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8 | TODO: build code marks all sorts of objects as unique |
8 | TODO: build code marks all sorts of objects as unique |
9 | |
9 | |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
12 | TODO: summon cult does not properly create multipart monsters? |
12 | TODO: summon cult does not properly create multipart monsters? |
13 | TODO: kill flag_is_water/is_water |
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14 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
13 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
15 | |
14 | |
16 | { |
15 | { |
17 | "dungeon_depth" : "3", |
16 | "dungeon_depth" : "3", |
18 | "dungeon_level" : "8", |
17 | "dungeon_level" : "8", |
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33 | "ysize" : 19 |
32 | "ysize" : 19 |
34 | } |
33 | } |
35 | |
34 | |
36 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
35 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
37 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
36 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
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37 | TODO: freed objects cache instead of salloc/sfree |
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38 | TODO: weaken gorokh kittens considerably on hell random maps |
38 | |
39 | |
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40 | TODO: do not show msg for unidentified objects. |
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41 | TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. |
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42 | TODO: thrown objects hit natively (with their own skill). |
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43 | TODO: golem survives "longer" now. |
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44 | TODO: slow down some skills (e.g. stealing) |
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45 | TODO: apply range checkign should go to apply_special |
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46 | TODO: stealing, mining, others has no "there is nothing" message. |
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47 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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48 | - (maps) added (navar) gravedigger, that buys players gravestones. |
39 | - made (wizard) look_at show also uuids. |
49 | - made (wizard) look_at show also uuids. |
40 | - added cf::object::find_object_uuid (::find_object already exists!). |
50 | - added cf::object::find_object_uuid (::find_object already exists!). |
41 | - (maps) added new apartment, made by LinuxLemoner. |
51 | - (maps) added new apartment, made by LinuxLemoner. |
42 | - (arch) added sounds: zombie death, book reading, inscription. |
52 | - (arch) added sounds: zombie death, book reading, inscription. |
43 | - (arch) made the hill giants loose more body parts. |
53 | - (arch) made the hill giants loose more body parts. |
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54 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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55 | - teach the random map generator the ability to read ".rmg" files |
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56 | that specify which actual style map to generate, and use it for |
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57 | the default decorstyle to avoid inappropriate maps to be used. |
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58 | - move_type changes (spells, skills etc.) now will correctly |
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59 | take move_on/move_off into account (e.g. buttons). |
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60 | - display (exit) or (random map) in client for those objects. |
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61 | - remove (useless) spell damage columns from spell info and replace |
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62 | it by effective casting level - clients > 2.10 required to display |
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63 | properly. |
44 | - building of levers/doors works again for all kinds of floors. |
64 | - building of levers/doors works again for all kinds of floors. |
45 | - the player can now withdraw and deposit all the available money. |
65 | - the player can now withdraw and deposit all the available money. |
46 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
66 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
47 | steinwandstadt/celvear. |
67 | steinwandstadt/celvear. |
48 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
68 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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53 | - cfutil skips .-directories when scanning. |
73 | - cfutil skips .-directories when scanning. |
54 | - build.ext prevents players from building on other player's maps. |
74 | - build.ext prevents players from building on other player's maps. |
55 | - rent.ext allows the dm to enter anytime. |
75 | - rent.ext allows the dm to enter anytime. |
56 | - NPC_Dialogue adds a new predefined variable, $map. |
76 | - NPC_Dialogue adds a new predefined variable, $map. |
57 | - new "build" event hook. |
77 | - new "build" event hook. |
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78 | - get rid of archetype min/mac values except max_x (which should go, too). |
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79 | - added fix_generated_item and cf::object::generate to XS interface. |
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80 | - no longer use uppercase identifiers for saving anywhere, but support |
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81 | them on loading, for old playerfiles and maps. |
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82 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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83 | would be handled differently nowadays anyway. |
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84 | - random map .meta were not being expired at all. |
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85 | - replace move_ob/move_object functiony by the equivalent move method. |
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86 | - update to automake 1.10. |
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87 | - invitation to maps with unagressive and friendly monsters doesn't |
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88 | require level 4 anymore. |
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89 | - do not let update_stats muck with the chosen_skill anymore. |
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90 | - monsters now rotate through all skills (in chosen_skill). |
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91 | - fix lots of path-related buffer overflows in the random map generator. |
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92 | - added detect mineral vein spell. |
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93 | - support "wall overlays" in the random map generator - not very generic, |
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94 | used by minable veins. |
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95 | - (maps) relocated jeweler town to another directoy. |
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96 | - (maps) added quest for the mining skill scroll to valleynoy. |
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97 | - (arch) implement mining pickaxes and mining skill. |
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98 | - generate most constants for perl automatically. |
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99 | - properly check for weapon name prefix ("Ragnarok's sword"). |
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100 | - when player dies, restore his food to at least 200. |
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101 | - support multiple inheritance for arch sources (inherit a,b,c). |
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102 | - switch to storable-n-format for facedata, for better interoperability. |
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103 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
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104 | - the singing skill actually respects the direction now. |
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105 | - oratory and singing now require a direction. |
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106 | - use_skill now requires that you can actually apply the skill tool. |
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107 | - do not invoke perl on every user command anymore by providing |
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108 | a comamnd and an unknown_command event. |
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109 | - move mark, run, run_stop, fire and fire_stop commands back from |
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110 | perl to C++, for speed reasons (basically undo patchset 1304). |
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111 | - add a client_destroy event, so we don't have to hook the |
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112 | attachable destroy event (which is called much more often). |
58 | |
113 | |
59 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
114 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
60 | - (maps) fix travel to valdor and back. |
115 | - (maps) fix travel to valdor and back. |
61 | - do no longer by default eval map cod ein safe compartments |
116 | - do no longer by default eval map cod ein safe compartments |
62 | (this can be re-enabled using the safe_eval config option). |
117 | (this can be re-enabled using the safe_eval config option). |