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3 | |
3 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: random stuff should not be in compat.C |
8 | TODO: build code marks all sorts of objects as unique |
9 | TODO: mark apgl sections |
9 | |
10 | TODO: make containers accept match expressions |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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12 | TODO: summon cult does not properly create multipart monsters? |
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13 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
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14 | |
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15 | { |
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16 | "dungeon_depth" : "3", |
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17 | "dungeon_level" : "8", |
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18 | "exitstyle" : "sstair", |
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19 | "final_map" : "/quests/peterm/quests/ogre_chief", |
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20 | "floorstyle" : "stones2", |
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21 | "layoutstyle" : "maze", |
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22 | "monsterstyle" : "humanoid", |
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23 | "orientation" : "1", |
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24 | "origin_map" : "/world/world_106_115", |
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25 | "origin_x" : 9, |
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26 | "origin_y" : 18, |
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27 | "random_seed" : 623236402, |
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28 | "region" : "highway", |
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29 | "symmetry" : 1, |
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30 | "wallstyle" : "earthen", |
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31 | "xsize" : 29, |
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32 | "ysize" : 19 |
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33 | } |
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34 | |
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35 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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36 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
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37 | TODO: freed objects cache instead of salloc/sfree |
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38 | |
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39 | TODO: random maps, decorstyle ranodm is evil |
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40 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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41 | - (maps) added (navar) gravedigger, that buys players gravestones. |
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42 | - made (wizard) look_at show also uuids. |
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43 | - added cf::object::find_object_uuid (::find_object already exists!). |
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44 | - (maps) added new apartment, made by LinuxLemoner. |
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45 | - (arch) added sounds: zombie death, book reading, inscription. |
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46 | - (arch) made the hill giants loose more body parts. |
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47 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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48 | - move_type changes (spells, skills etc.) now will correctly |
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49 | take move_on/move_off into account (e.g. buttons). |
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50 | - display (exit) or (random map) in client for those objects. |
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51 | - remove (useless) spell damage columns from spell info and replace |
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52 | it by effective casting level - clients > 2.10 required to display |
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53 | properly. |
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54 | - building of levers/doors works again for all kinds of floors. |
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55 | - the player can now withdraw and deposit all the available money. |
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56 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
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57 | steinwandstadt/celvear. |
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58 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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59 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
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60 | clients. |
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61 | - tcp.ext didn't unbind in reloads. |
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62 | - map-tags.ext didn't properly close the database on reloads. |
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63 | - cfutil skips .-directories when scanning. |
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64 | - build.ext prevents players from building on other player's maps. |
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65 | - rent.ext allows the dm to enter anytime. |
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66 | - NPC_Dialogue adds a new predefined variable, $map. |
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67 | - new "build" event hook. |
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68 | - get rid of archetype min/mac values except max_x (which should go, too). |
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69 | - added fix_generated_item and cf::object::generate to XS interface. |
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70 | - no longer use uppercase identifiers for saving anywhere, but support |
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71 | them on loading, for old playerfiles and maps. |
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72 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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73 | would be handled differently nowadays anyway. |
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74 | - random map .meta were not being expired at all. |
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75 | - replace move_ob/move_object functiony by the equivalent move method. |
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76 | - update to automake 1.10. |
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77 | - invitation to maps with unagressive and friendly monsters doesn't |
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78 | require level 4 anymore. |
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79 | |
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80 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
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81 | - (maps) fix travel to valdor and back. |
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82 | - do no longer by default eval map cod ein safe compartments |
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83 | (this can be re-enabled using the safe_eval config option). |
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84 | - (maps) fix an apparent crash bug caused by broken generstors |
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85 | in lorak. |
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86 | - fix data corruption issues caused by recursive calls to |
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87 | unordered_mapwalk - now every caller must provide its own |
