1 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 |
Version numbers sort like decimal numbers. |
3 |
|
4 |
2.77 Sun Feb 1 16:30:48 CET 2009 |
5 |
- convert me command from per-map to chat, which makes more sense, also |
6 |
document it. |
7 |
- more than one spellbooks of same class can now be given |
8 |
in class selection. |
9 |
- adjusted the starting_spell.trs treasure list to the recent |
10 |
spell rebalancements. |
11 |
- the IRC gateway filters IRC colors now. |
12 |
|
13 |
2.76 Sat Jan 17 08:36:51 CET 2009 |
14 |
- (arch) fix quiver of Holding Bolts. |
15 |
- applying unpaid items will now examine them. |
16 |
- add "What" column to body command, showing items in that slot. |
17 |
- redesigned and rebalanced lamps and torches. |
18 |
- add "..." to item names that have been shortened. |
19 |
- fixed "assign" function that squeezes strings into fixed length. |
20 |
- add cursed effect to lamps and (some) torches. |
21 |
- fixed bad assigned crafting skills and their tools. |
22 |
|
23 |
2.75 Fri Jan 9 16:13:30 CET 2009 |
24 |
- rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
25 |
- fix a bug in the nimbus extension that allowed players to cheat. |
26 |
- make monster smell logic dependent on their wisdom stat. |
27 |
- put the death reason into a separate tab. |
28 |
- converted "connected" slot to string, cleanly got rid of some ugly |
29 |
hacks such as the path_attuned hack. |
30 |
- introduce shstr_tmp for fast temporary shstr passing. |
31 |
- replace one-at-a-time hash by faster than smaller FNV-1a hash |
32 |
when hashing strings. |
33 |
- sanitized alchemy-like skills and cauldrons to check earlier |
34 |
whether the right cauldron is used. |
35 |
- considerably optimise shared string implementation by |
36 |
making its null value a compiletime constant. |
37 |
- use shared string matching insteafd of strcmp in a lot of places, |
38 |
as well as using shstr_cmp to pass shared stringsa round efficiently, |
39 |
for lots of code size savings. |
40 |
- monsters which breed new monsters shouldn't breed new monsters when |
41 |
they are sleeping: generators now check for the sleeping flag. |
42 |
- tell gcc not to excessively inline some perl interface functions. |
43 |
- remove marking rune length limit. |
44 |
- fix formatting of cfpod when a verbatim block was following |
45 |
a single newline. |
46 |
- move resistances, statistics and showpets command output into tabs. |
47 |
- implement map scripts that can replace the boulder logic without |
48 |
having to write extensions. |
49 |
|
50 |
2.74 Mon Dec 29 15:23:38 CET 2008 |
51 |
- fix a longstanding bug that teared multipart monsters |
52 |
at map boundaries apart. |
53 |
- temporarily make permanently invisible player visible when |
54 |
he/she makes noise. |
55 |
- fix being able to see through walls a bit. |
56 |
- improve look at output. |
57 |
- completely replaced the line of sight algorithm with a variant |
58 |
of spiral fov capable of visibility grades and arbitrary |
59 |
shadow angles, that uses less memory and less code. |
60 |
- the new los code supports arbitrary map rectangles and loosens |
61 |
other restrictions of the old code, supporting further optimisations. |
62 |
- update los if blocksview-objects are inserted in a map, not just when |
63 |
removed (e.g. for summon fog). |
64 |
- permanent invisibility doesn't make immune against making noise: |
65 |
implement a noise system that allows monsters to locate the player |
66 |
when he/she makes noise. |
67 |
- implement a primitive smell system that monsters can use to track |
68 |
players. |
69 |
- create bomb now also works when casted by door traps. |
70 |
- (arch) new torch graphics. |
71 |
- (maps) considerably soften the subway spider. |
72 |
- (maps) made the portgate of navar safe ground, to protect |
73 |
the guards from being killed by players. |
74 |
- (maps) lots of tweaks in and around scorn. |
75 |
- (maps) use special non-blocksview jungle, mountain and |
76 |
darkforest freely on the worldmap, to get gradual sight obstacles |
77 |
instead of total blackout in those areas. |
78 |
- no maximum darkness for outdoor maps anymore. |
79 |
- add more hints, fix some messages. |
80 |
- fix a bug: firing rods should tell you something about them. |
81 |
- make light additive even within players. |
82 |
- darken xrays effect a bit. |
83 |
- improve handling of los changes when inserting or removing |
84 |
objects, not perfect yet. |
85 |
- make map darkness signed (formerly unsigned) to allow |
86 |
ambient lighting and centrally manage darkness as an offset. |
87 |
- revamped, fixed and documented the server calendrics, also |
88 |
tell users the current time and data, to improve awareness. |
89 |
- implement proper wizlook flag and handling of wizlook, instead |
