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WHAT IS CROSSFIRE? |
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This is a multiplayer graphical arcade and adventure game, that runs on |
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a client/server model. There are clients for Microsoft(R) Windows(TM) |
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and POSIX systems such as Linux and *BSD. To get the most joyful |
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experience, the Crossfire+ client should be used. This client is written |
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in Perl and utilises SDL with OpenGL to provide you with the most |
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immersive gameplay. |
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1.1 |
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Crossfire has certain flavours from other games, especially Gauntlet (TM) |
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and Nethack/Moria. |
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Any number of players can move around in their own window on the |
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world, finding and using items and battle monsters. They can choose to |
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cooperate or compete in the same "world". |
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REQUIREMENTS |
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For UNIX, a modern C++ compiler with some extensions is required to |
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compile this game. In addition, you will need the Perl development |
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libraries along with the following Perl modules (the server is tested |
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with perl 5.8.8 and 5.8-maint). |
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- BDB >= v0.1 |
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- Compress::LZF >= v1.71 |
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- Coro >= v3.62 **SEE IMPORTANT NOTICE BELOW** |
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1.4 |
- Coro::Event >= v2.1 |
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- Crossfire >= v0.97 |
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- Digest::MD5 >= v2.0 |
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- Event >= v1.08 |
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- IO::AIO >= 2.32 |
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- JSON::XS => 1.11 |
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- Pod::POM >= v0.17 |
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- Safe::Hole >= v0.10 |
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- Storable >= v2.0 |
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- Time::HiRes >= v1.0 |
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- YAML::Syck >= v0.71 |
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**NOTICE**: Crossfire uses an alternative signal stack, so you have to |
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use either the "u"context method or "a"ssembly when configuring Coro. |
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Furthermore, you will need the following programs and libraries: |
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- gperf, the GNU perfect hash generator >= v3.0 |
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- glib-2.0 >= v2.10 |
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- libpng >= v1.2 |
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- ImageMagick >= v6.0 |
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- optipng => v0.5.5 (http://optipng.sf.net) |
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- pngnq >= 0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html) |
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- rsync >= 2.6 (a must have anyways) |
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Your compiler must support the Library Technical Report 1 extensions and |
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the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does |
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support all these. |
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On Debian GNU/Linux, you might get away with something like this for many of the |
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above dependencies: |
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apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev |
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apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl |
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1.1 |
COMPILING |
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Crossfire has been known to compile on a wide variety of systems. It should |
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compile and run on most ISO C++ 200x and POSIX compliant systems. |
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To get generic directions on compilation, read the INSTALL file. |
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INSTALLATION/USAGE |
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Crossfire runs on a client/server model. You will also a client to |
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play. You can either connect to a server someone else has set up, or |
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run your own server and connect to that. There are a number of clients |
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available, but the recommended one is CFPlus (see below for URL). |
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To run your own server, you need to make the crossfire binaries and |
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install them, and then run the crossfire program. This now creates a |
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server which you/other people can connect to. First you have to download |
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and install maps and archetype packs, though. |
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Download both the cfmaps-<version> and cfarch-<version> archives, then use cfutil |
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to install both: |
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cfutil --install-maps path/to/cfmaps-<version>/ |
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cfutil --install-arch path/to/cfarch-<version>/ |
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Both processes can take some time, depending on your resources :) |
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WEB SITES: |
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The following web addresses have crossfire information that you may find |
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useful: |
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http://crossfire.schmorp.de/ (The main site) |
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http://crossfire.real-time.com/ (The website for the old Crossfire game) |
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REPORTING BUGS |
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First, check the INSTALL file for common problems, and see if yours is |
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mentioned. |
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Bugs should be filed using the following email address: |
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crossfire@schmorp.de |
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When reporting bugs, make sure you include the following: |
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o What version of crossfire did you use? |
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1.2 |
o What type of computer did you use (CPU type) |
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o What is the version of the OS? |
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1.4 |
o What windowing system are you using (e.g. openwindows, X.org, XFree86) |
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o What compiler (and its version) did you use (e.g. gcc, acc)? |
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o Which flags did you give it? |
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o If the bug happens when compiling crossfire, send an EXACT copy of the |
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compiler line, as well as the errors it puts out. Sending bugs of the |
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sort 'it failed with a line like ...' doesn't help any. |
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o If the bug happened while running crossfire: |
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- Include any output before to the bug. |
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- Give a description of what you did before the bug occured. The better |
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1.4 |
detailed the description, the better chance I have of figuring |
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out where the bug happened, or how I can recreate the bug. |
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- If possible, a stack trace from gdb (or other debugger) is very |
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helpful. |
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The more information provided, the better chance of the bug being fixed in |
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a timely fashion. |
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1.4 |
SUBMITTING PATCHES: |
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Patches should be submitted to email address: |
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crossfire@schmorp.de |
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PUBLIC SERVERS: |
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1.8 |
The best way to find a server to play is to run the client |
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and hit "Server List" in the setup dialog (this varies |
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depending on your client). You can also see a list at |
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http://crossfire.real-time.com/metaserver/. |
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The canonical server for use with Crossfire and CFPlus is |
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crossfire.schmorp.de, port 13327 (default). |
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COPYRIGHT |
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1.4 |
Copyright (C) 2007 Crossfire Development Team |
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Copyright (C) 2000, 2006 Mark Wedel |
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1.1 |
Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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1.4 |
The authors can be reached via e-mail to crossfire@schmorp.de |