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88 | buffer. |
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89 | - (maps) improve tindervale maps slightly. |
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90 | - (arch) considerably decrease slag ex price. |
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91 | - (arch) fix filth archetype. |
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92 | - extension dependency resolve was completely broken. |
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93 | - multipart objects would cause save_throw_object to crash - it |
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94 | now acts on the head only. |
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95 | - do not try to connect to an irc server unless explicitly configured. |
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96 | - do not expect decltype() to be available in gcc 4.4. |
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97 | - extended the safe perl environment by loops. |
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98 | - (arch) fix "armless cook" facings. |
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99 | - the "experience table" resource item did not have a proper |
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100 | hash associated with it, so updates could not be detected. |
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101 | - fixed poison traps in doors. |
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102 | - player->killer_name did not properly flag the name as unicode. |
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103 | - aggressively mark many more methods as utf8 or octet-expecting, |
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104 | and provide a non-destructive SvPVutf8 variant. |
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105 | - do not allow dragon players to change their title via the settings. |
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106 | - ratelimited jeweler skill nugget conversion. |
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107 | - under high load, the server stopped swapping out to make |
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108 | the server more responsive, but making it impossible to reduce |
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109 | the load by... swapping out. slot queuing will now always make |
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110 | some progress. |
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111 | - improve the quality of the load-avg calculation. |
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112 | - (maps) fixed quest npc in jeweler dungeon quest. |
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113 | - don't fail to write the runtime file if the temporary already exists. |
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114 | - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at |
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115 | player now. |
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116 | - rewrote hiscore code from scratch to use async I/O, store uuid and |
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117 | timestamp and use a tab in the client to increase awareness. |
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118 | - npc dialog setflag/setsatte now check for defined'ness, so |
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119 | setflag 0 is possible. |
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120 | - make install now deletes old extensions, to ease upgrades in the |
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121 | deliantra vm. |
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122 | |
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123 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
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124 | - the destruction spell could/would corrupt server memory quite often. |
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125 | - logging in only fixed the combat slot when the palyer was loaded from |
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126 | disk, not when it already was in memory. |
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127 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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128 | avoiding livelock during high-load emergency saves. |
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129 | - logging in did not properly unapply all skills. |
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130 | - (maps) make the invite quest marking much more obvious. |
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131 | - (arch) fix warrior archetype names. |
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132 | - map prefetching never prefetch upwards. |
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133 | - wizpass no longer makes you non-blocking. |
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134 | - (maps) add light to some of the special maps, add troll |
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135 | map. |
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136 | |
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137 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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138 | - (maps) add gorokh_final mapset from crossfire. |
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139 | - (maps) block most vault-type mlab locations, open up |
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140 | imperial converters for anybody to use. |
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141 | - (maps, arch) replace all permanent stat potions by random |
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142 | variants. |
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143 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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144 | - TRIGGER events got passed a garbage pointer instead of a |
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145 | real player object on player changes. |
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146 | - diseases and maybe other things could sometimes reduce the speed |
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147 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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148 | much grief. |
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149 | - speed_left randomisation was, apparently, totally broken. |
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150 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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151 | of the speed slot internally and in map save files. among other |
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152 | things, this gets rid of all the abs (speed) calls. |
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153 | - reduce map file save files by using abridged keywords aliases. |
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154 | - shop specialisation calculation was totally broken. |
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155 | - nrof/itemcount/volume limits when dropping to the floor are |
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156 | now enforced. |
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157 | - fix magic mapping, which only worked for inate spell casting. |
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158 | - godgiven items will now be explicitly described as such. |
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159 | - (arch) dded a quiver of bolts. |
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160 | - materialnames would change "randomly" on every load, only |
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161 | set the material when the materialname was not set before. |