90 |
of dumbly just clearing los once. |
91 |
- speed up los code - it's now about 2-3 times as fast as the old one, |
92 |
and has a smaller runtime variance. |
93 |
- daylight/nightfall can now increase/decrease past the natural limit, |
94 |
making them actually useful. |
95 |
- see_in_dark now increases the viewing radius by 3. |
96 |
- implement a fast tiled map iterator and use it in LOS for a 20% |
97 |
speedup, as well as in many other places. |
98 |
- remove support for extended map infos - these are not used |
99 |
by the deliantra client and removing them gives us a 10% speedup |
100 |
when sending map changes. |
101 |
- remove most gcfclient and other client bug workarounds, as well |
102 |
as now obsolete protocol versions, simplying the code. |
103 |
- optimise and simplify generation of random numbers. |
104 |
- correctly provide a non-zero default density for materials, to |
105 |
avoid crashes, fix other bugs in the material handling code. |
106 |
- fix volume calculations. |
107 |
- fix cfpod parsing when multiple verbatim blocks were separated by |
108 |
newlines. |
109 |
- increase monster detection radius from wis/5 to wis/3. |
110 |
- remove old pickup modes. |
111 |
- remove obsolete disarm and search commands (search wasn't working |
112 |
anyways). |
113 |
- fix a crash when an npc applied a sign. |
114 |
|
115 |
2.73 Thu Dec 18 20:56:31 CET 2008 |
116 |
- this release is assumed to be very stable. |
117 |
- (maps) radically redesigned and improved tutorial. |
118 |
- directional casting no longer immediately removes the invisible effect. |
119 |
- magic ears now trigger when used inside the NPC dialogue. |
120 |
- fix overflow in lighting calculations. |
121 |
- negative glow radii can no longer cause total darkness. |
122 |
- allow lookat on spaces where we only barely see, as opposed to |
123 |
only maximally-lit ones. |
124 |
- class selection has been reworked completely and their documentation corrected. |
125 |
- swashbucklers got the oratory skill now. |
126 |
- jump skill was fixed to adhere to all the flags a mapspace has got. |
127 |
- (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
128 |
- fix deadlock in Jeweler::improve_ring_by_plan. |
129 |
- use Coro::SemaphoreSet instead of our own lock management |
130 |
(which was probably broken, too). |
131 |
- support negative glow radii during daytime, too. |
132 |
- use circular, not rectangular, viewing area. |
133 |
- use minimum viewing distance of 2 in outdoor maps. |
134 |
- negative glow is stronger than viewing area or lamps. |
135 |
- (arch) new darkness spell face. |
136 |
|
137 |
2.72 Thu Dec 4 22:20:19 CET 2008 |
138 |
- (maps) completely redesigned scorn. |
139 |
- "cast light" now works on oneself. |
140 |
- bump max light radius to 9, rewrote glow lighting calculations, fix |
141 |
negative glow radii again (they were totally broken before). |
142 |
- the "worldmaps sometimes are black" bug is finally fixed. |
143 |
- the "player objects are referenced in _GENxx globals" bug has finally |
144 |
been fixed, by not relying on buggy perl internals when serialising. |
145 |
- fixed a long standing bug in the anvil converters in armour shops. |
146 |
- items shops weren't interested in don't vanish anymore, and are given |
147 |
back to the player. |
148 |
- attuned/repell and spell base level system reworked. |
149 |
- rewrote skill cache (last_skill_ob) system and usage - might |
150 |
be less erratic now. |
151 |
- refuse to write the uuid file if the uuid is zero |
152 |
(to avoid writing it in early crashes). |
153 |
- pathsync the directory after saving a file for added slowdown^Wsafety. |
154 |
- speed up emergency_save by not syncing every file separately. |
155 |
- no longer reattach perl to every object on reload, it's slow, and no longer |
156 |
necessary since we don't nuke stashes anymore. |
157 |
- do not bootstrap perl from the commandline args, use separate eval for |
158 |
better error reporting. |
159 |
- fix a crash when pushing cone spells met ice attacks. |
160 |
- pre-cache perl extension files on reload to speed up the reload. |
161 |
- speed up map refresh in server a bit. |
162 |
- refactored drop code and fixed some programming errors in it. |
163 |
- fixed small regression in 'Slag Ex' potion extension. |
164 |
- fixed a bug where some objects couldn't cross map tile boundaries. |
165 |
- fixed a bug with weight update of the player, the client showed -0.0 |
166 |
as the current weight of the inventory. |
167 |
- (arch) the dragonbreath spell is level 12 again, but the high level spell |
168 |
dragonfire has been introduced for the non-dragon players. |
169 |
- remove unused "tooltype", "start_holding" object slots. |
170 |
- change "weapontype" object slot to uint8. |
171 |
