1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
2 |
root |
1.6 |
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3 |
root |
1.77 |
* http://cfmaps.schmorp.de/quests/mak/giant/thirdfloor.xhtml |
4 |
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neither the heads appear when the prisoenrs are killed |
5 |
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nor does belzebub teleport when 14 is triggered |
6 |
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likely two unrelated bugs in one package :) |
7 |
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8 |
root |
1.76 |
* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
9 |
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crossfire developer who thinks that 4k is enough for everybody. |
10 |
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implement a workaround, either just telling people that their book |
11 |
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is winged or not sending it as book but as separate paragraphs or multiple |
12 |
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books. must be multiple paragraphs: |
13 |
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/* 4096 is probably way overkill, but 1024 could very well be too small. |
14 |
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15 |
root |
1.75 |
* level 100 inscription with 4 kills: a single random_Scorll treasure |
16 |
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item in the ancient mages of forgotten town palace create |
17 |
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many *hundreds* of actual scrolls when instantiated? |
18 |
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19 |
root |
1.63 |
07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
20 |
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07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
21 |
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07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
22 |
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07:21:37 <schmorp> unidentified they are called potions? |
23 |
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07:21:48 -cfbot:#cf- [Incen] ayup |
24 |
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07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
25 |
root |
1.62 |
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26 |
root |
1.74 |
* totla invisibility is too hard to get. monsters should attack the |
27 |
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player when hit by him or his spell anyways. |
28 |
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29 |
root |
1.73 |
* IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
30 |
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31 |
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* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
32 |
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33 |
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* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
34 |
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35 |
root |
1.70 |
* is_animated is sometimes written twice when saving, because it must be off when |
36 |
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no animation is set. this does not work, of course, because later the flag is written again. |
37 |
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should probably be fixed on load, not on save. |
38 |
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39 |
root |
1.72 |
* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
40 |
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obviously this should be the real name, not the arch name. |
41 |
root |
1.68 |
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42 |
root |
1.72 |
* new players sometimes seem to lack statistics |
43 |
root |
1.65 |
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44 |
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* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
45 |
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46 |
root |
1.47 |
* IMPORTANT: client structures (ns) seem to never get released ever. |
47 |
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48 |
root |
1.61 |
* IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
49 |
root |
1.52 |
check fucntion should be designed - the same for empty treasurelists |
50 |
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and similar stuff. |
51 |
root |
1.48 |
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52 |
root |
1.61 |
* IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
53 |
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existing objects refer to the old archteypoes (for purposes of saving). |
54 |
root |
1.67 |
UPDATE: this is done, but an upgrade of in-memory objects is highly |
55 |
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advisable, as well as testing wether reloading actually works :) |
56 |
root |
1.61 |
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57 |
root |
1.54 |
* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
58 |
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firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
59 |
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move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
60 |
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semantics). |
61 |
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62 |
root |
1.67 |
* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
63 |
root |
1.51 |
there. be inventive. |
64 |
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65 |
root |
1.48 |
* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
66 |
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sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
67 |
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hitting items it shouldn't. |
68 |
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69 |
root |
1.45 |
* can users in theory steal the gems out of their snitchangel pet monsters? |
70 |
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=> the nodrop mechanism used for that should also disallow stealing. |
71 |
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72 |
root |
1.44 |
* bowmode should offer different capabilities given on level of user |
73 |
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(Leonov). |
74 |
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75 |
root |
1.43 |
* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
76 |
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resolve the situation by either implementing it fully or removing it fully. |
77 |
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78 |
root |
1.41 |
* climbing, meditating, levitating skills etc. should give you experience per use |
79 |
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80 |
pippijn |
1.40 |
* rewrite banish in perl (low priority) |
81 |
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82 |
root |
1.38 |
* nekosan snatches the fish, which stays in the playr inventory. |
83 |
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remove should automaticlaly send esrv_del_item, and nobody else should, |
84 |
root |
1.42 |
for inv items. same for ipo. |
85 |
root |
1.38 |
|
86 |
root |
1.35 |
* output-count and output-sync defaults *might* cause delay by one message |
87 |
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for new users. |
88 |
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89 |
root |
1.34 |
* arrest => jail, but the jailed player can suicide and will wake up |
90 |
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in his normal savebed, not the jailbed. |
91 |
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92 |
root |
1.32 |
* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
93 |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
94 |
root |
1.33 |
2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
95 |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
96 |
root |
1.32 |
|
97 |
root |
1.31 |
* IMPORTANT: |
98 |
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entering instantiated random maps whose meta file is missing freezes the player. |
99 |
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100 |
root |
1.30 |
* random speed should result in randomised initial animation face. |
101 |
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102 |
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* example of why a player was kept alive long after having logged out. |
103 |
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those are probably in a player inventory. |
104 |
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2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
105 |
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2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
106 |
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2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
107 |
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2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
108 |
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2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
109 |
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2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
110 |
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2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
111 |
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2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
112 |
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2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
113 |
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114 |
root |
1.26 |
* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
115 |
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=> use debug_desc |
116 |
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=> find out whats causing it |
117 |
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118 |
root |
1.29 |
* training center (kobold etc.) does not stop working after 30-40min |
119 |
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but goes on for 2 hours _at least_. |
120 |
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121 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
122 |
root |
1.42 |
original crossfire: 100% cpu usage => freeze |
123 |
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after mapspace::update fix: 40% |
124 |
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after map protocol optimisation: 15% |
125 |
root |
1.18 |
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126 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
127 |
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this is simply counterwall hitting monsters. but why does it happen? |
128 |
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129 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
130 |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
131 |
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132 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
133 |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
134 |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
135 |
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ground or b) return to your inv? Rather than disappearing into the void of |
136 |
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nothingness. |
137 |
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138 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
139 |
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140 |
root |
1.24 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
141 |
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16:09 <@schmorp> ende des themas |
142 |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
143 |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
144 |
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16:09 <@schmorp> erinnert mich dran |
145 |
elmex |
1.10 |
|
146 |
elmex |
1.9 |
* map converter |
147 |
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elmex: because of the faces and all the other nice things - i guess |
148 |
root |
1.42 |
[HUH?? please specify or remove] |
149 |
elmex |
1.9 |
|
150 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
151 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
152 |
root |
1.13 |
and contain spells (should be done) |
153 |
elmex |
1.8 |
|
154 |
elmex |
1.7 |
* look at these logs: |
155 |
root |
1.24 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
156 |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
157 |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
158 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
159 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
160 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
161 |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
162 |
root |
1.1 |
|
163 |
root |
1.37 |
* make sure custom keys get saved in same order as they are being loaded. |
164 |
root |
1.24 |
|
165 |
root |
1.64 |
* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
166 |
root |
1.49 |
implement buildable non-safe floors. |