1 | Crossfire TRT Server ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
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3 | 2.1 |
3 | 2.1 |
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4 | - optimised event invocation (non-wanted events can now be |
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5 | skipped with 4-5 inlined instructions). |
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6 | - complete rewrite of town_portal: it now creates a portal |
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7 | to the "nearest" town only, travel is only possible |
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8 | to the town and back, anybody can use it (also removes |
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9 | one of the remaining syncpoints in the server). |
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10 | - complete rewrite of the range/attack skill slot system: |
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11 | there are now two slots, one for combat, one for ranged |
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12 | attacks. |
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13 | - introduce the concept of a current weapon (either a ranged |
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14 | or a combat weapon/skill/tool) and switch between them as |
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15 | needed. |
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16 | - rewrite bow code so bows get more useful: apply damage, |
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17 | attacktype and other stats to the arrows and treat |
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18 | bows as weapons. also rebalance the missile weapons skill |
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19 | so its damage increases with level. |
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20 | - rewrite the complete player speed logic: weapon_speed now |
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21 | works as documented and there are no unnatural speed boosts. |
4 | - implement a utility - cfutil - that simplifies arch and map |
22 | - implement a utility - cfutil - that simplifies arch and map |
5 | installation, replacing the old collect scripts and |
23 | installation, replacing the old collect scripts and |
6 | simplying deployment. |
24 | simplying deployment by scaling and cutting faces as required. |
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25 | - simplify the map protocol extensively by taking advantage |
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26 | of missing bigfaces, speeding up map generation immensely. |
7 | - implement inherit keyword allowing archetypes to inherit from |
27 | - implement inherit keyword allowing archetypes to inherit from |
8 | other archetypes. |
28 | other archetypes. |
9 | - rationalise archetype, region and treasurelist file format |
29 | - rationalise archetype, region and treasurelist file format |
10 | into a single file format and make them reloadable asynchronously. |
30 | into a single file format and make them reloadable asynchronously. |
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31 | - make the worldmap, facedata (smoothing, faces, magicmap) |
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32 | reloadable at runtime. |
11 | - implement 64x64 faceset support. |
33 | - implement 64x64 faceset support. |
12 | - implement fxixsx protocol that saves |
34 | - implement fxixsx protocol that saves |
13 | a lot of bandwidth over the old image/face/smooth packets |
35 | a lot of bandwidth over the old image/face/smooth packets |
14 | and allows images > packetsize. |
36 | and allows images > packetsize, incremental and background |
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37 | transfers. |
15 | - implement a bandwidth-saving smoothing protocol that works |
38 | - implement a bandwidth-saving smoothing protocol that works |
16 | on a face basis as opposed to a mapspace basis. |
39 | on a face basis as opposed to a mapspace basis. |
17 | - the server can now rate-limit image uploads to not exceed |
40 | - the server can now rate-limit image uploads to not exceed |
18 | a certain (client-configurable) speed while guarenteeing full |
41 | a certain (client-configurable) speed while guarenteeing full |
19 | freedom of movement. |
42 | freedom of movement. |
20 | - implement new ex command to request item descriptions. |
43 | - implement new ex command to request item descriptions. |
21 | - implement new msg command for in-game messages with meta |
44 | - implement new msg command for in-game messages with meta |
22 | information (using xml). |
45 | information (using xml). |
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46 | - enforce utf-8 for all text messages. |
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47 | - added micropather (not used yet). |
23 | - many, many bugfixes. |
48 | - many, many bugfixes. |
24 | |
49 | |
25 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
50 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
26 | - make coroapi accessible to cf+. |
51 | - make coroapi accessible to cf+. |
27 | - moved map handling logic completely to perl |
52 | - moved map handling logic completely to perl |