1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | |
2 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
3 | |
4 | |
4 | TODO: warrior_1 looks broken |
5 | TODO: golem survives "longer" now - too long? |
5 | TODO: apartment-descritpions for gotisch1/2 |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
7 | TODO: mining experience |
7 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: cast invisible... |
9 | TODO: reload_epx, reload_settings |
9 | TODO: magic mapping |
10 | 2010-05-05 21:54:16.4404 E calc_alch_danger called without a chosen skill, caster {cnt:32576,uuid:<1.7f2cdcbb9>,name:"anthonybjr1",flags:[0,7,11,15,40,56,57,61,71],type:1}(on /scorn/houses/tannery@5+3), cauldron {cnt:134891,uuid:<1.83b82c598>,name:"tanning bench",flags:[8,94,103],type:122}(on /scorn/houses/tannery@5+3) |
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11 | |
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12 | - (maps, arch) complete revamping of the transport routes - all cities are |
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13 | now easily reachable, at a price. |
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14 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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15 | - (maps) added (navar) gravedigger, that buys players gravestones. |
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16 | - (maps) added the rathouse quest for the shockwave spell in navar |
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17 | (by Dustfinger). |
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18 | - (maps) fixed bad floor tile in navar apartment. |
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19 | - made (wizard) look_at show also uuids. |
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20 | - added cf::object::find_object_uuid (::find_object already exists!). |
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21 | - (maps) added new apartment, made by LinuxLemoner. |
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22 | - (maps) added quest for the mining skill scroll to valleynoy. |
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23 | - (maps) added greedy highlevel book shop to heaven town. |
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24 | - (arch) added sounds: zombie death, book reading, inscription. |
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25 | - (arch) made the hill giants loose more body parts. |
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26 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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27 | - (arch) increased the (possible) number of arrows/bolts found in shops |
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28 | and made them a bit more expensive. |
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29 | - (maps) add more glory hole treasure styles. |
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30 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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31 | in a select number of mlab maps. |
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32 | - (maps) the library should be less of a death trap now. |
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33 | - (maps) exits no longer point to auto-apply exits, most affected |
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34 | maps now have proper doors or a similar solution. |
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35 | - (arch) jumping skill has now physical attacktype. |
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36 | - (maps) fixed nurnberg/reception/fire5 to match new style torches. |
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37 | - enter_map did not normalise the map coordinates when the destination |
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38 | space is blocked, causing badness and freezes for the player. |
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39 | - when applying containers, server checks for the key on activate |
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40 | and also allows players to unapply active containers they don't have |
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41 | a key for. |
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42 | - moved formulae, attackmess, artifacts, exp_table, materials and |
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43 | races files to arch, where they belong (exp_table is no longer in |
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44 | confdir but in datadir now!). |
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45 | - jeweler and sound config files are now normal datafiles as well. |
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46 | - quit_character was causing a runtime exception, causing it to not |
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47 | work since 2.93. |
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48 | - entering a map will now respect move_on and other effects, |
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49 | except for auto-apply exits :/ |
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50 | - only talk to the items on the nearest mapspace, or, of there |
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51 | are none, to the player, not ALL items in vicinity. |
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52 | - do not update the floorbox while running, to avoid big item |
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53 | updates that cost network bandwidth and processing power. |
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54 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
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55 | caused overflows causing monsters to become living deads. |
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56 | - unapply weapons and armour before trying to improve it. |
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57 | - teach the random map generator the ability to read ".rmg" files |
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58 | that specify which actual style map to generate, and use it for |
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59 | the default decorstyle to avoid inappropriate maps to be used. |
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60 | - support (with some limitations) multiple different skills with the |
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61 | same subtype. |
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62 | - fix "nekosan duplication" bug - map swap out was not atomic, |
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63 | so nekosan could end up beign saved AND escaped to another map. |
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64 | - show invisible no longer makes magic mouths visible. |
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65 | - move_type changes (spells, skills etc.) now will correctly |
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66 | take move_on/move_off into account (e.g. buttons). |
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67 | - display (exit) or (random map) in client for those objects. |
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68 | - removed (useless) spell damage columns from spell info and replace |
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69 | it by effective casting level - clients > 2.10 required to display |
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70 | properly. |
