valdor and back. |
52 | - do no longer by default eval map cod ein safe compartments |
87 | - do no longer by default eval map cod ein safe compartments |
53 | (this can be re-enabled using the safe_eval config option). |
88 | (this can be re-enabled using the safe_eval config option). |