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Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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Version numbers sort like decimal numbers. |
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|
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2.71 Tue Sep 23 07:02:23 CEST 2008 |
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- removed all command line parsing, only env variables are supported |
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anymore. |
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- region-specific monsters will now once more be on the worldmap. |
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- fix a disastrous "memleak" where temporary memory allocations |
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would grow out of bounds. |
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- server now writes a pidfile and makes sure its alter ego is killed. |
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- fixed a double-escaping bug in the pod-parser. |
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- rewrote the cfpod parser in C++. |
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- hintmode moved to C++, players need to re-set their hintmode if |
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they dislike "show". |
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- fix RIP inscription. |
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- bump login name length from 18 to 20 char max. |
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- correctly support gender in emotes. |
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- correctly support gender in the death messages. |
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- correctly generate death messages for players only when they really die, |
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with increased information. |
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- fix a bug in the dynbuf code that could potentially lead to crashes |
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and data corruption (but apparently was never triggered). |
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- close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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- make sure Compress::LZF acquires the storable lock, might fix some |
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data corruption bug. |
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- tweak coredumping/monitoring a bit. |
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- completely redid server initialisation to hopefully avoid rare races. |
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- do not crash in the loader when an inventory object could not be loaded |
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(from a corrupted file). |
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- redid skills command to send output to proper channel. |
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- object->map is no longer refcounting. |
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- add FLAG_DEBUG for internal debugging. |
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- add NDI_VERBATIM flag to send_msg. |
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- add perl backtraces to logBacktrace-initiated backtraces. |
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- player->exists is no longer a sync_job. |
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- split login.ext's player scheduler into |
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it's own player-scheduler.ext extension. |
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|
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2.7 Sun Sep 7 16:32:03 CEST 2008 |
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- require perl 5.10. |
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- make nrof signed, so that code that checks for underflow actually works. |
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- swap player and observed count's on the map when observing. |
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- add (mostly untested) mapspace perl class and accessors. |
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- re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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- fix a crash in cast_bless (restoration et al.) when no target |
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could be found. |
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- pits now have a configurable "random spread" range and default |
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to a radius of two now. |
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- rewrite pay_player_arch. |
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- use a more stable perl_reload implementation. |
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- do not use Symbol::delete_package (causes crashes after perl-reload), |
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use our own, safer, clear_package instead. |
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- when asynchronously dumping core, close all file handles to allow |
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the server to restart concurrently. |
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- improve the cfpod parser to generate proper xml from proper cfpod |
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sequences, without double-encoding. it should be faster, too. |
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- the above fixes wrong display of help tetx and many other issues. |
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- use lzf and frag packets for large messages for clients supporting them |
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(0.9976+), use it for long books and other messages. |
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- eradicate listen command and corresponding code. |
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- eradicate logs command. |
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- let the client log into the server log, used for crash backtraces. |
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- fixed rods/wands/etc. with randomitem spells on maps, but broke |
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old style spell objects with the spell magic bullet. |
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- (arch) fixed skill less rods in the archetypes |
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|
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2.61 Sun Aug 3 17:59:50 CEST 2008 |
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- made jeweler workbench larger and some other minor map |
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changes in jeweler town. |
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- fixed wrong item handling in jeweler skill code. |
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- (arch) use a special "key_random_map" for random map keys |
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that are used up. |
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- fix a crash when the player who was observed has logged out long |
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enough for his region/map to be gone. |
