1 | Crossfire TRT Server ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
2 | |
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3 | 2.1 |
3 | 2.2 |
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4 | - many bugfixes and minor optimisations. |
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5 | |
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6 | 2.1 Sun May 27 04:21:29 CEST 2007 |
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7 | - optimised event invocation (non-wanted events can now be |
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8 | skipped with 4-5 inlined instructions). |
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9 | - complete rewrite of town_portal: it now creates a portal |
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10 | to the "nearest" town only, travel is only possible |
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11 | to the town and back, anybody can use it (also removes |
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12 | one of the remaining syncpoints in the server). |
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13 | - complete rewrite of the range/attack skill slot system: |
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14 | there are now two slots, one for combat, one for ranged |
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15 | attacks. |
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16 | - introduce the concept of a current weapon (either a ranged |
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17 | or a combat weapon/skill/tool) and switch between them as |
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18 | needed. |
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19 | - rewrite bow code so bows get more useful: apply damage, |
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20 | attacktype and other stats to the arrows and treat |
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21 | bows as weapons. also rebalance the missile weapons skill |
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22 | so its damage increases with level. |
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23 | - rewrite the complete player speed logic: weapon_speed now |
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24 | works as documented and there are no unnatural speed boosts. |
4 | - implement a utility - cfutil - that simplifies arch and map |
25 | - implement a utility - cfutil - that simplifies arch and map |
5 | installation, replacing the old collect scripts and |
26 | installation, replacing the old collect scripts and |
6 | simplying deployment. |
27 | simplying deployment by scaling and cutting faces as required. |
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28 | - simplify the map protocol extensively by taking advantage |
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29 | of missing bigfaces, speeding up map generation immensely. |
7 | - implement inherit keyword allowing archetypes to inherit from |
30 | - implement inherit keyword allowing archetypes to inherit from |
8 | other archetypes. |
31 | other archetypes. |
9 | - rationalise archetype, region and treasurelist file format |
32 | - rationalise archetype, region and treasurelist file format |
10 | into a single file format and make them reloadable asynchronously. |
33 | into a single file format and make them reloadable asynchronously. |
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34 | - make the worldmap, facedata (smoothing, faces, magicmap) |
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35 | reloadable at runtime. |
11 | - implement 64x64 faceset support. |
36 | - implement 64x64 faceset support. |
12 | - implement fxixsx protocol that saves |
37 | - implement fxixsx protocol that saves |
13 | a lot of bandwidth over the old image/face/smooth packets |
38 | a lot of bandwidth over the old image/face/smooth packets |
14 | and allows images > packetsize. |
39 | and allows images > packetsize, incremental and background |
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40 | transfers. |
15 | - implement a bandwidth-saving smoothing protocol that works |
41 | - implement a bandwidth-saving smoothing protocol that works |
16 | on a face basis as opposed to a mapspace basis. |
42 | on a face basis as opposed to a mapspace basis. |
17 | - the server can now rate-limit image uploads to not exceed |
43 | - the server can now rate-limit image uploads to not exceed |
18 | a certain (client-configurable) speed while guarenteeing full |
44 | a certain (client-configurable) speed while guarenteeing full |
19 | freedom of movement. |
45 | freedom of movement. |
20 | - implement new ex command to request item descriptions. |
46 | - implement new ex command to request item descriptions. |
21 | - implement new msg command for in-game messages with meta |
47 | - implement new msg command for in-game messages with meta |
22 | information (using xml). |
48 | information (using xml). |
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49 | - enforce utf-8 for all text messages. |
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50 | - added micropather (not used yet). |
23 | - many, many bugfixes. |
51 | - many, many bugfixes. |
24 | |
52 | |
25 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
53 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
26 | - make coroapi accessible to cf+. |
54 | - make coroapi accessible to cf+. |
27 | - moved map handling logic completely to perl |
55 | - moved map handling logic completely to perl |
28 | - per player maps are now marked in the map |
56 | - per player maps are now marked in the map |
29 | - maps are saved completely differently now, |
57 | - maps are saved completely differently now, |
30 | and much more often. |
58 | and much more often. |
31 | - rewrote map header parser and writer |
59 | - rewrote map header parser and writer, to be much faster. |
32 | - maps and players are now (in the average case) loaded |
60 | - maps and players are now (in the average case) loaded |
33 | and saved completely asynchronously, I/O contention will no |
61 | and saved completely asynchronously, I/O contention will no |
34 | longer freeze the server. |
62 | longer freeze the server. |
35 | - players and maps can be loaded anytime, without the player |
63 | - players and maps can be loaded anytime, without the player |
36 | being logged in. |
64 | being logged in. |