- convert "hide" object slot into flag. |
172 |
- reorder object members for better locality of reference and codesize |
173 |
decrease. |
174 |
- correct rounding in lerp, add lerp_rd, lerp_ru. |
175 |
- fix a crash when no skill could be found when killing amonster. |
176 |
- fix a small memleak that would eat one pointer on the perl stack for |
177 |
every completed aio operation. |
178 |
- perl mapspace acessor methods now normalise (handle tiled maps) |
179 |
and update mapspaces if necessary. |
180 |
|
181 |
2.71 Tue Sep 23 07:02:23 CEST 2008 |
182 |
- removed all command line parsing, only env variables are supported |
183 |
anymore. |
184 |
- region-specific monsters will now once more be on the worldmap. |
185 |
- fix a disastrous "memleak" where temporary memory allocations |
186 |
would grow out of bounds. |
187 |
- server now writes a pidfile and makes sure its alter ego is killed. |
188 |
- fixed a double-escaping bug in the pod-parser. |
189 |
- rewrote the cfpod parser in C++. |
190 |
- hintmode moved to C++, players need to re-set their hintmode if |
191 |
they dislike "show". |
192 |
- fix RIP inscription. |
193 |
- bump login name length from 18 to 20 char max. |
194 |
- correctly support gender in emotes. |
195 |
- correctly support gender in the death messages. |
196 |
- correctly generate death messages for players only when they really die, |
197 |
with increased information. |
198 |
- fix a bug in the dynbuf code that could potentially lead to crashes |
199 |
and data corruption (but apparently was never triggered). |
200 |
- close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
201 |
- make sure Compress::LZF acquires the storable lock, might fix some |
202 |
data corruption bug. |
203 |
- tweak coredumping/monitoring a bit. |
204 |
- completely redid server initialisation to hopefully avoid rare races. |
205 |
- do not crash in the loader when an inventory object could not be loaded |
206 |
(from a corrupted file). |
207 |
- redid skills command to send output to proper channel. |
208 |
- object->map is no longer refcounting. |
209 |
- add FLAG_DEBUG for internal debugging. |
210 |
- add NDI_VERBATIM flag to send_msg. |
211 |
- add perl backtraces to logBacktrace-initiated backtraces. |
212 |
- player->exists is no longer a sync_job. |
213 |
- split login.ext's player scheduler into |
214 |
it's own player-scheduler.ext extension. |
215 |
|
216 |
2.7 Sun Sep 7 16:32:03 CEST 2008 |
217 |
- require perl 5.10. |
218 |
- make nrof signed, so that code that checks for underflow actually works. |
219 |
- swap player and observed count's on the map when observing. |
220 |
- add (mostly untested) mapspace perl class and accessors. |
221 |
- re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
222 |
- fix a crash in cast_bless (restoration et al.) when no target |
223 |
could be found. |
224 |
- pits now have a configurable "random spread" range and default |
225 |
to a radius of two now. |
226 |
- rewrite pay_player_arch. |
227 |
- use a more stable perl_reload implementation. |
228 |
- do not use Symbol::delete_package (causes crashes after perl-reload), |
229 |
use our own, safer, clear_package instead. |
230 |
- when asynchronously dumping core, close all file handles to allow |
231 |
the server to restart concurrently. |
232 |
- improve the cfpod parser to generate proper xml from proper cfpod |
233 |
sequences, without double-encoding. it should be faster, too. |
234 |
- the above fixes wrong display of help tetx and many other issues. |
235 |
- use lzf and frag packets for large messages for clients supporting them |
236 |
(0.9976+), use it for long books and other messages. |
237 |
- eradicate listen command and corresponding code. |
238 |
- eradicate logs command. |
239 |
- let the client log into the server log, used for crash backtraces. |
240 |
- fixed rods/wands/etc. with randomitem spells on maps, but broke |
241 |
old style spell objects with the spell magic bullet. |
242 |
- (arch) fixed skill less rods in the archetypes |
243 |
|
244 |
2.61 Sun Aug 3 17:59:50 CEST 2008 |
245 |
- made jeweler workbench larger and some other minor map |
246 |
changes in jeweler town. |
247 |
- fixed wrong item handling in jeweler skill code. |
248 |
- (arch) use a special "key_random_map" for random map keys |
249 |
that are used up. |
250 |
- fix a crash when the player who was observed has logged out long |
251 |
enough for his region/map to be gone. |
252 |
- port to g++-4.3's incompatible tr1 changes. |
253 |
- add some missing dependencies. |
254 |
- log to /var/log/deliantra/ by default. |
255 |
- hack observe code to enable smooth movmenet when observing. |
256 |
|
257 |
2.6 Sun Jul 20 18:58:08 CEST 2008 |
258 |
- (maps) extension of the jeweler quest/skill/town |
259 |
- correctly move gsay to the party channel. |
