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8 | TODO: build code marks all sorts of objects as unique |
8 | TODO: build code marks all sorts of objects as unique |
9 | |
9 | |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
12 | TODO: summon cult does not properly create multipart monsters? |
12 | TODO: summon cult does not properly create multipart monsters? |
13 | TODO: kill flag_is_water/is_water |
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14 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
13 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
15 | |
14 | |
16 | { |
15 | { |
17 | "dungeon_depth" : "3", |
16 | "dungeon_depth" : "3", |
18 | "dungeon_level" : "8", |
17 | "dungeon_level" : "8", |
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35 | |
34 | |
36 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
35 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
37 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
36 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
38 | TODO: freed objects cache instead of salloc/sfree |
37 | TODO: freed objects cache instead of salloc/sfree |
39 | |
38 | |
40 | TODO: walk on button, start levitate, walk off => button stays pressed |
39 | TODO: do not show msg for unidentified objects. |
41 | - (maps) the mana fountain has now a ratelimit, 30 potions per hour. |
40 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
42 | - (maps) added (navar) gravedigger, that buys players gravestones. |
41 | - (maps) added (navar) gravedigger, that buys players gravestones. |
43 | - made (wizard) look_at show also uuids. |
42 | - made (wizard) look_at show also uuids. |
44 | - added cf::object::find_object_uuid (::find_object already exists!). |
43 | - added cf::object::find_object_uuid (::find_object already exists!). |
45 | - (maps) added new apartment, made by LinuxLemoner. |
44 | - (maps) added new apartment, made by LinuxLemoner. |
46 | - (arch) added sounds: zombie death, book reading, inscription. |
45 | - (arch) added sounds: zombie death, book reading, inscription. |
47 | - (arch) made the hill giants loose more body parts. |
46 | - (arch) made the hill giants loose more body parts. |
48 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
47 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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48 | - teach the random map generator the ability to read ".rmg" files |
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49 | that specify which actual style map to generate, and use it for |
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50 | the default decorstyle to avoid inappropriate maps to be used. |
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51 | - move_type changes (spells, skills etc.) now will correctly |
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52 | take move_on/move_off into account (e.g. buttons). |
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53 | - display (exit) or (random map) in client for those objects. |
49 | - remove (useless) spell damage columns from spell info and replace |
54 | - remove (useless) spell damage columns from spell info and replace |
50 | it by effective casting level - clients > 2.10 required to display |
55 | it by effective casting level - clients > 2.10 required to display |
51 | properly. |
56 | properly. |
52 | - building of levers/doors works again for all kinds of floors. |
57 | - building of levers/doors works again for all kinds of floors. |
53 | - the player can now withdraw and deposit all the available money. |
58 | - the player can now withdraw and deposit all the available money. |
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62 | - build.ext prevents players from building on other player's maps. |
67 | - build.ext prevents players from building on other player's maps. |
63 | - rent.ext allows the dm to enter anytime. |
68 | - rent.ext allows the dm to enter anytime. |
64 | - NPC_Dialogue adds a new predefined variable, $map. |
69 | - NPC_Dialogue adds a new predefined variable, $map. |
65 | - new "build" event hook. |
70 | - new "build" event hook. |
66 | - get rid of archetype min/mac values except max_x (which should go, too). |
71 | - get rid of archetype min/mac values except max_x (which should go, too). |
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72 | - added fix_generated_item and cf::object::generate to XS interface. |
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73 | - no longer use uppercase identifiers for saving anywhere, but support |
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74 | them on loading, for old playerfiles and maps. |
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75 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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76 | would be handled differently nowadays anyway. |
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77 | - random map .meta were not being expired at all. |
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78 | - replace move_ob/move_object functiony by the equivalent move method. |
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79 | - update to automake 1.10. |
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80 | - invitation to maps with unagressive and friendly monsters doesn't |
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81 | require level 4 anymore. |
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82 | - do not let update_stats muck with the chosen_skill anymore. |
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83 | - monsters now rotate through all skills (in chosen_skill). |
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84 | - fix lots of path-related buffer overflows in the random map generator. |
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85 | - support "wall overlays" in the random map generator - not very generic, |
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86 | used by minable veins. |
67 | |
87 | |
68 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
88 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
69 | - (maps) fix travel to valdor and back. |
89 | - (maps) fix travel to valdor and back. |
70 | - do no longer by default eval map cod ein safe compartments |
90 | - do no longer by default eval map cod ein safe compartments |
71 | (this can be re-enabled using the safe_eval config option). |
91 | (this can be re-enabled using the safe_eval config option). |