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- port to g++-4.3's incompatible tr1 changes. |
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- add some missing dependencies. |
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- log to /var/log/deliantra/ by default. |
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- hack observe code to enable smooth movmenet when observing. |
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|
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2.6 Sun Jul 20 18:58:08 CEST 2008 |
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- (maps) extension of the jeweler quest/skill/town |
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- correctly move gsay to the party channel. |
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- fix a crash when animate weapon was used in some areas. |
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- fixed unnecessary identification of by converters created objects. |
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- (maps) tutorial now contains clues about chatting and talking |
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with NPCs. |
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- (arch) dragon scales got proper type now |
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- object::decrease would sometimes cause container weights to |
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be wrong, this has been fixed. |
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- do not send time updates for newly-seen items. |
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- thawing an icecube will once more drop its contents to the ground. |
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- fix cone spells etc. going through walls sometimes. |
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- fix a weight update bug that sometimes left containers |
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with wrong weights. |
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- added auto_apply event and extension for shop tiles. |
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- work around get_map_flags invoking perl and switching the stack. |
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- make sure the map is loaded when using a town portal return. |
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- fixed a bug with caching of sp/grace/food points for spells |
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where healing spells didn't cost any grace. |
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- fix starvation kill reason. |
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- fix pk killer name message. |
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- don't let people apply signs with @match. |
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- add support for berkeley db 4.7 (the new BDB module also fixes |
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what seems to be the biggets memleak in the server). |
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|
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2.56 Wed Jun 4 10:50:40 CEST 2008 |
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- require Coro 4.73 which contains an important performance-bugfix. |
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- use anyevent to manage listen ports (this enables IPv6 support). |
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- server supports ipv6 client connections now. |
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- use newly-available Coro::AnyEvent. |
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- get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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to let it handle AIO requests. |
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|
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2.55 Sat May 24 19:52:52 CEST 2008 |
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- avoid newmap commands when crossing tiled map boundaries. this speeds up |
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processing considerably (especially in the client) and reduces data transfers |
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(saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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- (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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- (map) fixed npc dialogue in pup_land/s_f/special. |
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- bugfix: fix a crash when a player casts a swarm spell and then logs out |
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(swarm spells now stay in the player's inventory). |
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- bugfix: when unapplying skills also remove them from the range/combat slots. |
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- bugfix: do not merge items whose archetype name merges, use the |
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archetype *archname* (chairs of different facings were merged). |
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- bugfix: fix a potential crash issue in find_object_name (not used |
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normally). |
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- bugfix: locked doors cnanot be bashed down by magical means |
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(destruction, magic missile etc.). |
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- swarm spells without a direction now use various spiral patterns |
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instead of being fully random. |
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- update AnyEvent API to 3.4 and above. |
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|
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2.54 Thu May 8 22:01:22 CEST 2008 |
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- change floorbox item ordering to enable more efficient protocol and to |
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stay in sync with the 0.9971 client update which also reverses ordering. |
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- bugfix: the jumping skill now gives experience for jumping |
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and for attacking monsters. it also takes about one second to do a jump. |
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- bugfix: players couldn't starve in 2.53 :( |
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- bugfix: correctly send the client a del_spell when a spell gets removed. |
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- bugfix: spell effects like word of recall are removed on death. |
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- bugfix: fix a crash when objects with treasure on top (ground...) |
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were created outside a map. |
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- bugfix: couldn't apply inventory items when levitating, but ground items |
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(fixed by reversing the logic). |
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- bugfix: fixed a mismatched '"' in the debugging description of objects |
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- bugfix: the random map generator no longer leaks key objects. |
