1 | WHAT IS CROSSFIRE? |
1 | WHAT IS DELIANTRA? |
2 | |
2 | |
3 | This is a multiplayer graphical arcade and adventure game, that runs on |
3 | This is a multiplayer graphical arcade and adventure game, that runs on |
4 | a client/server model. There are clients for Microsoft(R) Windows(TM) |
4 | a client/server model. There are clients for Microsoft(R) Windows(TM) |
5 | and POSIX systems such as Linux and *BSD. To get the most joyful |
5 | and POSIX systems such as Linux and *BSD. To get the most joyful |
6 | experience, the Crossfire+ client should be used. This client is written |
6 | experience, the Deliantra client should be used. This client is written |
7 | in Perl and utilises SDL with OpenGL to provide you with the most |
7 | in Perl and utilises SDL with OpenGL to provide you with the most |
8 | immersive gameplay. |
8 | immersive gameplay. |
9 | |
9 | |
10 | Crossfire has certain flavours from other games, especially Gauntlet (TM) |
10 | Deliantra has certain flavours from other games, especially Gauntlet (TM) |
11 | and Nethack/Moria. |
11 | and Nethack/Moria. |
12 | |
12 | |
13 | Any number of players can move around in their own window on the |
13 | Any number of players can move around in their own window on the |
14 | world, finding and using items and battle monsters. They can choose to |
14 | world, finding and using items and battle monsters. They can choose to |
15 | cooperate or compete in the same "world". |
15 | cooperate or compete in the same "world". |
… | |
… | |
22 | development libraries along with the following Perl modules (the server |
22 | development libraries along with the following Perl modules (the server |
23 | is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the |
23 | is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the |
24 | minimum versions below may not be up-to-date, the configure script will |
24 | minimum versions below may not be up-to-date, the configure script will |
25 | check them all, though). |
25 | check them all, though). |
26 | |
26 | |
27 | - AnyEvent >= v2.52 |
27 | - AnyEvent >= v2.6 |
28 | - BDB >= v0.1 **libdb4.5, libdb4.4 might work** |
28 | - BDB >= v1.1 **libdb4.5, libdb4.4 might work** |
29 | - Compress::LZF >= v1.8 |
29 | - Compress::LZF >= v1.8 |
30 | - Coro >= v3.64 **SEE IMPORTANT NOTICE BELOW** |
30 | - Coro >= v4.13 **SEE IMPORTANT NOTICE BELOW** |
31 | - Coro::Event >= v2.1 |
31 | - Coro::EV >= v2.1 |
32 | - Crossfire >= v0.99 |
32 | - Crossfire >= v0.99 |
33 | - Digest::MD5 >= v2.0 |
33 | - Digest::MD5 >= v2.0 |
34 | - Event >= v1.08 |
34 | - EV >= v0.9 |
35 | - IO::AIO >= v2.4 |
35 | - IO::AIO >= v2.51 |
36 | - JSON::XS => v1.5 |
36 | - JSON::XS >= v2.01 |
|
|
37 | - Net::IRC3 => v0.5 |
37 | - Pod::POM >= v0.17 |
38 | - Pod::POM >= v0.17 |
38 | - Safe::Hole >= v0.10 |
39 | - Safe::Hole >= v0.10 |
39 | - Storable >= v2.0 |
40 | - Storable >= v2.0 |
40 | - Time::HiRes >= v1.0 |
41 | - Time::HiRes >= v1.0 |
|
|
42 | - URI >= 1.35 |
|
|
43 | - YAML >= v0.62 |
41 | - YAML::Syck >= v0.71 |
44 | - YAML::Syck >= v0.71 |
42 | - YAML => v0.62 |
|
|
43 | |
45 | |
44 | **NOTICE**: Crossfire uses an alternative signal stack, so you have to |
46 | **NOTICE**: Deliantra uses an alternative signal stack, so you have to |
45 | use either the "u"context method (slow) or "a"ssembly when configuring Coro. |
47 | use either the "u"context method (slow) or "a"ssembly when configuring Coro. |
46 | |
48 | |
47 | Furthermore, you will need the following programs and libraries: |
49 | Furthermore, you will need the following programs and libraries: |
48 | |
50 | |
49 | - gperf, the GNU perfect hash generator >= v3.0 |
