1 | Crossfire TRT Server ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog. |
2 | |
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3 | 2.1 |
3 | 2.2 |
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4 | - relicense under the gnu affero license. |
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5 | - implement server-side framework for generic resources. |
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6 | - use resource framework for server-provided ambient |
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7 | music. |
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8 | - replace limited sound api with server-provided sound effects. |
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9 | - new sc (sound control) protocol command. |
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10 | - improve fxix protocol to include types. |
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11 | - exactly fill tcp segments, if possible. |
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12 | - output-rate is now an upper limit, the server will automatically |
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13 | (and quite perfectly) adjust to the network conditions, ensuring |
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14 | low latency even during bulk transfers (music, images, sounds etc.). |
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15 | - implement server-side widgets (i.e. client widgets controlled |
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16 | in the server side). this will allow future expansion without |
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17 | having to upgrade clients. |
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18 | - implement a (artwork) world map with realtime player position |
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19 | tracking. |
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20 | - new and more efficient extcmd (server still supports old extcmd |
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21 | protocol). |
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22 | - replace simple messaging protocol with channels carrying metadata |
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23 | (similar to message types, but more directed at the user). |
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24 | - reduce command processing latency by a whopping 120ms by |
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25 | reordering some processing steps inside the server. this directly |
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26 | reduces lag by 120ms. |
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27 | - actually send spell faces to the client. |
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28 | - implement player genders. |
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29 | - unclean logout/login results in: nothing if map hasn't reset, |
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30 | otherwise return to savebed and possible kill if the log-out |
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31 | was for too long. |
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32 | - fast socket-dead detection (kick player after 8 seconds without ack). |
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33 | - greatly reduce the cpu time needed to draw maps _again_. |
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34 | - archetypes are now subclasses of objects. |
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35 | - rebalanced shop greed and approval functions to be more realistic |
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36 | (and likely match the actual intention). |
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37 | - implement "crossfire pod" format for messages, with working bold, |
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38 | italic, gender-specific text, paragraphs etc. |
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39 | - implemented hint framework, players can opt to receive hints. |
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40 | - implemented (long) book framework, added some books from the cf wiki. |
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41 | - implement generic message framework that uses xml, utf8 for the client |
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42 | protocol and is capable of transmitting generic meta information. |
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43 | - implement (in a suboptimal way) per-player instantiated maps. |
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44 | - replace the nexus by a per-player tutorial map that teaches stuff |
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45 | better than the newbie house. |
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46 | - fix the magicmap colours. |
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47 | - optimise map update even more by removing unneeded code and checks. |
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48 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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49 | - implement observe command. |
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50 | - major speed up in map refresh by replacing most get_map_from_coord |
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51 | calls with a simple comparison. |
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52 | - fix a latent crossfire bug that could crash the server because the |
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53 | map refresh did not update the mapspace. |
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54 | - support custom keys for regions and maps, regions are now |
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55 | refcount-managed. |
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56 | - allow worldmap overlays anywhere in the 000..999 range. |
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57 | - new system to acquire time slices for background jobs, to reduce |
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58 | jitter. |
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59 | - implement new observe command. |
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60 | - dependency tracking for perl extensions. |
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61 | - new slag-ex extension for cleaning cauldrons. |
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62 | - server clamps some stats now to avoid over/underflow. |