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- bugfix: support random maps >127x127. |
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- (maps) fixed the death certificate system in nimbus. |
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- (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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- (arch) the material 'wood' was undefined, it's now a burnable material. |
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- (arch) give ball lightning a real name. |
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- (arch) fixed material of bones (was 'wood', is now 'bone') |
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- support cfpod in ex replies (client item tooltips). |
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- unapply item in range slow when readying a spell. |
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- bugfix: account for rounding errors in weight updates. |
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- remove synchronous mkdir in chargen_race_done. |
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- fix per-race starting maps. |
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- check hiscore on suicide and quit as well. |
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- tell players when they are starving. |
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- get rid of costly object_from_name conversion for altar effects. |
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- fix map difficulty calculation for generators. |
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- slightly more intelligent handling of "is_animated" flag. |
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- support no_drop map header flag (before it was only available internally). |
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- make random-map-generated keys crumble after one hour, use more unique slaying. |
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|
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2.53 Sun May 4 17:32:48 CEST 2008 |
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- bugfix: custom skill settings were not saved by the server. |
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- bugfix: remove did not actually remove items from the inventory, leaving |
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ghost items. |
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- bugfix: properly update items identified on the ground. |
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- bugfix: use localtime_r in the logger thread. |
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- bugfix: player starvation will now give the correct kill reason. |
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- bugfix: archetype reloads could crash the server. |
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- bugfix: the mailscrolls are now correctly handed out even when the destination |
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player is not logged in. |
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- bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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server startup. |
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- bugfix: fix the door surround check in the random map generator. |
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- (maps) fix heaven quest difficulty progression. |
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- (maps) fix some random map styles. |
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- dropping items a shop is not interested in won't sell them anymore. |
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- rods and horns with a too low maximum charge allow now at least one discharge. |
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- implement kill & death statistics. |
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- random map preparation is no longer synchronous. |
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- rewrite find_style in perl, no longer does synchronous I/O. |
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- improve random map specials placement. |
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- make the killer a real object pointer instead of a string, improved |
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kill reason messages. |
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- take advantage of new aio_close and aio_chmod. |
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- implement archetype::get, object::deep_clone and update callers. |
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- change_abil is much faster. |
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- update the floorbox more often to work around the reverses item order |
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display in clients. |
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- cleaned up object copying by encapsulating it to a single place. |
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- add hints to the invite messages. |
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- rewrote key<->value pair handling. |
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- use an independent random number generator for the random map generator. |
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|
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2.52 Thu Apr 24 11:47:19 CEST 2008 |
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- completely automate the item add/delete on remove/insert. this should fix |
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all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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- completely automate the weight handling, should fix all weight |
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accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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- reloading archetypes while a user was in the character creation phase |
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could crash the server. |
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- fix a nontrivial number of cases of code commented similar |
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to "is this really correct?", as many of those cases are now handles |
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automatically by lower level code. |
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- replace many ad-hoc checks for client visibility by object::visible_to, |
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should result in broader applicability of functions using it. |
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- merge items with different arch pointers refering to the same arch |
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(due to archetype reloads). |
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- refactored the object remove/insert functions and most related |
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functions (decrease, split, merge_ob etc.). |
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- make it compile better on freebsd (reported by pippijn). |
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- remove GT_UPDATE_INV (no longer applicable). |
