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4 | |
4 | |
5 | TODO: golem survives "longer" now - too long? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
7 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
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9 | TODO: reload_settings |
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10 | TODO: thawer should ot next() |
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11 | TODO: apply Glowing Crystal # does not work |
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12 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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13 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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14 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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15 | 3.0 |
9 | - (maps, arch) complete revamping of the transport routes - all cities are |
16 | - (maps, arch) complete revamping of the transport routes - all cities are |
10 | now easily reachable, at a price. |
17 | now easily reachable, at a price. |
11 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
18 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
12 | - (maps) added (navar) gravedigger, that buys players gravestones. |
19 | - (maps) added (navar) gravedigger, that buys players gravestones. |
13 | - (maps) added the rathouse quest for the shockwave spell in navar |
20 | - (maps) added the rathouse quest for the shockwave spell in navar |
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70 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
77 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
71 | steinwandstadt/celvear. |
78 | steinwandstadt/celvear. |
72 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
79 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
73 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
80 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
74 | mostly based on the spell's level in the spellbook. |
81 | mostly based on the spell's level in the spellbook. |
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82 | - the music scheduler did not properly send new music on region |
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83 | changes. |
75 | - (maps) fix some map regions and the region tree. |
84 | - (maps) fix some map regions and the region tree. |
76 | - the server will now be more picky when parsing the regions file. |
85 | - the server will now be more picky when parsing the regions file. |
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86 | - do not rely on chosen_skill in calc_alch_danger. |
77 | - improve editor support protocol slightly, provide workarounds for 2.10 |
87 | - improve editor support protocol slightly, provide workarounds for 2.10 |
78 | clients. |
88 | clients. |
79 | - follow has been rewritten to be, hopefully, more robust. |
89 | - follow has been rewritten to be, hopefully, more robust. |
80 | - follow mode will not be aborted when the follower tries to move. |
90 | - follow mode will not be aborted when the follower tries to move. |
81 | - tcp.ext didn't unbind in reloads. |
91 | - tcp.ext didn't unbind in reloads. |
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108 | - (arch) implement mining pickaxes and mining skill. |
118 | - (arch) implement mining pickaxes and mining skill. |
109 | - (arch) add missing stonebig_club archetype from cfextended. |
119 | - (arch) add missing stonebig_club archetype from cfextended. |
110 | - jeweler skill doesn't diminish input values anymore. |
120 | - jeweler skill doesn't diminish input values anymore. |
111 | - jeweler skill is harder to level now, but in exchange item power |
121 | - jeweler skill is harder to level now, but in exchange item power |
112 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
122 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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123 | - jeweler skill adds the makers name (currently not visible) to the |
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124 | generated ring/amulet. |
113 | - generate most constants for perl automatically. |
125 | - generate most constants for perl automatically. |
114 | - properly check for weapon name prefix ("Ragnarok's sword"). |
126 | - properly check for weapon name prefix ("Ragnarok's sword"). |
115 | - when player dies, restore his food to at least 200. |
127 | - when player dies, restore his food to at least 200. |
116 | - support multiple inheritance for arch sources (inherit a,b,c). |
128 | - support multiple inheritance for arch sources (inherit a,b,c). |
117 | - switch to storable-n-format for facedata, for better interoperability. |
129 | - switch to storable-n-format for facedata, for better interoperability. |
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172 | - (maps, arch) added archetype for building instructions and replaced |
184 | - (maps, arch) added archetype for building instructions and replaced |
173 | the copies of the instructions in the maps with it. |
185 | the copies of the instructions in the maps with it. |
174 | - (arch) made the spark shower spell available in shops. |
186 | - (arch) made the spark shower spell available in shops. |
175 | - don't create a second LOGIN event on character creation. |
187 | - don't create a second LOGIN event on character creation. |
176 | - correctly generate "You paid xyz" message in shops. |
188 | - correctly generate "You paid xyz" message in shops. |
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189 | - the shop menu now also displays the (approx) value of the item. |
177 | - added a 'password' command, to change your password (and for DMs to |
190 | - added a 'password' command, to let DMs change the password of players |
178 | change passwords for other players). |
191 | more conveniently. |
179 | - correctly save shopitems string, to avoid parse error when reading |
192 | - correctly save shopitems string, to avoid parse error when reading |
180 | saved maps. |
193 | saved maps. |
181 | - logging now differentiates between logging levels better. |
194 | - logging now differentiates between logging levels better. |
182 | - speed up get_typedata. |
195 | - speed up get_typedata. |
183 | - fix deadlock problem during server shutdown/reload. |
196 | - fix deadlock problem during server shutdown/reload. |
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187 | - correctly try to load tiled maps in adjacent_map, might fix |
200 | - correctly try to load tiled maps in adjacent_map, might fix |
188 | "no relation to target" bugs. |
201 | "no relation to target" bugs. |
189 | - try to load (pure-)perl modules asynchronously, warn about |
202 | - try to load (pure-)perl modules asynchronously, warn about |
190 | modules being loaded from the mainloop, pre-load some more |
203 | modules being loaded from the mainloop, pre-load some more |
191 | core modules so perl doesn't do it later on. |
204 | core modules so perl doesn't do it later on. |
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205 | - pre-load many of the files perl might load on it's own e.g. when |
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206 | compiling regexes. |
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207 | - make exp_table and materials file reloadable. |
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208 | - made reload_config non-blocking. |
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209 | - the seen command called (Blocking) stat() instead of aio_stat, |
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210 | causing server freezes. |
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211 | - store unhashed password, to prepare for safer authentication. |
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212 | - do not log connections from the local host, to help a local |
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213 | watchdog. |
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214 | - fix summon freeze at map borders. |
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215 | - support @group syntax and music config file for music face lists. |
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216 | - run post_init jobs in parallel, they might do I/O. |
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217 | - avoid apply conversion for converters. |
192 | |
218 | |
193 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
219 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
194 | - (maps) fix travel to valdor and back. |
220 | - (maps) fix travel to valdor and back. |
195 | - do no longer by default eval map cod ein safe compartments |
221 | - do no longer by default eval map cod ein safe compartments |
196 | (this can be re-enabled using the safe_eval config option). |
222 | (this can be re-enabled using the safe_eval config option). |