1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nibmus seemingly works, but after |
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4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
3 | TODO: dragons should not be able to change their title via the stetings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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7 | - work around a glibc bug that causes calloc to return non-zero memory |
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8 | when mlockall has been used. |
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9 | - pass environment to perl_sys_init3, as required by newer perls. |
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10 | - use separate thread for ticker timing (and more in the future). |
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11 | this greatly increases timing accuracy and gets rid of an enourmous |
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12 | number of gettimeofday calls. |
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13 | - use a seperate thread to signal aio completion, for lower latency. |
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14 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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16 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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17 | - rebalanced default experience table to be more exponential |
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18 | and much easier up to level ~40, then moderately harder. |
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19 | - change attuned/repelled level boni to +-8 from +-2. |
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20 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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21 | - do not exit on reload/load errors but properly cleanup. |
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22 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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24 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
4 | - get rid of YAML::Syck, it's too buggy and misparses many files |
25 | - get rid of YAML::Syck, it's too buggy and misparses many files |
5 | (this fixes the jeweler skill). |
26 | (this fixes the jeweler skill). |
6 | - back-to-back perl_reloads don't freeze the ticker anymore. |
27 | - back-to-back perl_reloads don't freeze the ticker anymore. |
7 | - convert cfutil from Event to EV (forgot to do this earlier...). |
28 | - convert cfutil from Event to EV (forgot to do this earlier...). |
8 | - move tombstone to real map if player died due to cave-in (even if |
29 | - move tombstone to real map if player died due to cave-in (even if |