51 | - gperf, the GNU perfect hash generator >= v3.0 |
… | |
… | |
69 | binutils) in your PATH. |
71 | binutils) in your PATH. |
70 | |
72 | |
71 | |
73 | |
72 | COMPILING |
74 | COMPILING |
73 | |
75 | |
74 | Crossfire has been known to compile on a wide variety of systems. It should |
76 | Deliantra has been known to compile on a wide variety of systems. It should |
75 | compile and run on most ISO C++ 200x and POSIX compliant systems. |
77 | compile and run on most ISO C++ 200x and POSIX compliant systems. |
76 | |
78 | |
77 | To get generic directions on compilation, read the INSTALL file. |
79 | To get generic directions on compilation, read the INSTALL file. |
78 | |
80 | |
79 | |
81 | |
80 | INSTALLATION/USAGE |
82 | INSTALLATION/USAGE |
81 | |
83 | |
82 | Crossfire runs on a client/server model. You will also a client to |
84 | Deliantra runs on a client/server model. You will also a client to |
83 | play. You can either connect to a server someone else has set up, or |
85 | play. You can either connect to a server someone else has set up, or |
84 | run your own server and connect to that. There are a number of clients |
86 | run your own server and connect to that. There are a number of clients |
85 | available, but the recommended one is CFPlus (see below for URL). |
87 | available, but the recommended one is CFPlus (see below for URL). |
86 | |
88 | |
87 | To run your own server, you need to build the crossfire server binaries |
89 | To run your own server, you need to build the deliantra server binaries |
88 | and install them, then you will have to download and install map and |
90 | and install them, then you will have to download and install map and |
89 | archetype packs: |
91 | archetype packs: |
90 | |
92 | |
91 | Download both the cfmaps-<version> and cfarch-<version> archives, then |
93 | Download both the cfmaps-<version> and cfarch-<version> archives, then |
92 | use cfutil to install both (the source directories must be writable for |
94 | use cfutil to install both (the source directories must be writable for |
… | |
… | |
101 | of cfutil: |
103 | of cfutil: |
102 | |
104 | |
103 | cfutil --cache --install-maps path/to/cfmaps-<version>/ |
105 | cfutil --cache --install-maps path/to/cfmaps-<version>/ |
104 | cfutil --cache --install-arch path/to/cfarch-<version>/ |
106 | cfutil --cache --install-arch path/to/cfarch-<version>/ |
105 | |
107 | |
106 | Atfer this you can then run the crossfire executable. This starts a |
108 | Atfer this you can then run the deliantra executable. This starts a |
107 | server which you/other people can connect to. |
109 | server which you/other people can connect to. |
108 | |
110 | |
109 | |
111 | |
110 | WEB SITES |
112 | WEB SITES |
111 | |
113 | |
112 | The following web addresses have crossfire information that you may find |
114 | The following web addresses have deliantra information that you may find |
113 | useful: |
115 | useful: |
114 | |
116 | |
115 | http://crossfire.schmorp.de/ (The main site) |
117 | http://www.deliantra.net/ (The main site) |
116 | |
|
|
117 | http://crossfire.real-time.com/ (The website for the old Crossfire game) |
|
|
118 | |
118 | |
119 | |
119 | |
120 | REPORTING BUGS |
120 | REPORTING BUGS |
121 | |
121 | |
122 | First, check the INSTALL file for common problems, and see if yours is |
122 | First, check the INSTALL file for common problems, and see if yours is |
123 | mentioned. |
123 | mentioned. |
124 | |
124 | |
125 | Bugs should be filed using the following email address: |
125 | Bugs should be filed using the following email address: |
126 | crossfire@schmorp.de |
126 | support@deliantra.net |
127 | |
127 | |