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63 | - fix invoke result processing. |
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64 | - there are even less i/o syncpoints in the server now. |
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65 | - many more bugfixes and minor optimisations. |
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66 | |
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67 | 2.1 Sun May 27 04:21:29 CEST 2007 |
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68 | - optimised event invocation (non-wanted events can now be |
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69 | skipped with 4-5 inlined instructions). |
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70 | - complete rewrite of town_portal: it now creates a portal |
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71 | to the "nearest" town only, travel is only possible |
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72 | to the town and back, anybody can use it (also removes |
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73 | one of the remaining syncpoints in the server). |
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74 | - complete rewrite of the range/attack skill slot system: |
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75 | there are now two slots, one for combat, one for ranged |
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76 | attacks. |
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77 | - introduce the concept of a current weapon (either a ranged |
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78 | or a combat weapon/skill/tool) and switch between them as |
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79 | needed. |
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80 | - rewrite bow code so bows get more useful: apply damage, |
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81 | attacktype and other stats to the arrows and treat |
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82 | bows as weapons. also rebalance the missile weapons skill |
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83 | so its damage increases with level. |
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84 | - rewrite the complete player speed logic: weapon_speed now |
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85 | works as documented and there are no unnatural speed boosts. |
4 | - implement a utility - cfutil - that simplifies arch and map |
86 | - implement a utility - cfutil - that simplifies arch and map |
5 | installation, replacing the old collect scripts and |
87 | installation, replacing the old collect scripts and |
6 | simplying deployment. |
88 | simplying deployment by scaling and cutting faces as required. |
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89 | - simplify the map protocol extensively by taking advantage |
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90 | of missing bigfaces, speeding up map generation immensely. |
7 | - implement inherit keyword allowing archetypes to inherit from |
91 | - implement inherit keyword allowing archetypes to inherit from |
8 | other archetypes. |
92 | other archetypes. |
9 | - rationalise archetype, region and treasurelist file format |
93 | - rationalise archetype, region and treasurelist file format |
10 | into a single file format and make them reloadable asynchronously. |
94 | into a single file format and make them reloadable asynchronously. |
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95 | - make the worldmap, facedata (smoothing, faces, magicmap) |
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96 | reloadable at runtime. |
11 | - implement 64x64 faceset support. |
97 | - implement 64x64 faceset support. |
12 | - implement fxixsx protocol that saves |
98 | - implement fxixsx protocol that saves |
13 | a lot of bandwidth over the old image/face/smooth packets |
99 | a lot of bandwidth over the old image/face/smooth packets |
14 | and allows images > packetsize. |
100 | and allows images > packetsize, incremental and background |
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101 | transfers. |
15 | - implement a bandwidth-saving smoothing protocol that works |
102 | - implement a bandwidth-saving smoothing protocol that works |
16 | on a face basis as opposed to a mapspace basis. |
103 | on a face basis as opposed to a mapspace basis. |
17 | - the server can now rate-limit image uploads to not exceed |
104 | - the server can now rate-limit image uploads to not exceed |
18 | a certain (client-configurable) speed while guarenteeing full |
105 | a certain (client-configurable) speed while guarenteeing full |
19 | freedom of movement. |
106 | freedom of movement. |
20 | - implement new ex command to request item descriptions. |
107 | - implement new ex command to request item descriptions. |
21 | - implement new msg command for in-game messages with meta |
108 | - implement new msg command for in-game messages with meta |
22 | information (using xml). |
109 | information (using xml). |
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110 | - enforce utf-8 for all text messages. |
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111 | - added micropather (not used yet). |
23 | - many, many bugfixes. |
112 | - many, many bugfixes. |
24 | |
113 | |
25 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
114 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
26 | - make coroapi accessible to cf+. |
115 | - make coroapi accessible to cf+. |
27 | - moved map handling logic completely to perl |
116 | - moved map handling logic completely to perl |
28 | - per player maps are now marked in the map |
117 | - per player maps are now marked in the map |
29 | - maps are saved completely differently now, |
118 | - maps are saved completely differently now, |
30 | and much more often. |
119 | and much more often. |
31 | - rewrote map header parser and writer |
120 | - rewrote map header parser and writer, to be much faster. |
32 | - maps and players are now (in the average case) loaded |
121 | - maps and players are now (in the average case) loaded |
33 | and saved completely asynchronously, I/O contention will no |
122 | and saved completely asynchronously, I/O contention will no |
34 | longer freeze the server. |
123 | longer freeze the server. |
35 | - players and maps can be loaded anytime, without the player |
124 | - players and maps can be loaded anytime, without the player |
36 | being logged in. |
125 | being logged in. |