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71 | - building of levers/doors works again for all kinds of floors. |
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72 | - the player can now withdraw and deposit all the available money. |
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73 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
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74 | steinwandstadt/celvear. |
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75 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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76 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
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77 | mostly based on the spell's level in the spellbook. |
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78 | - (maps) fix some map regions and the region tree. |
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79 | - the server will now be more picky when parsing the regions file. |
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80 | - improve editor support protocol slightly, provide workarounds for 2.10 |
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81 | clients. |
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82 | - follow has been rewritten to be, hopefully, more robust. |
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83 | - follow mode will not be aborted when the follower tries to move. |
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84 | - tcp.ext didn't unbind in reloads. |
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85 | - map-tags.ext didn't properly close the database on reloads. |
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86 | - cfutil skips .-directories when scanning. |
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87 | - build.ext prevents players from building on other player's maps. |
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88 | - rent.ext allows the dm to enter anytime. |
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89 | - NPC_Dialogue adds a new predefined variable, $map. |
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90 | - new "build" event hook. |
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91 | - get rid of archetype min/max values except max_x (which should go, too). |
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92 | - added fix_generated_item and cf::object::generate to XS interface. |
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93 | - no longer use uppercase identifiers for saving anywhere, but support |
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94 | them on loading, for old playerfiles and maps. |
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95 | - removed is_legal_2ways_exit - this is apparently dead code, and |
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96 | would be handled differently nowadays anyway. |
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97 | - random map .meta were not being expired at all. |
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98 | - replace move_ob/move_object functiony by the equivalent move method. |
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99 | - update to automake 1.10. |
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100 | - invitation to maps with unagressive and friendly monsters doesn't |
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101 | require level 4 anymore. |
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102 | - do not let update_stats muck with the chosen_skill anymore. |
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103 | - monsters now rotate through all skills (in chosen_skill). |
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104 | - fix lots of path-related buffer overflows in the random map generator. |
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105 | - detect/sense curse/magic will no longer work on items that don't |
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106 | need identify. |
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107 | - added detect mineral vein spell. |
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108 | - support "wall overlays" in the random map generator - not very generic, |
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109 | used by minable veins. |
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110 | - (maps) relocated jeweler town to another directoy. |
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111 | - (arch) implement mining pickaxes and mining skill. |
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112 | - (arch) add missing stonebig_club archetype from cfextended. |
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113 | - jeweler skill doesn't diminish input values anymore. |
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114 | - jeweler skill is harder to level now, but in exchange item power |
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115 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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116 | - generate most constants for perl automatically. |
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117 | - properly check for weapon name prefix ("Ragnarok's sword"). |
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118 | - when player dies, restore his food to at least 200. |
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119 | - support multiple inheritance for arch sources (inherit a,b,c). |
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120 | - switch to storable-n-format for facedata, for better interoperability. |
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121 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
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122 | - the singing skill actually respects the direction now. |
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123 | - oratory and singing now require a direction. |
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124 | - use_skill now requires that you can actually apply the skill tool. |
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125 | - do not invoke perl on every user command anymore by providing |
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126 | a command and an unknown_command event. |
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127 | - move mark, run, run_stop, fire and fire_stop commands back from |
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128 | perl to C++, for speed reasons (basically undo patchset 1304). |
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129 | - add a client_destroy event, so we don't have to hook the |
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130 | attachable destroy event (which is called much more often). |
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131 | - removed (unused) FLOOR object type. |
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132 | - fix errornous change_abil messages for rods (and other types). |
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133 | - remove include/commands.h and server/c_new.C, and refactor |
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134 | all into server/commands.C. |
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135 | - save and restore combat/ranged/current slot for players. |
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136 | - the server now batches item's face/fx commands, as opposed |
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137 | to sending one fx per item - helps mostly at connect and |
