1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nimbus seemingly works, but after |
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4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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4 | TODO: emergency swap mode is not working |
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5 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
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6 | some spellcasting. if I then started using karate, I would get all the |
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7 | stateffects from the bow |
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8 | |
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9 | 2.53 |
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10 | - bugfix: custom skill settings were not saved by the server. |
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11 | - bugfix: remove did not actually remove items from the inventory, leaving |
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12 | ghost items. |
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13 | - bugfix: properly update items identified on the ground. |
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14 | - bugfix: use localtime_r in the logger thread. |
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15 | - bugfix: player starvation will now give the correct kill reason. |
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16 | - bugfix: archetype reloads could crash the server. |
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17 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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18 | player is not logged in. |
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19 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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20 | server startup. |
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21 | - bugfix: fix the door surround check in the random map generator. |
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22 | - (maps) fix heaven quest difficulty progression. |
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23 | - (maps) fix some random map styles. |
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24 | - dropping items a shop is not interested in won't sell them anymore. |
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25 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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26 | - implement kill & death statistics. |
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27 | - random map preparation is no longer synchronous. |
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28 | - rewrite find_style in perl, no longer does synchronous I/O. |
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29 | - improve random map specials placement. |
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30 | - make the killer a real object pointer instead of a string, improved |
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31 | kill reason messages. |
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32 | - take advantage of new aio_close and aio_chmod. |
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33 | - implement archetype::get, object::deep_clone and update callers. |
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34 | - change_abil is much faster. |
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35 | - update the floorbox more often to work around the reverses item order |
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36 | display in clients. |
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37 | - cleaned up object copying by encapsulating it to a single place. |
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38 | - add hints to the invite messages. |
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39 | - rewrote key<->value pair handling. |
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40 | - use an independent random number generator for the random map generator. |
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41 | |
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42 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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43 | - completely automate the item add/delete on remove/insert. this should fix |
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44 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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45 | - completely automate the weight handling, should fix all weight |
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46 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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47 | - reloading archetypes while a user was in the character creation phase |
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48 | could crash the server. |
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49 | - fix a nontrivial number of cases of code commented similar |
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50 | to "is this really correct?", as many of those cases are now handles |
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51 | automatically by lower level code. |
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52 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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53 | should result in broader applicability of functions using it. |
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54 | - merge items with different arch pointers refering to the same arch |
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55 | (due to archetype reloads). |
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56 | - refactored the object remove/insert functions and most related |
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57 | functions (decrease, split, merge_ob etc.). |
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58 | - make it compile better on freebsd (reported by pippijn). |
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59 | - remove GT_UPDATE_INV (no longer applicable). |
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60 | - fix the longstanding "container stays open" bug. |
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61 | - improved floorbox updating to be incremental and other protocol |
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62 | optimisations. |
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63 | - get rid of update_after_inventory_change and only do update stats |
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64 | for weight once/tick/player at max. |
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65 | - rewrite party commands, use party channel. |
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66 | |
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67 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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68 | - properly link against libgthread as that is needed to make the slice |
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69 | allocator thread-safe. |
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70 | - support perls not compiled with 64 bit support (though this is not a |
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71 | recommended configuration) (reported by Samuel Gondouin). |
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72 | - always put godgiven items into the player inventory, never any containers. |
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73 | - (arch) |
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74 | - (maps, arch) the scorn go club was founded! |
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75 | - (arch) do no longer support player abilities, they didn't work anyways. |
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76 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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77 | became a real spell-class. |
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78 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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79 | - (arch) considerably strengthened spark shower and destruction. |
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80 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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81 | finally reloadable at runtime. |
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82 | - changed archetype loading algorithm to only require one pass and |
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83 | use delayed resolving of references. |
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84 | - examine command now uses the examine infobox. |
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85 | - implement an "incremental garbage collector" for archetypes. |
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86 | - enable slice allocator again. |
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87 | - implement optional free memory poisoning. |
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88 | |
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89 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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90 | - the two handed weapon skill can no longer be used as unarmed combat |
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91 | skill. |
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92 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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93 | names (also update all maps to use money instead of coins). |
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94 | - add uuid accessors to perl. |
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95 | - add coin names and archetype accessors to perl. |
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96 | - fix runtime uuid file format to use "." instead of ",". |
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97 | - change perl extensions to not use hardcoded coins and values. |
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98 | - write uuids asynchronously (no hiccups due to uuid writes) |
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99 | and be more parsimonous of uuid usage by the exact value out on exit. |
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100 | - write log messages in another thread, removing another sync point. |
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101 | - support multi-line log messages in a nicer way. |
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102 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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103 | - fix a minor memleak in the random map generator. |
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104 | - some parts of the random map generator are not coroutine-safe, |
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105 | so only call it "single-threaded". |
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106 | - major cleanup of memory management in random map generator. |
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107 | - slight refactoring of the random map generator, faster too. |
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108 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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109 | bookkeeping bug. |
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110 | - work around "player is on active list" problem by deactivating player |
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111 | after loading. |
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112 | - garbage collect shstr's more evenly and adaptively only when |
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113 | there have in fact been allocations. |
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114 | - fix object::insert to do as documented and insert into the env |
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115 | if necessary. |
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116 | - fix cf::map::unique_maps. |
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117 | - fix nrof overflow check in can_merge_slow. |
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118 | - fix converter code to handle >31 bit values. |
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119 | - added support for the player_sold flag |
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120 | - converters no longer accept unpaid items. |
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121 | - canonicalize random map meta files for better unification. |
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7 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
123 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
8 | - work around a glibc bug that causes calloc to return non-zero memory |
124 | - work around a glibc bug that causes calloc to return non-zero memory |
9 | when mlockall has been used. |
125 | when mlockall has been used. |
10 | - pass environment to perl_sys_init3, as required by newer perls. |
126 | - pass environment to perl_sys_init3, as required by newer perls. |
11 | - use separate thread for ticker timing (and more in the future). |
127 | - use separate thread for ticker timing (and more in the future). |
12 | this greatly increases timing accuracy and gets rid of an enourmous |
128 | this greatly increases timing accuracy and gets rid of an enourmous |
13 | number of gettimeofday calls. |
129 | number of gettimeofday calls. |
14 | - use a seperate thread to signal aio completion, for lower latency. |
130 | - use a separate thread to signal aio completion, for lower latency. |
15 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
131 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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17 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
133 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
18 | - rebalanced default experience table to be more exponential |
134 | - rebalanced default experience table to be more exponential |
19 | and much easier up to level ~40, then moderately harder. |
135 | and much easier up to level ~40, then moderately harder. |