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- fix the longstanding "container stays open" bug. |
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- improved floorbox updating to be incremental and other protocol |
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optimisations. |
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- get rid of update_after_inventory_change and only do update stats |
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for weight once/tick/player at max. |
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- rewrite party commands, use party channel. |
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|
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2.51 Sun Apr 20 21:27:37 CEST 2008 |
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- properly link against libgthread as that is needed to make the slice |
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allocator thread-safe. |
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- support perls not compiled with 64 bit support (though this is not a |
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recommended configuration) (reported by Samuel Gondouin). |
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- always put godgiven items into the player inventory, never any containers. |
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- (maps, arch) the scorn go club was founded! |
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- (arch) do no longer support player abilities, they didn't work anyways. |
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- (arch) the alchemy spell is now of the alchemy spell school, which |
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became a real spell-class. |
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- (arch) the alchemist class now get an alchemy spell book for new characters. |
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- (arch) considerably strengthened spark shower and destruction. |
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- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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finally reloadable at runtime. |
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- changed archetype loading algorithm to only require one pass and |
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use delayed resolving of references. |
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- examine command now uses the examine infobox. |
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- implement an "incremental garbage collector" for archetypes. |
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- enable slice allocator again. |
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- implement optional free memory poisoning. |
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|
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2.5 Wed Apr 16 15:06:53 CEST 2008 |
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- the two handed weapon skill can no longer be used as unarmed combat |
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skill. |
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- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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names (also update all maps to use money instead of coins). |
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- add uuid accessors to perl. |
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- add coin names and archetype accessors to perl. |
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- fix runtime uuid file format to use "." instead of ",". |
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- change perl extensions to not use hardcoded coins and values. |
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- write uuids asynchronously (no hiccups due to uuid writes) |
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and be more parsimonous of uuid usage by the exact value out on exit. |
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- write log messages in another thread, removing another sync point. |
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- support multi-line log messages in a nicer way. |
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- be more portable w.r.t. uuids and format specifiers everywhere. |
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- fix a minor memleak in the random map generator. |
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- some parts of the random map generator are not coroutine-safe, |
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so only call it "single-threaded". |
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- major cleanup of memory management in random map generator. |
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- slight refactoring of the random map generator, faster too. |
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- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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bookkeeping bug. |
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- work around "player is on active list" problem by deactivating player |
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after loading. |
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- garbage collect shstr's more evenly and adaptively only when |
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there have in fact been allocations. |
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- fix object::insert to do as documented and insert into the env |
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if necessary. |
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- fix cf::map::unique_maps. |
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- fix nrof overflow check in can_merge_slow. |
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- fix converter code to handle >31 bit values. |
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- added support for the player_sold flag |
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- converters no longer accept unpaid items. |
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- canonicalize random map meta files for better unification. |
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|
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2.43 Sun Apr 6 20:35:29 CEST 2008 |
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- work around a glibc bug that causes calloc to return non-zero memory |
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when mlockall has been used. |
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- pass environment to perl_sys_init3, as required by newer perls. |
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- use separate thread for ticker timing (and more in the future). |
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this greatly increases timing accuracy and gets rid of an enourmous |
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number of gettimeofday calls. |
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- use a separate thread to signal aio completion, for lower latency. |
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- require Coro 4.47, which fixes a data corruption bug with its C API. |
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|
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2.42 Sat Mar 15 12:05:21 CET 2008 |