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138 | with floorbox updates. |
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139 | - implemented ext::player_env::play_music_once $who->contr, "km/...". |
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140 | - the random map generator now supports selecting difficult for |
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141 | more style categories than just monsters (all except fountains |
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142 | apparently). |
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143 | - object serialiser no longer creates empty "owner" references. |
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144 | - make sure failed castings take some time, too, to avoid being |
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145 | smitten by your god. |
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146 | - many more failmsgs and help texts. |
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147 | - support log suspension/resumption, e.g. for defragmenting. |
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148 | - stop thrown objects when their speed goes too low. |
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149 | - log the number of unique logins seen every minute in a compact |
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150 | format (for statistics). |
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151 | - do not send delitem for players. |
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152 | - support static scalar data members properly in genacc now. |
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153 | - implement "simple" freelist management for objects. |
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154 | - recycle object counts now - to support longer uptimes. |
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155 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
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156 | function (and yes, 666 is exact!). |
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157 | - random map generator results should now be fully repeatable. |
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158 | - fixed possible crash bug in build code. |
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159 | - rename find_marked_object to ->mark and speed up. |
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160 | - player movers properly destroy themselves when used up, instead |
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161 | of leaking. |
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162 | - do not show msg for unidentified objects that need identification. |
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163 | - convert formulae/bookarch/settings file parser to thawer framework. |
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164 | - finally get rid of fgets (..., thawer) and use a much cleaner |
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165 | next_line method. |
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166 | - use nicer file format for exp_table and attackmess |
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167 | (more like other resource files). |
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168 | - make parse errors during server startup fatal. |
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169 | - properly initialise all maptile values in constructor. |
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170 | - improved {link} map. |
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171 | - optional unloadable extensions will not lead to an endless loop. |
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172 | - server will cleanly autorestart when running out of protocol IDs. |
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173 | - use faster and slightly more exact find_dir_2 replacement. |
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174 | - building listening books is possible again. |
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175 | - (maps, arch) added archetype for building instructions and replaced |
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176 | the copies of the instructions in the maps with it. |
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177 | - (arch) made the spark shower spell available in shops. |
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178 | - don't create a second LOGIN event on character creation. |
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179 | - correctly generate "You paid xyz" message in shops. |
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180 | - the shop menu now also displays the (approx) value of the item. |
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181 | - added a 'password' command, to change your password (and for DMs to |
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182 | change passwords for other players). |
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183 | - correctly save shopitems string, to avoid parse error when reading |
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184 | saved maps. |
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185 | - logging now differentiates between logging levels better. |
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186 | - speed up get_typedata. |
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187 | - fix deadlock problem during server shutdown/reload. |
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188 | - make ext/checkrusage "more" non-blocking. |
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189 | - use common::sense for extensions. |
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190 | - work around a 50.10.0 utf8 caching bug. |
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191 | - correctly try to load tiled maps in adjacent_map, might fix |
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192 | "no relation to target" bugs. |
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193 | - try to load (pure-)perl modules asynchronously, warn about |
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194 | modules being loaded from the mainloop, pre-load some more |
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195 | core modules so perl doesn't do it later on. |
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196 | |
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197 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
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198 | - (maps) fix travel to valdor and back. |
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199 | - do no longer by default eval map cod ein safe compartments |
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200 | (this can be re-enabled using the safe_eval config option). |
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201 | - (maps) fix an apparent crash bug caused by broken generstors |
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202 | in lorak. |
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203 | - fix data corruption issues caused by recursive calls to |
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204 | unordered_mapwalk - now every caller must provide its own |
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205 | buffer. |
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206 | - (maps) improve tindervale maps slightly. |
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207 | - (arch) considerably decrease slag ex price. |