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162 | - balancing change, halve rod recharge speed (instead |
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163 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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164 | but still. |
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165 | - reduce cpu time used for map saving by >>50% by avoiding |
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166 | the costly flag-checking loop in most cases and using a simple |
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167 | repeat-cache for speed_left. |
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168 | - always delay stats update for players on insert/remove till |
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169 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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170 | - add hint about havign to run to attach unaggressive npcs. |
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171 | - pet monster level was not displayed correctly in "showpets index". |
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172 | - clean up floating point conversions and many similar nitpicks. |
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173 | - fix hanuk altar. |
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174 | - overhaul material system to be much faster, and having less bugs, but |
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175 | still having a lot of cruft :/. |
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176 | - add marble shop floor. |
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177 | - move gcc specifics to new file include/compiler.h. |
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178 | - unrecognised cfpod directives could cause undefined behaviour. |
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179 | - added boes' marble shop to steinwandstadt. |
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180 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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181 | - optimise mapspace updates. |
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182 | - cache volume/items per mapspace. |
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183 | - use fabs, min and max consistently (surprisingly for a code size |
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184 | decrease). |
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185 | - fixed a small uncleanlieness in item converters, which might |
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186 | have led to weird item multiplications. |
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187 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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188 | - fixed crash bug in learn_spell command. |
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189 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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190 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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191 | from perl to c++. |
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192 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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193 | and use it in some "inner" loops. |
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194 | - rename flags to attachable_flags to avoid confusion :=). |
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195 | - fixed jeweler experience output to not be floating point. |
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196 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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197 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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198 | - try to prefetch memory inside process_objects, which can give |
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199 | enourmous speed gains. |
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200 | - make some small optimisation to the process_objects loop. |
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201 | - move facedata chksum calculation into cfutil, make server more flexible |
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202 | handling different chksum lengths. |
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203 | - check for hash collisions in cfutil. |
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204 | - reduce face checksum size from 6 to 4 bytes. |
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205 | - don't crash when a map uses empty sound/sound_destroy/face. |
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206 | - removed weather-specific attributes. |
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207 | - fixed genkeywords dependency. |
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208 | - do not clear "randomitems" slot for world underlays. |
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209 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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210 | smaller. |
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211 | - in general, don't crash on value-less resource file lines |
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212 | anymore, due to get_str never returning a 0-pointer. |
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213 | - code cleanup in move_symptom. |
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214 | - removed arch_to_object (replaced it by ->instance ()). |
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215 | |
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216 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
11 | - some Andrew Madloch wanted, despite being specifically told |
217 | - some Andrew Madloch wanted, despite being specifically told |
12 | multiple times that the Deliantra parts additions are under AGPL, |
218 | multiple times that the Deliantra parts additions are under AGPL, |
13 | lock up the source code of the server within his company. |
219 | lock up the source code of the server within his company. |
14 | some reorganisations have been done to the sourcecode to make |
220 | some reorganisations have been done to the sourcecode to make |
15 | it clearer that this violates the Affero GPL. Help to keep |
221 | it clearer that this violates the Affero GPL. Help to keep |
… | |
… | |
60 | - (maps) import most map names from crossfire. |
266 | - (maps) import most map names from crossfire. |
61 | - nuke image_sums/image_info subcommands from the protocol. |
267 | - nuke image_sums/image_info subcommands from the protocol. |
62 | - fly_high movement gives better los, ignoring blocksview. |
268 | - fly_high movement gives better los, ignoring blocksview. |
63 | - the addexp command should now honour skill names with spaces. |
269 | - the addexp command should now honour skill names with spaces. |
64 | - (arch) add nuke from cfextended to avoid a crash. |
270 | - (arch) add nuke from cfextended to avoid a crash. |
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271 | - (arch) added many more buildable marble floors. |
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272 | - major namespace cleanup: save 45kb by making functions static |
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273 | that were unnecessarily global. |
65 | |
274 | |
66 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
275 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
67 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
276 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
68 | - fix a memory buffer overflow in the book code. |
277 | - fix a memory buffer overflow in the book code. |
69 | - add @check, @find npc dialogue commands. |
278 | - add @check, @find npc dialogue commands. |