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- rebalanced default experience table to be more exponential |
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and much easier up to level ~40, then moderately harder. |
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- change attuned/repelled level boni to +-8 from +-2. |
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- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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- do not exit on reload/load errors but properly cleanup. |
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- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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|
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2.41 Fri Jan 25 13:15:37 CET 2008 |
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- get rid of YAML::Syck, it's too buggy and misparses many files |
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(this fixes the jeweler skill). |
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- back-to-back perl_reloads don't freeze the ticker anymore. |
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- convert cfutil from Event to EV (forgot to do this earlier...). |
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- move tombstone to real map if player died due to cave-in (even if |
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it has reset, which is better than putting it on the savebed, also as |
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proof that the palyer didn't use a savebed). |
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|
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2.4 Sun Jan 13 13:41:29 CET 2008 |
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- work around perl bug in configure perl module version check. |
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- fix bug in golem move code that would cause a crash at tiling borders. |
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- fix a freeze bug when looking for an arrow in the inventory. |
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- fix a bug in animate_weapon, causing a crash. |
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- no longer exit when a coroutine throws an exception. |
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- fix a potential double free bug (nicely exploited by g++ 4.2). |
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- fix the "<player> is nuts" message. |
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- fix an exception at logout due to the json_coder being gone. |
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- upgrade to EV version 2.0 API. |
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- when players don't apply a savebed correctly but stand above one, |
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do not move or kill them. |
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- implement client-side settings page in playerbook (0.9963+ required). |
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- implement generic framework for server-side resource files. |
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- implement resource file update event. |
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- hook experience table update into the framework. |
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- move jeweler.yaml to resources (arch/). |
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- switch from Crossfire to Deliantra perl module. |
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- implement json2json arch filter. |
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- implement widget protocol version 2, support for ui templates. |
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- mapinfo is now handled fully asynchronously. |
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- ext/irc: also log irc messages. |
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- ext/schmorplog: write user stat files asynchronously. |
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|
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2.32 Sun Dec 2 18:11:01 CET 2007 |
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- limited the number of items that can be picked up and dropped |
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as temporary measurement against bad performance or dropping things |
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(this lead to long freezes and triggered the watchdog). |
334 |
- improved the performance of the drop command a bit. |
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- switch from Event to EV for higher performance, easier usage, |
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less bugs... |
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- updated to release version of the gnu affero license. |
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|
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2.31 Sun Nov 11 17:26:28 CET 2007 |
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- more thoroughly rename the binaries, contact addresses. |
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- update the copyrights. |
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- avoid backtraces due to old spells on some maps, sometimes causing |
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crashes. |
344 |
- fix a problem where facedata wasn't initialised to zero properly, |
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potentially causing crashes. |
346 |
- assign weapons on user load time, not login-time, avoiding |
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crashes. |
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|
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2.3 Sat Oct 27 11:22:38 CEST 2007 |
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- fixed an important bug that caused passwords to be forgotten. |
351 |
- implement *tag destinations for goto, slaying etc. and use it |
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in some of the maps. |
353 |
- bigworldised many maps (islands as in pupland and aldwulf), |
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which is now trivial to do. |
355 |
- removed all traces of the old (and never working) plug-in interface |
356 |
(70kb code less on amd64). |
357 |
- improve/tune scheduling priorities. |
358 |
- fix some freezing bugs. |
359 |
- fix a memory corruption problem in dynbuf.printf. |
360 |
- use channels for chat and many informational commands. |
361 |
- improved the tutorial. |
362 |
- create missile is now fixed. |
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- race fields must now contain archetypes. |
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- jumping skill now works as advertised. |
365 |
|
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2.2 Tue Sep 11 15:41:24 CEST 2007 |
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- relicense under the gnu affero license. |
368 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
369 |
- implement server-side framework for generic resources. |
370 |
- use resource framework for server-provided ambient |
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music. |
372 |
- save object owners (players only atm). |
373 |
- replace limited sound api with server-provided sound effects. |
374 |
- new sc (sound control) protocol command. |
375 |
