1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | TODO: picking up the torches in nibmus seemingly works, but after |
|
|
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
|
|
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
|
|
4 | TODO: emergency swap mode is not working |
|
|
5 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
|
|
6 | some spellcasting. if I then started using karate, I would get all the |
|
|
7 | stateffects from the bow |
|
|
8 | |
|
|
9 | syncpoints: rules, news, motd, crossfiremail |
|
|
10 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
|
|
11 | |
|
|
12 | 2.54 |
|
|
13 | - bugfix: players couldn't starve in 2.53 :( |
|
|
14 | - (maps) fixed the death certificate system in nimbus |
|
|
15 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
|
|
16 | - bugfix: spell effects like word fo recall are removed when dieing. |
|
|
17 | - tell players when they are starving. |
|
|
18 | - get rid of costly object_from_name conversion for altar effects. |
|
|
19 | - fix map difficulty calculation for generators. |
|
|
20 | |
|
|
21 | 2.53 Sun May 4 17:32:48 CEST 2008 |
|
|
22 | - bugfix: custom skill settings were not saved by the server. |
|
|
23 | - bugfix: remove did not actually remove items from the inventory, leaving |
|
|
24 | ghost items. |
|
|
25 | - bugfix: properly update items identified on the ground. |
|
|
26 | - bugfix: use localtime_r in the logger thread. |
|
|
27 | - bugfix: player starvation will now give the correct kill reason. |
|
|
28 | - bugfix: archetype reloads could crash the server. |
|
|
29 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
|
|
30 | player is not logged in. |
|
|
31 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
|
|
32 | server startup. |
|
|
33 | - bugfix: fix the door surround check in the random map generator. |
|
|
34 | - (maps) fix heaven quest difficulty progression. |
|
|
35 | - (maps) fix some random map styles. |
|
|
36 | - dropping items a shop is not interested in won't sell them anymore. |
|
|
37 | - rods and horns with a too low maximum charge allow now at least one discharge. |
|
|
38 | - implement kill & death statistics. |
|
|
39 | - random map preparation is no longer synchronous. |
|
|
40 | - rewrite find_style in perl, no longer does synchronous I/O. |
|
|
41 | - improve random map specials placement. |
|
|
42 | - make the killer a real object pointer instead of a string, improved |
|
|
43 | kill reason messages. |
|
|
44 | - take advantage of new aio_close and aio_chmod. |
|
|
45 | - implement archetype::get, object::deep_clone and update callers. |
|
|
46 | - change_abil is much faster. |
|
|
47 | - update the floorbox more often to work around the reverses item order |
|
|
48 | display in clients. |
|
|
49 | - cleaned up object copying by encapsulating it to a single place. |
|
|
50 | - add hints to the invite messages. |
|
|
51 | - rewrote key<->value pair handling. |
|
|
52 | - use an independent random number generator for the random map generator. |
|
|
53 | |
|
|
54 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
|
|
55 | - completely automate the item add/delete on remove/insert. this should fix |
|
|
56 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
|
|
57 | - completely automate the weight handling, should fix all weight |
|
|
58 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
|
|
59 | - reloading archetypes while a user was in the character creation phase |
|
|
60 | could crash the server. |
|
|
61 | - fix a nontrivial number of cases of code commented similar |
|
|
62 | to "is this really correct?", as many of those cases are now handles |
|
|
63 | automatically by lower level code. |
|
|
64 | - replace many ad-hoc checks for client visibility by object::visible_to, |
|
|
65 | should result in broader applicability of functions using it. |
|
|
66 | - merge items with different arch pointers refering to the same arch |
|
|
67 | (due to archetype reloads). |
|
|
68 | - refactored the object remove/insert functions and most related |
|
|
69 | functions (decrease, split, merge_ob etc.). |
|
|
70 | - make it compile better on freebsd (reported by pippijn). |
|
|
71 | - remove GT_UPDATE_INV (no longer applicable). |
|
|
72 | - fix the longstanding "container stays open" bug. |
|
|
73 | - improved floorbox updating to be incremental and other protocol |
|
|
74 | optimisations. |
|
|
75 | - get rid of update_after_inventory_change and only do update stats |
|
|
76 | for weight once/tick/player at max. |
|