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208 | - (arch) fix filth archetype. |
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209 | - extension dependency resolve was completely broken. |
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210 | - multipart objects would cause save_throw_object to crash - it |
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211 | now acts on the head only. |
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212 | - do not try to connect to an irc server unless explicitly configured. |
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213 | - do not expect decltype() to be available in gcc 4.4. |
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214 | - extended the safe perl environment by loops. |
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215 | - (arch) fix "armless cook" facings. |
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216 | - the "experience table" resource item did not have a proper |
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217 | hash associated with it, so updates could not be detected. |
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218 | - fixed poison traps in doors. |
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219 | - player->killer_name did not properly flag the name as unicode. |
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220 | - aggressively mark many more methods as utf8 or octet-expecting, |
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221 | and provide a non-destructive SvPVutf8 variant. |
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222 | - do not allow dragon players to change their title via the settings. |
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223 | - ratelimited jeweler skill nugget conversion. |
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224 | - under high load, the server stopped swapping out to make |
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225 | the server more responsive, but making it impossible to reduce |
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226 | the load by... swapping out. slot queuing will now always make |
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227 | some progress. |
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228 | - improve the quality of the load-avg calculation. |
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229 | - (maps) fixed quest npc in jeweler dungeon quest. |
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230 | - don't fail to write the runtime file if the temporary already exists. |
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231 | - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at |
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232 | player now. |
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233 | - rewrote hiscore code from scratch to use async I/O, store uuid and |
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234 | timestamp and use a tab in the client to increase awareness. |
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235 | - npc dialog setflag/setsatte now check for defined'ness, so |
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236 | setflag 0 is possible. |
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237 | - make install now deletes old extensions, to ease upgrades in the |
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238 | deliantra vm. |
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239 | |
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240 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
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241 | - the destruction spell could/would corrupt server memory quite often. |
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242 | - logging in only fixed the combat slot when the palyer was loaded from |
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243 | disk, not when it already was in memory. |
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244 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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245 | avoiding livelock during high-load emergency saves. |
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246 | - logging in did not properly unapply all skills. |
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247 | - (maps) make the invite quest marking much more obvious. |
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248 | - (arch) fix warrior archetype names. |
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249 | - map prefetching never prefetch upwards. |
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250 | - wizpass no longer makes you non-blocking. |
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251 | - (maps) add light to some of the special maps, add troll |
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252 | map. |
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253 | |
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254 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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255 | - (maps) add gorokh_final mapset from crossfire. |
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256 | - (maps) block most vault-type mlab locations, open up |
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257 | imperial converters for anybody to use. |
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258 | - (maps, arch) replace all permanent stat potions by random |
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259 | variants. |
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260 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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261 | - TRIGGER events got passed a garbage pointer instead of a |
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262 | real player object on player changes. |
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263 | - diseases and maybe other things could sometimes reduce the speed |
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264 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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265 | much grief. |
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266 | - speed_left randomisation was, apparently, totally broken. |
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267 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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268 | of the speed slot internally and in map save files. among other |
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269 | things, this gets rid of all the abs (speed) calls. |
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270 | - reduce map file save files by using abridged keywords aliases. |
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271 | - shop specialisation calculation was totally broken. |
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272 | - nrof/itemcount/volume limits when dropping to the floor are |
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273 | now enforced. |
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274 | - fix magic mapping, which only worked for inate spell casting. |
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275 | - godgiven items will now be explicitly described as such. |
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276 | - (arch) dded a quiver of bolts. |
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277 | - materialnames would change "randomly" on every load, only |
