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WHAT IS CROSSFIRE? |
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|
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This is a multiplayer graphical arcade and adventure game, that runs on a |
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client/server model. There are clients for Microsoft(R) Windows(TM) and |
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POSIX systems such as Linux and *BSD. To get the most joyful experience, |
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the Crossfire+ client should be used. This client is written in Perl and |
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utilises SDL with OpenGL. |
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|
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Crossfire has certain flavours from other games, especially Gauntlet (TM) |
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and Nethack/Moria. |
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|
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Any number of players can move around in their own window, finding |
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and using items and battle monsters. They can choose to cooperate |
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or compete in the same "world". |
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|
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REQUIREMENTS |
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|
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For UNIX, the ISO C++ 200x compiler are required to compile this game. In |
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addition, you will need the Perl development libraries along with the |
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following Perl modules: |
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|
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- Crossfire >= v0.97 |
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- Coro >= v3.5 |
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- Coro::Event >= v2.1 |
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- Event >= v1.08 |
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- IO::AIO >= 2.32 |
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- BDB >= v0.1 |
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- Storable >= v2.0 |
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- Time::HiRes >= v1.0 |
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- YAML::Syck >= v0.71 |
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- Digest::MD5 >= v2.0 |
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- Compress::LZF >= v1.71 |
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- Safe::Hole >= v0.10 |
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- Pod::POM >= v0.17 |
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|
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Furthermore, to build the crossfire server you will need the following: |
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|
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- gperf, the GNU perfect hash generator |
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- glib-2.0 >= v2.10 |
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- libpng >= v1.2 |
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|
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Your compiler must support the Library Technical Report 1 extensions. |
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The GNU C++ compiler >= version 4.0 does support these. |
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|
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COMPILING |
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|
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Crossfire has been known to compile on a wide variety of systems. It should |
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compile and most all ISO C++ 200x and POSIX compliant systems. |
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|
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To get directions on compilation for UNIX/LINUX, read the INSTALL file. |
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|
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USAGE |
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|
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Crossfire runs on a client/server model. You will also need the client to |
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play. You can either connect to a server someone else has set up, or run |
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your own server and connect to that. The client package has information for |
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connecting to servers. |
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|
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To run your own server, you need to make the crossfire binaries and install |
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them, and then run the crossfire program. This now creates a server which |
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you/other people can connect to. The map files will need to get downloaded |
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and installed for the server to run properly. The maps should be unpacked in |
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the $(TARGET)/share/crossfire directory - after unpacking, you should have a |
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$(TARGET)/share/crossfire/maps directory. |
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|
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If you plan to run a long term server, you should use one of the scripts |
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provided that will re-run crossfire if it dies for some reason. |
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|
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WEB SITES: |
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|
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The following web addresses have crossfire information that you may find |
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useful: |
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|
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http://crossfire.schmorp.de/ (The main site) |
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|
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http://crossfire.real-time.com/ (The website for the old Crossfire game) |
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|
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|
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REPORTING BUGS |
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|
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First, check the INSTALL file for common problems, and see if yours is |
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mentioned. |
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|
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Bugs should be filed using the following email address: |
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crossfire@schmorp.de |
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|
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When reporting bugs, make sure you include the following: |
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o What version of crossfire did you use? |
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o What type of computer did you use (CPU type) |
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o What is the version of the OS? |
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o What windowing system are you using (e.g. openwindows, X.org, XFree86) |
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o What compiler (and its version) did you use (e.g. gcc, acc)? |
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o Which flags did you give it? |
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o If the bug happens when compiling crossfire, send an EXACT copy of the |
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compiler line, as well as the errors it puts out. Sending bugs of the |
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sort 'it failed with a line like ...' doesn't help any. |
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o If the bug happened while running crossfire: |
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- Include any output before to the bug. |
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- Give a description of what you did before the bug occured. The better |
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detailed the description, the better chance I have of figuring |
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out where the bug happened, or how I can recreate the bug. |
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- If possible, a stack trace from gdb (or other debugger) is very |
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helpful. |
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|
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The more information provided, the better chance of the bug being fixed in |
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a timely fashion. |
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|
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------------------------------------------------------------------------------ |
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SUBMITTING PATCHES: |
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Patches should be submitted to email address: |
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crossfire@schmorp.de |
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|
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PUBLIC SERVERS: |
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|
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The best way to find a server to play is to run the client. It will contact |
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the metaserver and present a list to choose from. You can also see |
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a list at http://crossfire.real-time.com/metaserver/ |
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|
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|
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COPYRIGHT |
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|
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Copyright (C) 2007 Crossfire Development Team |
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Copyright (C) 2000, 2006 Mark Wedel |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail to crossfire@schmorp.de |