260 |
- fix a crash when animate weapon was used in some areas. |
261 |
- fixed unnecessary identification of by converters created objects. |
262 |
- (maps) tutorial now contains clues about chatting and talking |
263 |
with NPCs. |
264 |
- (arch) dragon scales got proper type now |
265 |
- object::decrease would sometimes cause container weights to |
266 |
be wrong, this has been fixed. |
267 |
- do not send time updates for newly-seen items. |
268 |
- thawing an icecube will once more drop its contents to the ground. |
269 |
- fix cone spells etc. going through walls sometimes. |
270 |
- fix a weight update bug that sometimes left containers |
271 |
with wrong weights. |
272 |
- added auto_apply event and extension for shop tiles. |
273 |
- work around get_map_flags invoking perl and switching the stack. |
274 |
- make sure the map is loaded when using a town portal return. |
275 |
- fixed a bug with caching of sp/grace/food points for spells |
276 |
where healing spells didn't cost any grace. |
277 |
- fix starvation kill reason. |
278 |
- fix pk killer name message. |
279 |
- don't let people apply signs with @match. |
280 |
- add support for berkeley db 4.7 (the new BDB module also fixes |
281 |
what seems to be the biggets memleak in the server). |
282 |
|
283 |
2.56 Wed Jun 4 10:50:40 CEST 2008 |
284 |
- require Coro 4.73 which contains an important performance-bugfix. |
285 |
- use anyevent to manage listen ports (this enables IPv6 support). |
286 |
- server supports ipv6 client connections now. |
287 |
- use newly-available Coro::AnyEvent. |
288 |
- get rid of the AnyEvent::AIO watcher, start the event thread earlier |
289 |
to let it handle AIO requests. |
290 |
|
291 |
2.55 Sat May 24 19:52:52 CEST 2008 |
292 |
- avoid newmap commands when crossing tiled map boundaries. this speeds up |
293 |
processing considerably (especially in the client) and reduces data transfers |
294 |
(saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
295 |
- (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
296 |
- (map) fixed npc dialogue in pup_land/s_f/special. |
297 |
- bugfix: fix a crash when a player casts a swarm spell and then logs out |
298 |
(swarm spells now stay in the player's inventory). |
299 |
- bugfix: when unapplying skills also remove them from the range/combat slots. |
300 |
- bugfix: do not merge items whose archetype name merges, use the |
301 |
archetype *archname* (chairs of different facings were merged). |
302 |
- bugfix: fix a potential crash issue in find_object_name (not used |
303 |
normally). |
304 |
- bugfix: locked doors cnanot be bashed down by magical means |
305 |
(destruction, magic missile etc.). |
306 |
- swarm spells without a direction now use various spiral patterns |
307 |
instead of being fully random. |
308 |
- update AnyEvent API to 3.4 and above. |
309 |
|
310 |
2.54 Thu May 8 22:01:22 CEST 2008 |
311 |
- change floorbox item ordering to enable more efficient protocol and to |
312 |
stay in sync with the 0.9971 client update which also reverses ordering. |
313 |
- bugfix: the jumping skill now gives experience for jumping |
314 |
and for attacking monsters. it also takes about one second to do a jump. |
315 |
- bugfix: players couldn't starve in 2.53 :( |
316 |
- bugfix: correctly send the client a del_spell when a spell gets removed. |
317 |
- bugfix: spell effects like word of recall are removed on death. |
318 |
- bugfix: fix a crash when objects with treasure on top (ground...) |
319 |
were created outside a map. |
320 |
- bugfix: couldn't apply inventory items when levitating, but ground items |
321 |
(fixed by reversing the logic). |
322 |
- bugfix: fixed a mismatched '"' in the debugging description of objects |
323 |
- bugfix: the random map generator no longer leaks key objects. |
324 |
- bugfix: support random maps >127x127. |
325 |
- (maps) fixed the death certificate system in nimbus. |
326 |
- (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
327 |
- (arch) the material 'wood' was undefined, it's now a burnable material. |
328 |
- (arch) give ball lightning a real name. |
329 |
- (arch) fixed material of bones (was 'wood', is now 'bone') |
330 |
- support cfpod in ex replies (client item tooltips). |
331 |
- unapply item in range slow when readying a spell. |
332 |
- bugfix: account for rounding errors in weight updates. |
333 |
- remove synchronous mkdir in chargen_race_done. |
334 |
- fix per-race starting maps. |
335 |
- check hiscore on suicide and quit as well. |
336 |
- tell players when they are starving. |
337 |
- get rid of costly object_from_name conversion for altar effects. |
338 |
- fix map difficulty calculation for generators. |
339 |
- slightly more intelligent handling of "is_animated" flag. |
340 |
