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4 | |
4 | |
5 | TODO: golem survives "longer" now - too long? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
7 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
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9 | TODO: reload_epx, reload_settings |
9 | - (maps, arch) complete revamping of the transport routes - all cities are |
10 | - (maps, arch) complete revamping of the transport routes - all cities are |
10 | now easily reachable, at a price. |
11 | now easily reachable, at a price. |
11 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
12 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
12 | - (maps) added (navar) gravedigger, that buys players gravestones. |
13 | - (maps) added (navar) gravedigger, that buys players gravestones. |
13 | - (maps) added the rathouse quest for the shockwave spell in navar |
14 | - (maps) added the rathouse quest for the shockwave spell in navar |
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106 | used by minable veins. |
107 | used by minable veins. |
107 | - (maps) relocated jeweler town to another directoy. |
108 | - (maps) relocated jeweler town to another directoy. |
108 | - (arch) implement mining pickaxes and mining skill. |
109 | - (arch) implement mining pickaxes and mining skill. |
109 | - (arch) add missing stonebig_club archetype from cfextended. |
110 | - (arch) add missing stonebig_club archetype from cfextended. |
110 | - jeweler skill doesn't diminish input values anymore. |
111 | - jeweler skill doesn't diminish input values anymore. |
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112 | - jeweler skill is harder to level now, but in exchange item power |
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113 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
111 | - generate most constants for perl automatically. |
114 | - generate most constants for perl automatically. |
112 | - properly check for weapon name prefix ("Ragnarok's sword"). |
115 | - properly check for weapon name prefix ("Ragnarok's sword"). |
113 | - when player dies, restore his food to at least 200. |
116 | - when player dies, restore his food to at least 200. |
114 | - support multiple inheritance for arch sources (inherit a,b,c). |
117 | - support multiple inheritance for arch sources (inherit a,b,c). |
115 | - switch to storable-n-format for facedata, for better interoperability. |
118 | - switch to storable-n-format for facedata, for better interoperability. |
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170 | - (maps, arch) added archetype for building instructions and replaced |
173 | - (maps, arch) added archetype for building instructions and replaced |
171 | the copies of the instructions in the maps with it. |
174 | the copies of the instructions in the maps with it. |
172 | - (arch) made the spark shower spell available in shops. |
175 | - (arch) made the spark shower spell available in shops. |
173 | - don't create a second LOGIN event on character creation. |
176 | - don't create a second LOGIN event on character creation. |
174 | - correctly generate "You paid xyz" message in shops. |
177 | - correctly generate "You paid xyz" message in shops. |
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178 | - the shop menu now also displays the (approx) value of the item. |
175 | - added a 'password' command, to change your password (and for DMs to |
179 | - added a 'password' command, to change your password (and for DMs to |
176 | change passwords for other players). |
180 | change passwords for other players). |
177 | - correctly save shopitems string, to avoid parse error when reading |
181 | - correctly save shopitems string, to avoid parse error when reading |
178 | saved maps. |
182 | saved maps. |
179 | - logging now differentiates between logging levels better. |
183 | - logging now differentiates between logging levels better. |