128 | When reporting bugs, make sure you include the following: |
128 | When reporting bugs, make sure you include the following: |
129 | |
129 | |
130 | * What version of crossfire did you use? |
130 | * What version of deliantra did you use? |
131 | * What type of computer did you use (CPU type) |
131 | * What type of computer did you use (CPU type) |
132 | * What is the version of the OS? |
132 | * What is the version of the OS? |
133 | * What windowing system are you using (e.g. openwindows, X.org, XFree86) |
133 | * What windowing system are you using (e.g. openwindows, X.org, XFree86) |
134 | * What compiler (and its version) did you use (e.g. gcc, acc)? |
134 | * What compiler (and its version) did you use (e.g. gcc, acc)? |
135 | * Which flags did you give it? |
135 | * Which flags did you give it? |
136 | * If the bug happens when compiling crossfire, send an EXACT copy of the |
136 | * If the bug happens when compiling deliantra, send an EXACT copy of the |
137 | compiler line, as well as the errors it puts out. Sending bugs of the |
137 | compiler line, as well as the errors it puts out. Sending bugs of the |
138 | sort 'it failed with a line like ...' doesn't help any. |
138 | sort 'it failed with a line like ...' doesn't help any. |
139 | * If the bug happened while running crossfire: |
139 | * If the bug happened while running deliantra: |
140 | - Include any output before to the bug. |
140 | - Include any output before to the bug. |
141 | - Give a description of what you did before the bug occured. The better |
141 | - Give a description of what you did before the bug occured. The better |
142 | detailed the description, the better chance we have of figuring |
142 | detailed the description, the better chance we have of figuring |
143 | out where the bug happened, or how we can recreate the bug. |
143 | out where the bug happened, or how we can recreate the bug. |
144 | - If possible, a stack trace from gdb (or other debugger) is very |
144 | - If possible, a stack trace from gdb (or other debugger) is very |
… | |
… | |
149 | |
149 | |
150 | |
150 | |
151 | SUBMITTING PATCHES |
151 | SUBMITTING PATCHES |
152 | |
152 | |
153 | Patches should be submitted to email address: |
153 | Patches should be submitted to email address: |
154 | crossfire@schmorp.de |
154 | support@deliantra.net |
155 | |
155 | |
156 | |
156 | |
157 | PUBLIC SERVERS |
157 | PUBLIC SERVERS |
158 | |
158 | |
159 | The best way to find a server to play is to run the client |
159 | The best way to find a server to play is to run the client |
160 | and hit "Server List" in the setup dialog (this varies |
160 | and hit "Server List" in the setup dialog (this varies |
161 | depending on your client). You can also see a list at |
161 | depending on your client). |
162 | http://crossfire.real-time.com/metaserver/. |
|
|
163 | |
162 | |
164 | The canonical server for use with Crossfire and CFPlus is |
163 | The canonical server for use with Deliantra and CFPlus is |
165 | crossfire.schmorp.de, port 13327 (default). |
164 | gameserver.deliantra.net, port 13327 (the default). |
166 | |
165 | |
167 | |
166 | |
168 | COPYRIGHT |
167 | COPYRIGHT |
169 | |
168 | |
170 | Most files in this distribution are covered by the GNU General Public |
169 | Most files in this distribution are covered by the GNU General Public |
… | |
… | |
176 | given in ext/affero.ext. |
175 | given in ext/affero.ext. |
177 | |
176 | |
178 | |
177 | |
179 | CONTACT |
178 | CONTACT |
180 | |
179 | |
181 | The authors can be reached via e-mail to crossfire@schmorp.de |
180 | The authors can be reached via e-mail to support@deliantra.net |
182 | |
181 | |