- support no_drop map header flag (before it was only available internally). |
341 |
- make random-map-generated keys crumble after one hour, use more unique slaying. |
342 |
|
343 |
2.53 Sun May 4 17:32:48 CEST 2008 |
344 |
- bugfix: custom skill settings were not saved by the server. |
345 |
- bugfix: remove did not actually remove items from the inventory, leaving |
346 |
ghost items. |
347 |
- bugfix: properly update items identified on the ground. |
348 |
- bugfix: use localtime_r in the logger thread. |
349 |
- bugfix: player starvation will now give the correct kill reason. |
350 |
- bugfix: archetype reloads could crash the server. |
351 |
- bugfix: the mailscrolls are now correctly handed out even when the destination |
352 |
player is not logged in. |
353 |
- bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
354 |
server startup. |
355 |
- bugfix: fix the door surround check in the random map generator. |
356 |
- (maps) fix heaven quest difficulty progression. |
357 |
- (maps) fix some random map styles. |
358 |
- dropping items a shop is not interested in won't sell them anymore. |
359 |
- rods and horns with a too low maximum charge allow now at least one discharge. |
360 |
- implement kill & death statistics. |
361 |
- random map preparation is no longer synchronous. |
362 |
- rewrite find_style in perl, no longer does synchronous I/O. |
363 |
- improve random map specials placement. |
364 |
- make the killer a real object pointer instead of a string, improved |
365 |
kill reason messages. |
366 |
- take advantage of new aio_close and aio_chmod. |
367 |
- implement archetype::get, object::deep_clone and update callers. |
368 |
- change_abil is much faster. |
369 |
- update the floorbox more often to work around the reverses item order |
370 |
display in clients. |
371 |
- cleaned up object copying by encapsulating it to a single place. |
372 |
- add hints to the invite messages. |
373 |
- rewrote key<->value pair handling. |
374 |
- use an independent random number generator for the random map generator. |
375 |
|
376 |
2.52 Thu Apr 24 11:47:19 CEST 2008 |
377 |
- completely automate the item add/delete on remove/insert. this should fix |
378 |
all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
379 |
- completely automate the weight handling, should fix all weight |
380 |
accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
381 |
- reloading archetypes while a user was in the character creation phase |
382 |
could crash the server. |
383 |
- fix a nontrivial number of cases of code commented similar |
384 |
to "is this really correct?", as many of those cases are now handles |
385 |
automatically by lower level code. |
386 |
- replace many ad-hoc checks for client visibility by object::visible_to, |
387 |
should result in broader applicability of functions using it. |
388 |
- merge items with different arch pointers refering to the same arch |
389 |
(due to archetype reloads). |
390 |
- refactored the object remove/insert functions and most related |
391 |
functions (decrease, split, merge_ob etc.). |
392 |
- make it compile better on freebsd (reported by pippijn). |
393 |
- remove GT_UPDATE_INV (no longer applicable). |
394 |
- fix the longstanding "container stays open" bug. |
395 |
- improved floorbox updating to be incremental and other protocol |
396 |
optimisations. |
397 |
- get rid of update_after_inventory_change and only do update stats |
398 |
for weight once/tick/player at max. |
399 |
- rewrite party commands, use party channel. |
400 |
|
401 |
2.51 Sun Apr 20 21:27:37 CEST 2008 |
402 |
- properly link against libgthread as that is needed to make the slice |
403 |
allocator thread-safe. |
404 |
- support perls not compiled with 64 bit support (though this is not a |
405 |
recommended configuration) (reported by Samuel Gondouin). |
406 |
- always put godgiven items into the player inventory, never any containers. |
407 |
- (maps, arch) the scorn go club was founded! |
408 |
- (arch) do no longer support player abilities, they didn't work anyways. |
409 |
- (arch) the alchemy spell is now of the alchemy spell school, which |
410 |
became a real spell-class. |
411 |
- (arch) the alchemist class now get an alchemy spell book for new characters. |
412 |
- (arch) considerably strengthened spark shower and destruction. |
413 |
- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
414 |
finally reloadable at runtime. |
415 |
- changed archetype loading algorithm to only require one pass and |
416 |
use delayed resolving of references. |
417 |
- examine command now uses the examine infobox. |
418 |
- implement an "incremental garbage collector" for archetypes. |
419 |
- enable slice allocator again. |
420 |
- implement optional free memory poisoning. |
421 |
|
422 |
2.5 Wed Apr 16 15:06:53 CEST 2008 |
