1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
2 |
root |
1.6 |
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3 |
root |
1.36 |
* when players QUIT, nuke their in-memroy maps |
4 |
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5 |
root |
1.35 |
* output-count and output-sync defaults *might* cause delay by one message |
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for new users. |
7 |
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8 |
root |
1.34 |
* arrest => jail, but the jailed player can suicide and will wake up |
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in his normal savebed, not the jailbed. |
10 |
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11 |
root |
1.32 |
* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
12 |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
13 |
root |
1.33 |
2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
15 |
root |
1.32 |
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16 |
root |
1.31 |
* IMPORTANT: |
17 |
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entering instantiated random maps whose meta file is missing freezes the player. |
18 |
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19 |
root |
1.30 |
* debug_desc should display env information, too. |
20 |
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21 |
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* random speed should result in randomised initial animation face. |
22 |
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23 |
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* example of why a player was kept alive long after having logged out. |
24 |
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those are probably in a player inventory. |
25 |
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2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
28 |
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2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
29 |
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2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
30 |
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2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
33 |
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2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
34 |
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35 |
root |
1.27 |
* The exit to 'random map at , level ' is closed |
36 |
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happens on first entry to a random map *sometimes*. meta file not yet written? |
37 |
root |
1.20 |
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38 |
root |
1.26 |
* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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=> use debug_desc |
40 |
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=> find out whats causing it |
41 |
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42 |
root |
1.24 |
* the server loves to basically freeze with high cpu load. |
43 |
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everything seems to work, except extremely slow. |
44 |
root |
1.25 |
maybe related to such stuff: (maybe too many monsters for some reason?) |
45 |
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2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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47 |
root |
1.29 |
* training center (kobold etc.) does not stop working after 30-40min |
48 |
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but goes on for 2 hours _at least_. |
49 |
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50 |
root |
1.25 |
* summoned monsters seem to be too peaceful - demonology tower elementals, |
51 |
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bloodwell (seems to be an old issue). |
52 |
root |
1.24 |
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53 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
54 |
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55 |
root |
1.20 |
* re-enable cede in save, when deemed stable. |
56 |
root |
1.19 |
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57 |
root |
1.18 |
* important: re-enable out-of-order execution of chat and say by making them |
58 |
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packets instead of commands, by pre-parsing ncom/command. |
59 |
root |
1.23 |
(this is really hard, other command smight qualify, too...) |
60 |
root |
1.18 |
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61 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
62 |
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this is simply counterwall hitting monsters. but why does it happen? |
63 |
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64 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
66 |
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67 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
68 |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
69 |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
70 |
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ground or b) return to your inv? Rather than disappearing into the void of |
71 |
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nothingness. |
72 |
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73 |
elmex |
1.16 |
* rewrite gen_worldmap so that it replaces floors instead putting the |
74 |
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overlay on top of the worldmap. |
75 |
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76 |
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* investigate face and ground problems in world_109_126 |
77 |
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78 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
79 |
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80 |
root |
1.13 |
* drop unpaid items when dieing on the spot. |
81 |
root |
1.11 |
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82 |
root |
1.15 |
* arch/river/* need to be converted to new .x scheme |
83 |
elmex |
1.12 |
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84 |
root |
1.24 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
85 |
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16:09 <@schmorp> ende des themas |
86 |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
87 |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
88 |
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16:09 <@schmorp> erinnert mich dran |
89 |
elmex |
1.10 |
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90 |
elmex |
1.9 |
* map converter |
91 |
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elmex: because of the faces and all the other nice things - i guess |
92 |
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93 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
94 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
95 |
root |
1.13 |
and contain spells (should be done) |
96 |
elmex |
1.8 |
|
97 |
elmex |
1.7 |
* look at these logs: |
98 |
root |
1.24 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
99 |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
100 |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
101 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
102 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
103 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
104 |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
105 |
root |
1.1 |
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106 |
root |
1.24 |
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