2.77
*** empty log message ***
*** empty log message ***
added IRC color filter.
rebalanced starting spells.
fixed broken duplicate spellbook removal.
*** empty log message ***
recent arch fixes.
added cursed effect to lamps and torches.
*** empty log message ***
*** empty log message ***
*** empty log message ***
added new lamp and torch system.
*** empty log message ***
2.75
*** empty log message ***
mapscript changes
connected => shstr, beginning of mapscript
more commands to tabs
*** empty log message ***
*** empty log message ***
sanatized alchemy skill.
*** empty log message ***
slim down perl interface
*** empty log message ***
doh
centipedes shouldn't flood old scorn so fast now.
*** empty log message ***
further optimisations
refactoring of shstr classe,s new shstr_tmp, lots of minor rewriting
*** empty log message ***
*** empty log message ***
2.74
*** empty log message ***
fix more multipart monster bugs, speed up teleporters, clean up lotsa code
nuke old autopickup
*** empty log message ***
speed up destruction
smell, remove gcfclient support, material fixes, cfpod parse fixes, refactoring
mp fix
optimise rng for powers of two
gcfclient removal
extdnedMapInfos removal, mapextended removal
*** empty log message ***
*** empty log message ***
improve los, fix bugs
protect guards in navar portgate.
wizlook
rmeove the last remnants of the weather code
implement primitive noise hack
*** empty log message ***
new torch graphics.
*** empty log message ***
fixed create bomb below doors (and other objects that cast it).
*** empty log message ***
some hints
new los code
*** empty log message ***
2.73
2.73
refactored lighting
*** empty log message ***
indent
fixed jump skill.
*** empty log message ***
take advantage of Guard module
log about map change.
hall of selection + oratory in swashbuckler
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
enotunderstood
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
dragonbreath => dragonfire changes documented.
updated changes with latest weight patch.
*** empty log message ***
fixed bug with boulder at map border on /navar_city/misc/theaterb3.
fixed destroy(1) => destroy() in item-slag-ex.ext.
*** empty log message ***
refactored drop code a bit, and hopefully fixed some bugs with it.
fixed anvil bug.
fixed 1 minor and 1 major bug in drop_object.
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
spell effective level system reworked
spell effective level system reworked
use SP_casting_level for effective casting level calculation
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
2.71
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
tweaks
minor improvements
many minor text layout fixes
*** empty log message ***
require newer Coro for Coro::Storable
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
instrument login problem
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fix some comman outputs
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fixed a bug i introduced in the last 'fix'. we still need to fix the maps sometime in the future.
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fix merge bug
*** empty log message ***
*** empty log message ***
remove listen(ing)?
*** empty log message ***
*** empty log message ***
fix flags updating, make ->player rely on P_PLAYER
*** empty log message ***
*** empty log message ***
*** empty log message ***
2.61
*** empty log message ***
*** empty log message ***
4.3
*** empty log message ***
use key_random_map
changes for next release
*** empty log message ***
fixed bug in jeweler skill
2.6
*** empty log message ***
*** empty log message ***
2.6
*** empty log message ***
*** empty log message ***
introduce and use object::has_dialogue ()
*** empty log message ***
*** empty log message ***
*** empty log message ***
auto apply event and shop tiles
*** empty log message ***
*** empty log message ***
minor rebalancement of the jeweler skill. and added function to safe environment
always send player count
*** empty log message ***
*** empty log message ***
fixed identification of converted stuff. Only need_identify() objects will be identified now => fixed gold coin merging problem a bit.
tutorial contains clues about NPC and player interaction (chatting)
dragon scales got proper type now
*** empty log message ***
correctly (hopefully) set starvation kill reason
*** empty log message ***
removed elevation and inserted proper caching of spell/grace/eat values
2.56
*** empty log message ***
*** empty log message ***
*** empty log message ***
2.55
newmap optimisation
*** empty log message ***
*** empty log message ***
many bugfixes
a fix
sigh, no clue what i am doing
sigh, no clue what i am doing
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fixed mismatched '"'
added some changes
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
hack to avoid most syncopoints on log-in
*** empty log message ***
*** empty log message ***
added nrof for object::wrap and added changelog entry for the nimbus-fix
*** empty log message ***
*** empty log message ***
lotsa
lotsa
kv rewrite
*** empty log message ***
*** empty log message ***
remove all easy cases of copy_to, mostly replace by clone or instance
*** empty log message ***
*** empty log message ***
probably fix starvation message
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
selling of things a shop is not interested doesn't work anymore
fixed the mailscroll bug in the ipo
added workaround/bugfix for some broken rods on maps, to allow at least one possible discharge for them.
2.52
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
see Changes
bug1
weight system rewrite, also simplified and streamlined most related functions
*** empty log message ***
2.51
*** empty log message ***
*** empty log message ***
alchemy class change
*** empty log message ***
*** empty log message ***
- implement archetype gc - implement "proper" refcounting for arches - serialise resource file loads - implement memory poisoning - minor cleanups
*** empty log message ***
reloadable archetypes, maybe
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fix.bug.
*** empty log message ***
better logging, remove cruft
*** empty log message ***
*** empty log message ***
added support for player_sold flag
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
fixaltar
grr
2.43
*** empty log message ***
*** empty log message ***
*** empty log message ***
more const correctness and 5.10 gartituous breakage, sigh
*** empty log message ***
*** empty log message ***
more exp balancing
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
lots of bugs have accidentally been fixed
*** empty log message ***
*** empty log message ***
*** empty log message ***
fix a freeze bug when looking for an arrow in the inventory
fix possible crash bug
*** empty log message ***
define safe spots as anything with a savebed and do not kill players there
*** empty log message ***
*** empty log message ***
rename, json2json
upgrade to EV 2.0
*** empty log message ***
moved update_stats from the inner drop/put loop to the callers. and converted some old messages. also hard limited pick_up now.
implemented drop item limit and fixed small performance problem in is_in_shop()
yeah, finally
switch from Event to EV
add smother command
*** empty log message ***
*** empty log message ***
*** empty log message ***
finally remove the old buggy plug-in cruft
*** empty log message ***
*** empty log message ***
first tag target support, goto *tag and slaying *tag should now work
2.2 release
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
update changes... boy, we did a lot
*** empty log message ***
*** empty log message ***
- inherit some flags from the head (probably should inherit everything, the whole object, but thats for later). this makes speed-relevant code faster and simpler.
*** empty log message ***
*** empty log message ***
fix magicmap
*** empty log message ***
initial 2.2
2.1 cleanups
- restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer.
add books from books.pod via some most dire hacks
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
get rid of X in configure.ac
major clenaup in utils/
- implement cf::map::unique_maps () - support string overloading for cf::path objects - minor cleanups
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.