423 |
- the two handed weapon skill can no longer be used as unarmed combat |
424 |
skill. |
425 |
- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
426 |
names (also update all maps to use money instead of coins). |
427 |
- add uuid accessors to perl. |
428 |
- add coin names and archetype accessors to perl. |
429 |
- fix runtime uuid file format to use "." instead of ",". |
430 |
- change perl extensions to not use hardcoded coins and values. |
431 |
- write uuids asynchronously (no hiccups due to uuid writes) |
432 |
and be more parsimonous of uuid usage by the exact value out on exit. |
433 |
- write log messages in another thread, removing another sync point. |
434 |
- support multi-line log messages in a nicer way. |
435 |
- be more portable w.r.t. uuids and format specifiers everywhere. |
436 |
- fix a minor memleak in the random map generator. |
437 |
- some parts of the random map generator are not coroutine-safe, |
438 |
so only call it "single-threaded". |
439 |
- major cleanup of memory management in random map generator. |
440 |
- slight refactoring of the random map generator, faster too. |
441 |
- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
442 |
bookkeeping bug. |
443 |
- work around "player is on active list" problem by deactivating player |
444 |
after loading. |
445 |
- garbage collect shstr's more evenly and adaptively only when |
446 |
there have in fact been allocations. |
447 |
- fix object::insert to do as documented and insert into the env |
448 |
if necessary. |
449 |
- fix cf::map::unique_maps. |
450 |
- fix nrof overflow check in can_merge_slow. |
451 |
- fix converter code to handle >31 bit values. |
452 |
- added support for the player_sold flag |
453 |
- converters no longer accept unpaid items. |
454 |
- canonicalize random map meta files for better unification. |
455 |
|
456 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
457 |
- work around a glibc bug that causes calloc to return non-zero memory |
458 |
when mlockall has been used. |
459 |
- pass environment to perl_sys_init3, as required by newer perls. |
460 |
- use separate thread for ticker timing (and more in the future). |
461 |
this greatly increases timing accuracy and gets rid of an enourmous |
462 |
number of gettimeofday calls. |
463 |
- use a separate thread to signal aio completion, for lower latency. |
464 |
- require Coro 4.47, which fixes a data corruption bug with its C API. |
465 |
|
466 |
2.42 Sat Mar 15 12:05:21 CET 2008 |
467 |
- rebalanced default experience table to be more exponential |
468 |
and much easier up to level ~40, then moderately harder. |
469 |
- change attuned/repelled level boni to +-8 from +-2. |
470 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
471 |
- do not exit on reload/load errors but properly cleanup. |
472 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
473 |
|
474 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
475 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
476 |
(this fixes the jeweler skill). |
477 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
478 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
479 |
- move tombstone to real map if player died due to cave-in (even if |
480 |
it has reset, which is better than putting it on the savebed, also as |
481 |
proof that the player didn't use a savebed). |
482 |
|
483 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
484 |
- work around perl bug in configure perl module version check. |
485 |
- fix bug in golem move code that would cause a crash at tiling borders. |
486 |
- fix a freeze bug when looking for an arrow in the inventory. |
487 |
- fix a bug in animate_weapon, causing a crash. |
488 |
- no longer exit when a coroutine throws an exception. |
489 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
490 |
- fix the "<player> is nuts" message. |
491 |
- fix an exception at logout due to the json_coder being gone. |
492 |
- upgrade to EV version 2.0 API. |
493 |
- when players don't apply a savebed correctly but stand above one, |
494 |
do not move or kill them. |
495 |
- implement client-side settings page in playerbook (0.9963+ required). |
496 |
- implement generic framework for server-side resource files. |
497 |
- implement resource file update event. |
498 |
- hook experience table update into the framework. |
499 |
- move jeweler.yaml to resources (arch/). |
500 |
- switch from Crossfire to Deliantra perl module. |
501 |
- implement json2json arch filter. |
502 |
- implement widget protocol version 2, support for ui templates. |
503 |
- mapinfo is now handled fully asynchronously. |
504 |
- ext/irc: also log irc messages. |
505 |
- ext/schmorplog: write user stat files asynchronously. |
506 |
|
507 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
