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12 | |
12 | |
13 | * missile weapons seem to be buggy w.r.t. applying things to players like |
13 | * missile weapons seem to be buggy w.r.t. applying things to players like |
14 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
14 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
15 | increases their spell regen. |
15 | increases their spell regen. |
16 | |
16 | |
17 | * when detect monster is casted while eg. a ball of lighning is active, it's not |
17 | * when detect monster is cast while eg. a ball of lighning is active, it's not |
18 | shown long enough for the player to notice (probably due to LOS calculations). |
18 | shown long enough for the player to notice (probably due to LOS calculations). |
19 | |
19 | |
20 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
20 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
21 | |
21 | |
22 | * important: word-of-recall cast before dieing will recall you out of nimbus. |
22 | * important: word-of-recall cast before dieing will recall you out of nimbus. |
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71 | * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
71 | * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
72 | |
72 | |
73 | * for the future: adjust sp regenration in that way that it doesn't |
73 | * for the future: adjust sp regenration in that way that it doesn't |
74 | regenrate when food is below < 200 (a magic constant) |
74 | regenrate when food is below < 200 (a magic constant) |
75 | |
75 | |
76 | * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid |
76 | * IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid |
77 | stuff beig dropped on the teleporter there). |
77 | stuff beig dropped on the teleporter there). |
78 | |
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79 | * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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80 | crossfire developer who thinks that 4k is enough for everybody. |
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81 | implement a workaround, either just telling people that their book |
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82 | is winged or not sending it as book but as separate paragraphs or multiple |
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83 | books. must be multiple paragraphs: |
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84 | /* 4096 is probably way overkill, but 1024 could very well be too small. |
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85 | |
78 | |
86 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
79 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
87 | item in the ancient mages of forgotten town palace create |
80 | item in the ancient mages of forgotten town palace create |
88 | many *hundreds* of actual scrolls when instantiated? |
81 | many *hundreds* of actual scrolls when instantiated? |
89 | |
82 | |
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112 | |
105 | |
113 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
106 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
114 | |
107 | |
115 | * IMPORTANT: client structures (ns) seem to never get released ever. |
108 | * IMPORTANT: client structures (ns) seem to never get released ever. |
116 | |
109 | |
117 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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118 | check fucntion should be designed - the same for empty treasurelists |
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119 | and similar stuff. |
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120 | |
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121 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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122 | existing objects refer to the old archteypoes (for purposes of saving). |
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123 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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124 | advisable, as well as testing wether reloading actually works :) |
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125 | |
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126 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
110 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
127 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
111 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
128 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
112 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
129 | semantics). |
113 | semantics). |
130 | |
114 | |
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146 | |
130 | |
147 | * climbing, meditating, levitating skills etc. should give you experience per use |
131 | * climbing, meditating, levitating skills etc. should give you experience per use |
148 | |
132 | |
149 | * rewrite banish in perl (low priority) |
133 | * rewrite banish in perl (low priority) |
150 | |
134 | |
151 | * nekosan snatches the fish, which stays in the playr inventory. |
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152 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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153 | for inv items. same for ipo. |
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154 | |
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155 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
135 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
156 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
136 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
157 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
137 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
158 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
138 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
159 | |
139 | |
160 | * IMPORTANT: |
140 | * IMPORTANT: |
161 | entering instantiated random maps whose meta file is missing freezes the player. |
141 | entering instantiated random maps whose meta file is missing freezes the player. |
162 | |
142 | |
163 | * random speed should result in randomised initial animation face. |
143 | * random speed should result in randomised initial animation face. |
164 | |
144 | |
165 | * example of why a player was kept alive long after having logged out. |
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166 | those are probably in a player inventory. |
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167 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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168 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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169 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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170 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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171 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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172 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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173 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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174 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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175 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
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176 | |
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177 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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178 | => use debug_desc |
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179 | => find out whats causing it |
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180 | |
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181 | * training center (kobold etc.) does not stop working after 30-40min |
145 | * training center (kobold etc.) does not stop working after 30-40min |
182 | but goes on for 2 hours _at least_. |
146 | but goes on for 2 hours _at least_. |
183 | |
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184 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
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185 | original crossfire: 100% cpu usage => freeze |
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186 | after mapspace::update fix: 40% |
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187 | after map protocol optimisation: 15% |
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188 | |
147 | |
189 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
148 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
190 | this is simply counterwall hitting monsters. but why does it happen? |
149 | this is simply counterwall hitting monsters. but why does it happen? |
191 | |
150 | |
192 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
151 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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200 | |
159 | |
201 | * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
160 | * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
202 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
161 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
203 | 16:09 <@schmorp> erinnert mich dran |
162 | 16:09 <@schmorp> erinnert mich dran |
204 | |
163 | |
205 | * map converter |
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206 | elmex: because of the faces and all the other nice things - i guess |
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207 | [HUH?? please specify or remove] |
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208 | |
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209 | * implement no-drop-on-destroy flag (done) |
164 | * implement no-drop-on-destroy flag (done) |
210 | for example to remove the specialcases for books that are destroyed |
165 | for example to remove the specialcases for books that are destroyed |
211 | and contain spells (should be done) |
166 | and contain spells (should be done) |
212 | |
167 | |
213 | * look at these logs: |
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214 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
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215 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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216 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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217 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
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218 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
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219 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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220 | |
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221 | * make sure custom keys get saved in same order as they are being loaded. |
168 | * make sure custom keys get saved in same order as they are being loaded. |
222 | |
169 | |
223 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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224 | implement buildable non-safe floors. |
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