|
77 | - rewrite party commands, use party channel. |
|
|
78 | |
|
|
79 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
|
|
80 | - properly link against libgthread as that is needed to make the slice |
|
|
81 | allocator thread-safe. |
|
|
82 | - support perls not compiled with 64 bit support (though this is not a |
|
|
83 | recommended configuration) (reported by Samuel Gondouin). |
|
|
84 | - always put godgiven items into the player inventory, never any containers. |
|
|
85 | - (arch) |
|
|
86 | - (maps, arch) the scorn go club was founded! |
|
|
87 | - (arch) do no longer support player abilities, they didn't work anyways. |
|
|
88 | - (arch) the alchemy spell is now of the alchemy spell school, which |
|
|
89 | became a real spell-class. |
|
|
90 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
|
|
91 | - (arch) considerably strengthened spark shower and destruction. |
|
|
92 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
|
|
93 | finally reloadable at runtime. |
|
|
94 | - changed archetype loading algorithm to only require one pass and |
|
|
95 | use delayed resolving of references. |
|
|
96 | - examine command now uses the examine infobox. |
|
|
97 | - implement an "incremental garbage collector" for archetypes. |
|
|
98 | - enable slice allocator again. |
|
|
99 | - implement optional free memory poisoning. |
|
|
100 | |
|
|
101 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
|
|
102 | - the two handed weapon skill can no longer be used as unarmed combat |
|
|
103 | skill. |
|
|
104 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
|
|
105 | names (also update all maps to use money instead of coins). |
|
|
106 | - add uuid accessors to perl. |
|
|
107 | - add coin names and archetype accessors to perl. |
|
|
108 | - fix runtime uuid file format to use "." instead of ",". |
|
|
109 | - change perl extensions to not use hardcoded coins and values. |
|
|
110 | - write uuids asynchronously (no hiccups due to uuid writes) |
|
|
111 | and be more parsimonous of uuid usage by the exact value out on exit. |
|
|
112 | - write log messages in another thread, removing another sync point. |
|
|
113 | - support multi-line log messages in a nicer way. |
|
|
114 | - be more portable w.r.t. uuids and format specifiers everywhere. |
|
|
115 | - fix a minor memleak in the random map generator. |
|
|
116 | - some parts of the random map generator are not coroutine-safe, |
|
|
117 | so only call it "single-threaded". |
|
|
118 | - major cleanup of memory management in random map generator. |
|
|
119 | - slight refactoring of the random map generator, faster too. |
|
|
120 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
|
|
121 | bookkeeping bug. |
|
|
122 | - work around "player is on active list" problem by deactivating player |
|
|
123 | after loading. |
|
|
124 | - garbage collect shstr's more evenly and adaptively only when |
|
|
125 | there have in fact been allocations. |
|
|
126 | - fix object::insert to do as documented and insert into the env |
|
|
127 | if necessary. |
|
|
128 | - fix cf::map::unique_maps. |
|
|
129 | - fix nrof overflow check in can_merge_slow. |
|
|
130 | - fix converter code to handle >31 bit values. |
|
|
131 | - added support for the player_sold flag |
|
|
132 | - converters no longer accept unpaid items. |
|
|
133 | - canonicalize random map meta files for better unification. |
|
|
134 | |
|
|
135 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
|
|
136 | - work around a glibc bug that causes calloc to return non-zero memory |
|
|
137 | when mlockall has been used. |
|
|
138 | - pass environment to perl_sys_init3, as required by newer perls. |
|
|
139 | - use separate thread for ticker timing (and more in the future). |
|
|
140 | this greatly increases timing accuracy and gets rid of an enourmous |
|
|
141 | number of gettimeofday calls. |
|
|
142 | - use a separate thread to signal aio completion, for lower latency. |
|
|
143 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
6 | |
144 | |
7 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
145 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
8 | - rebalanced default experience table to be more exponential |
146 | - rebalanced default experience table to be more exponential |
9 | and much easier up to level ~40, then moderately harder. |
147 | and much easier up to level ~40, then moderately harder. |
10 | - change attuned/repelled level boni to +-8 from +-2. |
148 | - change attuned/repelled level boni to +-8 from +-2. |