508 |
- limited the number of items that can be picked up and dropped |
509 |
as temporary measurement against bad performance or dropping things |
510 |
(this lead to long freezes and triggered the watchdog). |
511 |
- improved the performance of the drop command a bit. |
512 |
- switch from Event to EV for higher performance, easier usage, |
513 |
less bugs... |
514 |
- updated to release version of the gnu affero license. |
515 |
|
516 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
517 |
- more thoroughly rename the binaries, contact addresses. |
518 |
- update the copyrights. |
519 |
- avoid backtraces due to old spells on some maps, sometimes causing |
520 |
crashes. |
521 |
- fix a problem where facedata wasn't initialised to zero properly, |
522 |
potentially causing crashes. |
523 |
- assign weapons on user load time, not login-time, avoiding |
524 |
crashes. |
525 |
|
526 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
527 |
- fixed an important bug that caused passwords to be forgotten. |
528 |
- implement *tag destinations for goto, slaying etc. and use it |
529 |
in some of the maps. |
530 |
- bigworldised many maps (islands as in pupland and aldwulf), |
531 |
which is now trivial to do. |
532 |
- removed all traces of the old (and never working) plug-in interface |
533 |
(70kb code less on amd64). |
534 |
- improve/tune scheduling priorities. |
535 |
- fix some freezing bugs. |
536 |
- fix a memory corruption problem in dynbuf.printf. |
537 |
- use channels for chat and many informational commands. |
538 |
- improved the tutorial. |
539 |
- create missile is now fixed. |
540 |
- race fields must now contain archetypes. |
541 |
- jumping skill now works as advertised. |
542 |
|
543 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
544 |
- relicense under the gnu affero license. |
545 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
546 |
- implement server-side framework for generic resources. |
547 |
- use resource framework for server-provided ambient |
548 |
music. |
549 |
- save object owners (players only atm). |
550 |
- replace limited sound api with server-provided sound effects. |
551 |
- new sc (sound control) protocol command. |
552 |
- improve fxix protocol to include types. |
553 |
- exactly fill tcp segments, if possible. |
554 |
- output-rate is now an upper limit, the server will automatically |
555 |
(and quite perfectly) adjust to the network conditions, ensuring |
556 |
low latency even during bulk transfers (music, images, sounds etc.). |
557 |
- implement server-side widgets (i.e. client widgets controlled |
558 |
in the server side). this will allow future expansion without |
559 |
having to upgrade clients. |
560 |
- implement a (artwork) world map with realtime player position |
561 |
tracking. |
562 |
- new and more efficient extcmd (server still supports old extcmd |
563 |
protocol). |
564 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
565 |
calcluation that could be easily exploited by users. |
566 |
- rebalanced diseases to spread more naturally/evenly. |
567 |
- completely asynchronous map loading even for tiled maps. |
568 |
- replace simple messaging protocol with channels carrying metadata |
569 |
(similar to message types, but more directed at the user). |
570 |
- reduce command processing latency by a whopping 120ms by |
571 |
reordering some processing steps inside the server. this directly |
572 |
reduces lag by 120ms. |
573 |
- actually send spell faces to the client. |
574 |
- implement player genders. |
575 |
- unclean logout/login results in: nothing if map hasn't reset, |
576 |
otherwise return to savebed and possible kill if the log-out |
577 |
was for too long. |
578 |
- fast socket-dead detection (kick player after 8 seconds without ack). |
579 |
- greatly reduce the cpu time needed to draw maps _again_. |
580 |
- archetypes are now subclasses of objects. |
581 |
- rebalanced shop greed and approval functions to be more realistic |
582 |
(and likely match the actual intention). |
583 |
- implement "crossfire pod" format for messages, with working bold, |
584 |
italic, gender-specific text, paragraphs etc. |
585 |
- implemented hint framework, players can opt to receive hints. |
586 |
- implemented (long) book framework, added some books from the cf wiki. |
587 |
- implement generic message framework that uses xml, utf8 for the client |
588 |
protocol and is capable of transmitting generic meta information. |
589 |
- implement (in a suboptimal way) per-player instantiated maps. |
590 |
- replace the nexus by a per-player tutorial map that teaches stuff |
591 |
better than the newbie house. |
592 |
- fix the magicmap colours. |
593 |
- optimise map update even more by removing unneeded code and checks. |
594 |
