1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
2 |
root |
1.6 |
|
3 |
root |
1.63 |
07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
4 |
|
|
07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
5 |
|
|
07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 |
|
|
07:21:37 <schmorp> unidentified they are called potions? |
7 |
|
|
07:21:48 -cfbot:#cf- [Incen] ayup |
8 |
|
|
07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 |
root |
1.62 |
|
10 |
root |
1.70 |
* is_animated is sometimes written twice when saving, because it must be off when |
11 |
|
|
no animation is set. this does not work, of course, because later the flag is written again. |
12 |
|
|
should probably be fixed on load, not on save. |
13 |
|
|
|
14 |
root |
1.69 |
* IMPORTANT: item_power should be a body slot like other such qualities, |
15 |
|
|
so they can be sensibly tested against exclusion. Right now, one can |
16 |
|
|
equip more than item power allows because it is not checked everywhere |
17 |
|
|
(and should not have to be checked, either). |
18 |
root |
1.68 |
|
19 |
|
|
* the following semantics was removed form enter_exit, bring it back sensibly and safely |
20 |
|
|
(don't want the savebed set on a random map). |
21 |
|
|
/* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
22 |
|
|
if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
23 |
|
|
/* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
24 |
|
|
for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
25 |
|
|
if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
26 |
|
|
} |
27 |
|
|
if(tmp) { |
28 |
|
|
remove_ob(tmp); |
29 |
|
|
free_object(tmp); |
30 |
|
|
} |
31 |
|
|
|
32 |
|
|
path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
33 |
|
|
op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
34 |
|
|
save_player(op, 1); |
35 |
|
|
/* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
36 |
|
|
* exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
37 |
|
|
* path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
38 |
|
|
} |
39 |
|
|
|
40 |
root |
1.65 |
* new players lack statistics |
41 |
|
|
|
42 |
|
|
* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
43 |
|
|
|
44 |
root |
1.47 |
* IMPORTANT: client structures (ns) seem to never get released ever. |
45 |
|
|
|
46 |
root |
1.61 |
* IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
47 |
root |
1.52 |
check fucntion should be designed - the same for empty treasurelists |
48 |
|
|
and similar stuff. |
49 |
root |
1.48 |
|
50 |
root |
1.61 |
* IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
51 |
|
|
existing objects refer to the old archteypoes (for purposes of saving). |
52 |
root |
1.67 |
UPDATE: this is done, but an upgrade of in-memory objects is highly |
53 |
|
|
advisable, as well as testing wether reloading actually works :) |
54 |
root |
1.61 |
|
55 |
root |
1.54 |
* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
56 |
|
|
firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
57 |
|
|
move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
58 |
|
|
semantics). |
59 |
|
|
|
60 |
root |
1.67 |
* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
61 |
root |
1.51 |
there. be inventive. |
62 |
|
|
|
63 |
root |
1.48 |
* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
64 |
|
|
sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
65 |
|
|
hitting items it shouldn't. |
66 |
|
|
|
67 |
root |
1.45 |
* can users in theory steal the gems out of their snitchangel pet monsters? |
68 |
|
|
=> the nodrop mechanism used for that should also disallow stealing. |
69 |
|
|
|
70 |
root |
1.44 |
* bowmode should offer different capabilities given on level of user |
71 |
|
|
(Leonov). |
72 |
|
|
|
73 |
root |
1.43 |
* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
74 |
|
|
resolve the situation by either implementing it fully or removing it fully. |
75 |
|
|
|
76 |
root |
1.41 |
* climbing, meditating, levitating skills etc. should give you experience per use |
77 |
|
|
|
78 |
pippijn |
1.40 |
* rewrite banish in perl (low priority) |
79 |
|
|
|
80 |
root |
1.38 |
* nekosan snatches the fish, which stays in the playr inventory. |
81 |
|
|
remove should automaticlaly send esrv_del_item, and nobody else should, |
82 |
root |
1.42 |
for inv items. same for ipo. |
83 |
root |
1.38 |
|
84 |
root |
1.35 |
* output-count and output-sync defaults *might* cause delay by one message |
85 |
|
|
for new users. |
86 |
|
|
|
87 |
root |
1.34 |
* arrest => jail, but the jailed player can suicide and will wake up |
88 |
|
|
in his normal savebed, not the jailbed. |
89 |
|
|
|
90 |
root |
1.32 |
* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
91 |
|
|
2007-02-03 03:49:06.011 Discarding object without arch: texas |
92 |
root |
1.33 |
2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
93 |
|
|
2007-02-03 03:54:36.926 Discarding object without arch: event_say |
94 |
root |
1.32 |
|
95 |
root |
1.31 |
* IMPORTANT: |
96 |
|
|
entering instantiated random maps whose meta file is missing freezes the player. |
97 |
|
|
|
98 |
root |
1.30 |
* random speed should result in randomised initial animation face. |
99 |
|
|
|
100 |
|
|
* example of why a player was kept alive long after having logged out. |
101 |
|
|
those are probably in a player inventory. |
102 |
|
|
2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
103 |
|
|
2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
104 |
|
|
2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
105 |
|
|
2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
106 |
|
|
2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
107 |
|
|
2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
108 |
|
|
2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
109 |
|
|
2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
110 |
|
|
2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
111 |
|
|
|
112 |
root |
1.26 |
* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
113 |
|
|
=> use debug_desc |
114 |
|
|
=> find out whats causing it |
115 |
|
|
|
116 |
root |
1.29 |
* training center (kobold etc.) does not stop working after 30-40min |
117 |
|
|
but goes on for 2 hours _at least_. |
118 |
|
|
|
119 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
120 |
root |
1.42 |
original crossfire: 100% cpu usage => freeze |
121 |
|
|
after mapspace::update fix: 40% |
122 |
|
|
after map protocol optimisation: 15% |
123 |
root |
1.18 |
|
124 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
125 |
|
|
this is simply counterwall hitting monsters. but why does it happen? |
126 |
|
|
|
127 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
128 |
|
|
fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
129 |
|
|
|
130 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
131 |
|
|
2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
132 |
|
|
animated weapon out and you disconnect, that it'd simply a) fall to the |
133 |
|
|
ground or b) return to your inv? Rather than disappearing into the void of |
134 |
|
|
nothingness. |
135 |
|
|
|
136 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
137 |
|
|
|
138 |
root |
1.24 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
139 |
|
|
16:09 <@schmorp> ende des themas |
140 |
|
|
16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
141 |
|
|
16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
142 |
|
|
16:09 <@schmorp> erinnert mich dran |
143 |
elmex |
1.10 |
|
144 |
elmex |
1.9 |
* map converter |
145 |
|
|
elmex: because of the faces and all the other nice things - i guess |
146 |
root |
1.42 |
[HUH?? please specify or remove] |
147 |
elmex |
1.9 |
|
148 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
149 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
150 |
root |
1.13 |
and contain spells (should be done) |
151 |
elmex |
1.8 |
|
152 |
elmex |
1.7 |
* look at these logs: |
153 |
root |
1.24 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
154 |
|
|
2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
155 |
|
|
2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
156 |
|
|
2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
157 |
|
|
2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
158 |
|
|
2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
159 |
|
|
2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
160 |
root |
1.1 |
|
161 |
root |
1.37 |
* make sure custom keys get saved in same order as they are being loaded. |
162 |
root |
1.24 |
|
163 |
root |
1.64 |
* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
164 |
root |
1.49 |
implement buildable non-safe floors. |