- improve fxix protocol to include types. |
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- exactly fill tcp segments, if possible. |
377 |
- output-rate is now an upper limit, the server will automatically |
378 |
(and quite perfectly) adjust to the network conditions, ensuring |
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low latency even during bulk transfers (music, images, sounds etc.). |
380 |
- implement server-side widgets (i.e. client widgets controlled |
381 |
in the server side). this will allow future expansion without |
382 |
having to upgrade clients. |
383 |
- implement a (artwork) world map with realtime player position |
384 |
tracking. |
385 |
- new and more efficient extcmd (server still supports old extcmd |
386 |
protocol). |
387 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
388 |
calcluation that could be easily exploited by users. |
389 |
- rebalanced diseases to spread more naturally/evenly. |
390 |
- completely asynchronous map loading even for tiled maps. |
391 |
- replace simple messaging protocol with channels carrying metadata |
392 |
(similar to message types, but more directed at the user). |
393 |
- reduce command processing latency by a whopping 120ms by |
394 |
reordering some processing steps inside the server. this directly |
395 |
reduces lag by 120ms. |
396 |
- actually send spell faces to the client. |
397 |
- implement player genders. |
398 |
- unclean logout/login results in: nothing if map hasn't reset, |
399 |
otherwise return to savebed and possible kill if the log-out |
400 |
was for too long. |
401 |
- fast socket-dead detection (kick player after 8 seconds without ack). |
402 |
- greatly reduce the cpu time needed to draw maps _again_. |
403 |
- archetypes are now subclasses of objects. |
404 |
- rebalanced shop greed and approval functions to be more realistic |
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(and likely match the actual intention). |
406 |
- implement "crossfire pod" format for messages, with working bold, |
407 |
italic, gender-specific text, paragraphs etc. |
408 |
- implemented hint framework, players can opt to receive hints. |
409 |
- implemented (long) book framework, added some books from the cf wiki. |
410 |
- implement generic message framework that uses xml, utf8 for the client |
411 |
protocol and is capable of transmitting generic meta information. |
412 |
- implement (in a suboptimal way) per-player instantiated maps. |
413 |
- replace the nexus by a per-player tutorial map that teaches stuff |
414 |
better than the newbie house. |
415 |
- fix the magicmap colours. |
416 |
- optimise map update even more by removing unneeded code and checks. |
417 |
- decouple map and stats update from pl->ob and use pl->observe instead. |
418 |
- implement observe command. |
419 |
- major speed up in map refresh by replacing most get_map_from_coord |
420 |
calls with a simple comparison. |
421 |
- fix a latent crossfire bug that could crash the server because the |
422 |
map refresh did not update the mapspace. |
423 |
- support custom keys for regions and maps, regions are now |
424 |
refcount-managed. |
425 |
- allow worldmap overlays anywhere in the 000..999 range. |
426 |
- new system to acquire time slices for background jobs, to reduce |
427 |
jitter. |
428 |
- semi-persistent object-referencing framework (currently only players |
429 |
supported). |
430 |
- dependency tracking for perl extensions. |
431 |
- new slag-ex extension for cleaning cauldrons. |
432 |
- fix invoke result processing. |
433 |
- there are even less i/o syncpoints in the server now. |
434 |
- added map-tags extension that scans all maps for object tags |
435 |
and records them in the database (not used yet). |
436 |
- metaserver 2 support. |
437 |
- many more bugfixes and minor optimisations. |
438 |
|
439 |
2.1 Sun May 27 04:21:29 CEST 2007 |
440 |
- optimised event invocation (non-wanted events can now be |
441 |
skipped with 4-5 inlined instructions). |
442 |
- complete rewrite of town_portal: it now creates a portal |
443 |
to the "nearest" town only, travel is only possible |
444 |
to the town and back, anybody can use it (also removes |
445 |
one of the remaining syncpoints in the server). |
446 |
- complete rewrite of the range/attack skill slot system: |
447 |
there are now two slots, one for combat, one for ranged |
448 |
attacks. |
449 |
- introduce the concept of a current weapon (either a ranged |
450 |
or a combat weapon/skill/tool) and switch between them as |
451 |
needed. |
452 |
- rewrite bow code so bows get more useful: apply damage, |
453 |
attacktype and other stats to the arrows and treat |
454 |
bows as weapons. also rebalance the missile weapons skill |
455 |
so its damage increases with level. |
456 |
- rewrite the complete player speed logic: weapon_speed now |
457 |
works as documented and there are no unnatural speed boosts. |
458 |
- implement a utility - cfutil - that simplifies arch and map |
459 |
installation, replacing the old collect scripts and |
460 |
simplying deployment by scaling and cutting faces as required. |
461 |
- simplify the map protocol extensively by taking advantage |
462 |
of missing bigfaces, speeding up map generation immensely. |
463 |
- implement inherit keyword allowing archetypes to inherit from |
464 |
other archetypes. |
465 |
- rationalise archetype, region and treasurelist file format |
466 |
into a single file format and make them reloadable asynchronously. |
467 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
468 |
reloadable at runtime. |
469 |
- implement 64x64 faceset support. |
470 |
- implement fxixsx protocol that saves |
471 |
a lot of bandwidth over the old image/face/smooth packets |
472 |
and allows images > packetsize, incremental and background |
473 |
transfers. |
474 |
- implement a bandwidth-saving smoothing protocol that works |
475 |
on a face basis as opposed to a mapspace basis. |
476 |
- the server can now rate-limit image uploads to not exceed |
477 |
a certain (client-configurable) speed while guarenteeing full |
478 |
freedom of movement. |
479 |
- implement new ex command to request item descriptions. |
480 |
- implement new msg command for in-game messages with meta |
481 |
information (using xml). |
482 |
- enforce utf-8 for all text messages. |
483 |
- added micropather (not used yet). |
484 |
- many, many bugfixes. |
485 |
|
486 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
487 |
- make coroapi accessible to cf+. |
488 |
- moved map handling logic completely to perl |
489 |
- per player maps are now marked in the map |
490 |
- maps are saved completely differently now, |
491 |
and much more often. |
492 |
- rewrote map header parser and writer, to be much faster. |
493 |
- maps and players are now (in the average case) loaded |
494 |
and saved completely asynchronously, I/O contention will no |
495 |
longer freeze the server. |
496 |
- players and maps can be loaded anytime, without the player |
497 |
being logged in. |
498 |
- automatically generate method interfaces for perl from headers |
499 |
- unbundled freezethaw |
500 |
- mostly rewrote common/map.C |
501 |
- completely rewrite server/swap.C |
502 |
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
503 |
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
504 |
- better message for apply failures due to applymode |
505 |
- removed most all of the weather code |
506 |
- unified logging to stderr and file |
507 |
- too many minor changes to document |