- decouple map and stats update from pl->ob and use pl->observe instead. |
595 |
- implement observe command. |
596 |
- major speed up in map refresh by replacing most get_map_from_coord |
597 |
calls with a simple comparison. |
598 |
- fix a latent crossfire bug that could crash the server because the |
599 |
map refresh did not update the mapspace. |
600 |
- support custom keys for regions and maps, regions are now |
601 |
refcount-managed. |
602 |
- allow worldmap overlays anywhere in the 000..999 range. |
603 |
- new system to acquire time slices for background jobs, to reduce |
604 |
jitter. |
605 |
- semi-persistent object-referencing framework (currently only players |
606 |
supported). |
607 |
- dependency tracking for perl extensions. |
608 |
- new slag-ex extension for cleaning cauldrons. |
609 |
- fix invoke result processing. |
610 |
- there are even less i/o syncpoints in the server now. |
611 |
- added map-tags extension that scans all maps for object tags |
612 |
and records them in the database (not used yet). |
613 |
- metaserver 2 support. |
614 |
- many more bugfixes and minor optimisations. |
615 |
|
616 |
2.1 Sun May 27 04:21:29 CEST 2007 |
617 |
- optimised event invocation (non-wanted events can now be |
618 |
skipped with 4-5 inlined instructions). |
619 |
- complete rewrite of town_portal: it now creates a portal |
620 |
to the "nearest" town only, travel is only possible |
621 |
to the town and back, anybody can use it (also removes |
622 |
one of the remaining syncpoints in the server). |
623 |
- complete rewrite of the range/attack skill slot system: |
624 |
there are now two slots, one for combat, one for ranged |
625 |
attacks. |
626 |
- introduce the concept of a current weapon (either a ranged |
627 |
or a combat weapon/skill/tool) and switch between them as |
628 |
needed. |
629 |
- rewrite bow code so bows get more useful: apply damage, |
630 |
attacktype and other stats to the arrows and treat |
631 |
bows as weapons. also rebalance the missile weapons skill |
632 |
so its damage increases with level. |
633 |
- rewrite the complete player speed logic: weapon_speed now |
634 |
works as documented and there are no unnatural speed boosts. |
635 |
- implement a utility - cfutil - that simplifies arch and map |
636 |
installation, replacing the old collect scripts and |
637 |
simplying deployment by scaling and cutting faces as required. |
638 |
- simplify the map protocol extensively by taking advantage |
639 |
of missing bigfaces, speeding up map generation immensely. |
640 |
- implement inherit keyword allowing archetypes to inherit from |
641 |
other archetypes. |
642 |
- rationalise archetype, region and treasurelist file format |
643 |
into a single file format and make them reloadable asynchronously. |
644 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
645 |
reloadable at runtime. |
646 |
- implement 64x64 faceset support. |
647 |
- implement fxixsx protocol that saves |
648 |
a lot of bandwidth over the old image/face/smooth packets |
649 |
and allows images > packetsize, incremental and background |
650 |
transfers. |
651 |
- implement a bandwidth-saving smoothing protocol that works |
652 |
on a face basis as opposed to a mapspace basis. |
653 |
- the server can now rate-limit image uploads to not exceed |
654 |
a certain (client-configurable) speed while guarenteeing full |
655 |
freedom of movement. |
656 |
- implement new ex command to request item descriptions. |
657 |
- implement new msg command for in-game messages with meta |
658 |
information (using xml). |
659 |
- enforce utf-8 for all text messages. |
660 |
- added micropather (not used yet). |
661 |
- many, many bugfixes. |
662 |
|
663 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
664 |
- make coroapi accessible to cf+. |
665 |
- moved map handling logic completely to perl |
666 |
- per player maps are now marked in the map |
667 |
- maps are saved completely differently now, |
668 |
and much more often. |
669 |
- rewrote map header parser and writer, to be much faster. |
670 |
- maps and players are now (in the average case) loaded |
671 |
and saved completely asynchronously, I/O contention will no |
672 |
longer freeze the server. |
673 |
- players and maps can be loaded anytime, without the player |
674 |
being logged in. |
675 |
- automatically generate method interfaces for perl from headers |
676 |
- unbundled freezethaw |
677 |
- mostly rewrote common/map.C |
678 |
- completely rewrite server/swap.C |
679 |
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
680 |
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
681 |
- better message for apply failures due to applymode |
682 |
- removed most all of the weather code |
683 |
- unified logging to stderr and file |
684 |
- too many minor changes to document |