1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
2 |
root |
1.6 |
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3 |
root |
1.56 |
new skill system temporary todo: |
4 |
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- cast xxx, ready_skill praying => no go |
5 |
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- readying a rod gives magic item exp when slashign monsters |
6 |
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- slots are beign forgotten on relogin |
7 |
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07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm |
8 |
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07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly |
9 |
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07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was |
10 |
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07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test |
11 |
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07:46:14 -cfbot:#cf- sciullofederico logged in |
12 |
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07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm |
13 |
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07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! |
14 |
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07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying |
15 |
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07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others |
16 |
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17 |
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18 |
root |
1.47 |
* IMPORTANT: client structures (ns) seem to never get released ever. |
19 |
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20 |
root |
1.52 |
* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
21 |
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check fucntion should be designed - the same for empty treasurelists |
22 |
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and similar stuff. |
23 |
root |
1.48 |
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24 |
root |
1.54 |
* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
25 |
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firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
26 |
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move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
27 |
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semantics). |
28 |
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29 |
root |
1.51 |
* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
30 |
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there. be inventive. |
31 |
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32 |
root |
1.48 |
* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
33 |
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sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
34 |
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hitting items it shouldn't. |
35 |
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36 |
root |
1.45 |
* can users in theory steal the gems out of their snitchangel pet monsters? |
37 |
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=> the nodrop mechanism used for that should also disallow stealing. |
38 |
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39 |
root |
1.44 |
* bowmode should offer different capabilities given on level of user |
40 |
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(Leonov). |
41 |
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42 |
root |
1.43 |
* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
43 |
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resolve the situation by either implementing it fully or removing it fully. |
44 |
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45 |
root |
1.41 |
* climbing, meditating, levitating skills etc. should give you experience per use |
46 |
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47 |
pippijn |
1.40 |
* rewrite banish in perl (low priority) |
48 |
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49 |
root |
1.38 |
* nekosan snatches the fish, which stays in the playr inventory. |
50 |
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remove should automaticlaly send esrv_del_item, and nobody else should, |
51 |
root |
1.42 |
for inv items. same for ipo. |
52 |
root |
1.38 |
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53 |
root |
1.35 |
* output-count and output-sync defaults *might* cause delay by one message |
54 |
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for new users. |
55 |
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56 |
root |
1.34 |
* arrest => jail, but the jailed player can suicide and will wake up |
57 |
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in his normal savebed, not the jailbed. |
58 |
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59 |
root |
1.32 |
* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
60 |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
61 |
root |
1.33 |
2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
62 |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
63 |
root |
1.32 |
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64 |
root |
1.31 |
* IMPORTANT: |
65 |
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entering instantiated random maps whose meta file is missing freezes the player. |
66 |
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67 |
root |
1.30 |
* random speed should result in randomised initial animation face. |
68 |
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69 |
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* example of why a player was kept alive long after having logged out. |
70 |
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those are probably in a player inventory. |
71 |
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2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
72 |
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2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
73 |
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2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
74 |
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2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
75 |
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2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
76 |
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2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
77 |
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2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
78 |
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2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
79 |
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2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
80 |
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81 |
root |
1.26 |
* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
82 |
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=> use debug_desc |
83 |
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=> find out whats causing it |
84 |
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85 |
root |
1.29 |
* training center (kobold etc.) does not stop working after 30-40min |
86 |
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but goes on for 2 hours _at least_. |
87 |
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88 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
89 |
root |
1.42 |
original crossfire: 100% cpu usage => freeze |
90 |
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after mapspace::update fix: 40% |
91 |
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after map protocol optimisation: 15% |
92 |
root |
1.18 |
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93 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
94 |
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this is simply counterwall hitting monsters. but why does it happen? |
95 |
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96 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
97 |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
98 |
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99 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
100 |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
101 |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
102 |
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ground or b) return to your inv? Rather than disappearing into the void of |
103 |
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nothingness. |
104 |
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105 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
106 |
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107 |
root |
1.24 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
108 |
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16:09 <@schmorp> ende des themas |
109 |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
110 |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
111 |
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16:09 <@schmorp> erinnert mich dran |
112 |
elmex |
1.10 |
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113 |
elmex |
1.9 |
* map converter |
114 |
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elmex: because of the faces and all the other nice things - i guess |
115 |
root |
1.42 |
[HUH?? please specify or remove] |
116 |
elmex |
1.9 |
|
117 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
118 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
119 |
root |
1.13 |
and contain spells (should be done) |
120 |
elmex |
1.8 |
|
121 |
elmex |
1.7 |
* look at these logs: |
122 |
root |
1.24 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
123 |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
124 |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
125 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
126 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
127 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
128 |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
129 |
root |
1.1 |
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130 |
root |
1.37 |
* make sure custom keys get saved in same order as they are being loaded. |
131 |
root |
1.24 |
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132 |
root |
1.49 |
* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
133 |
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implement buildable non-safe floors. |