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278 | set the material when the materialname was not set before. |
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279 | - balancing change, halve rod recharge speed (instead |
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280 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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281 | but still. |
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282 | - reduce cpu time used for map saving by >>50% by avoiding |
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283 | the costly flag-checking loop in most cases and using a simple |
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284 | repeat-cache for speed_left. |
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285 | - always delay stats update for players on insert/remove till |
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286 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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287 | - add hint about havign to run to attach unaggressive npcs. |
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288 | - pet monster level was not displayed correctly in "showpets index". |
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289 | - clean up floating point conversions and many similar nitpicks. |
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290 | - fix hanuk altar. |
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291 | - overhaul material system to be much faster, and having less bugs, but |
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292 | still having a lot of cruft :/. |
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293 | - add marble shop floor. |
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294 | - move gcc specifics to new file include/compiler.h. |
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295 | - unrecognised cfpod directives could cause undefined behaviour. |
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296 | - added boes' marble shop to steinwandstadt. |
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297 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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298 | - optimise mapspace updates. |
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299 | - cache volume/items per mapspace. |
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300 | - use fabs, min and max consistently (surprisingly for a code size |
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301 | decrease). |
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302 | - fixed a small uncleanlieness in item converters, which might |
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303 | have led to weird item multiplications. |
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304 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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305 | - fixed crash bug in learn_spell command. |
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306 | - enhanced output of the mapinfo command. |
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307 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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308 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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309 | from perl to c++. |
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310 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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311 | and use it in some "inner" loops. |
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312 | - rename flags to attachable_flags to avoid confusion :=). |
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313 | - fixed jeweler experience output to not be floating point. |
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314 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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315 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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316 | - try to prefetch memory inside process_objects, which can give |
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317 | enourmous speed gains. |
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318 | - make some small optimisation to the process_objects loop. |
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319 | - move facedata chksum calculation into cfutil, make server more flexible |
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320 | handling different chksum lengths. |
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321 | - check for hash collisions in cfutil. |
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322 | - reduce face checksum size from 6 to 4 bytes. |
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323 | - don't crash when a map uses empty sound/sound_destroy/face. |
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324 | - removed weather-specific attributes. |
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325 | - fixed genkeywords dependency. |
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326 | - do not clear "randomitems" slot for world underlays. |
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327 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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328 | smaller. |
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329 | - in general, don't crash on value-less resource file lines |
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330 | anymore, due to get_str never returning a 0-pointer. |
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331 | - code cleanup in move_symptom. |
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332 | - removed arch_to_object (replaced it by ->instance ()). |
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333 | |
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334 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
10 | - some Andrew Madloch wanted, despite being specifically told |
335 | - some Andrew Madloch wanted, despite being specifically told |
11 | multiple times that the Deliantra parts additions are under AGPL, |
336 | multiple times that the Deliantra parts additions are under AGPL, |
12 | close up the source code of the server within his company. |
337 | lock up the source code of the server within his company. |
13 | some reorganisations have been done to the sourcecode to make |
338 | some reorganisations have been done to the sourcecode to make |
14 | it clearer that this violates the Affero GPL. Help to keep |
339 | it clearer that this violates the Affero GPL. Help to keep |
15 | Deliantra free software even for the coming generations |
340 | Deliantra free software even for the coming generations |
16 | and be wary of the promises of Andrew Madloch, he has nothing |
341 | and be wary of the promises of Andrew Madloch, he has nothing |
17 | good in mind for your free software. |
342 | good in mind for free software. |
18 | - clarify which files of the server are 100% AGPL. |
343 | - clarify which files of the server are 100% AGPL. |
19 | - minor reorganisation, move some GPL code into other files. |
344 | - minor reorganisation, move some GPL code into other files. |
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345 | - implement viewpoint (which is like observe, but only for the map, |
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346 | not stats etc.). |
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347 | - replace magic mapping overlay by a flying bird exposing area |
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348 | on the worldmap (ext/magic_mapping.ext). |
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349 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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350 | - @find results in npc dialogue is now stored in $find. |
20 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
351 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
21 | - (maps, server) add lostwages and celvear apartments to rent system. |
352 | - (maps, server) add lostwages and celvear apartments to rent system. |
22 | - (maps) closed guild houses, this is not scalable, ask your friendly |
353 | - (maps) closed guild houses, this is not scalable, ask your friendly |
23 | dm instead. |
354 | dm instead. |
24 | - (maps) add town portal to celvear. |
355 | - (maps) add town portal to celvear. |
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31 | casino tokens and stock certificates are also missing. |
362 | casino tokens and stock certificates are also missing. |
32 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
363 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
33 | and santo dominion. |
364 | and santo dominion. |
34 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
365 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
35 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
366 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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367 | - doors/containers can now use "match ..." expressions for the slaying field. |
36 | - properly close client-side dialogue when the player is teleported away. |
368 | - properly close client-side dialogue when the player is teleported away. |
37 | - map-tags did not properly close it's database tables or wait |
369 | - map-tags did not properly close it's database tables or wait |
38 | for a quiescent state, causing memory corruption on reload. |
370 | for a quiescent state, causing memory corruption on reload. |
39 | - support "stat.xyz" accessor in match expressions. |
371 | - support "stat.xyz" accessor in match expressions. |
40 | - skip /styles and /editor directories in cf::map::static_maps. |
372 | - skip /styles and /editor directories in cf::map::static_maps. |
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48 | - sped up search-items implementation, but it's still horrible. |
380 | - sped up search-items implementation, but it's still horrible. |
49 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
381 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
50 | - editor_folder can now be used to override whatever cfutil sets, and was |
382 | - editor_folder can now be used to override whatever cfutil sets, and was |
51 | used to reogianise the illogical arch tree a bit. |
383 | used to reogianise the illogical arch tree a bit. |
52 | - (maps) import most map names from crossfire. |
384 | - (maps) import most map names from crossfire. |
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385 | - nuke image_sums/image_info subcommands from the protocol. |
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386 | - fly_high movement gives better los, ignoring blocksview. |
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387 | - the addexp command should now honour skill names with spaces. |
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388 | - (arch) add nuke from cfextended to avoid a crash. |
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389 | - (arch) added many more buildable marble floors. |
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390 | - major namespace cleanup: save 45kb by making functions static |
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391 | that were unnecessarily global. |
53 | |
392 | |
54 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
393 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
55 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
394 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
56 | - fix a memory buffer overflow in the book code. |
395 | - fix a memory buffer overflow in the book code. |
57 | - add @check, @find npc dialogue commands. |
396 | - add @check, @find npc dialogue commands. |
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526 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
865 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
527 | - bugfix: do not merge items whose archetype name merges, use the |
866 | - bugfix: do not merge items whose archetype name merges, use the |
528 | archetype *archname* (chairs of different facings were merged). |
867 | archetype *archname* (chairs of different facings were merged). |
529 | - bugfix: fix a potential crash issue in find_object_name (not used |
868 | - bugfix: fix a potential crash issue in find_object_name (not used |
530 | normally). |
869 | normally). |
531 | - bugfix: locked doors cnanot be bashed down by magical means |
870 | - bugfix: locked doors cannot be bashed down by magical means |
532 | (destruction, magic missile etc.). |
871 | (destruction, magic missile etc.). |
533 | - swarm spells without a direction now use various spiral patterns |
872 | - swarm spells without a direction now use various spiral patterns |
534 | instead of being fully random. |
873 | instead of being fully random. |
535 | - update AnyEvent API to 3.4 and above. |
874 | - update AnyEvent API to 3.4 and above. |
536 | |
875 | |
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615 | - merge items with different arch pointers refering to the same arch |
954 | - merge items with different arch pointers refering to the same arch |
616 | (due to archetype reloads). |
955 | (due to archetype reloads). |
617 | - refactored the object remove/insert functions and most related |
956 | - refactored the object remove/insert functions and most related |
618 | functions (decrease, split, merge_ob etc.). |
957 | functions (decrease, split, merge_ob etc.). |
619 | - make it compile better on freebsd (reported by pippijn). |
958 | - make it compile better on freebsd (reported by pippijn). |
620 | - remove GT_UPDATE_INV (no longer applicable). |
959 | - removed GT_UPDATE_INV (no longer applicable). |
621 | - fix the longstanding "container stays open" bug. |
960 | - fix the longstanding "container stays open" bug. |
622 | - improved floorbox updating to be incremental and other protocol |
961 | - improved floorbox updating to be incremental and other protocol |
623 | optimisations. |
962 | optimisations. |
624 | - get rid of update_after_inventory_change and only do update stats |
963 | - get rid of update_after_inventory_change and only do update stats |
625 | for weight once/tick/player at max. |
964 | for weight once/tick/player at max. |
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907 | - introduced new keyword for map files: file_format_version (integer, server version: 0) |
1246 | - introduced new keyword for map files: file_format_version (integer, server version: 0) |
908 | - better message for apply failures due to applymode |
1247 | - better message for apply failures due to applymode |
909 | - removed most all of the weather code |
1248 | - removed most all of the weather code |
910 | - unified logging to stderr and file |
1249 | - unified logging to stderr and file |
911 | - too many minor changes to document |
1250 | - too many minor changes to document |
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1251 | |