1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * The exit to 'random map at , level ' is closed |
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4 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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3 | important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
6 | * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
4 | - seems to cause severe cpu usage |
7 | seems to cause severe cpu usage |
5 | - swapping out fixes it |
8 | swapping out fixes it |
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7 | * important: re-enable out-of-order execution of chat and say by making them |
10 | * important: re-enable out-of-order execution of chat and say by making them |
8 | packets instead of commands, by pre-parsing ncom/command. |
11 | packets instead of commands, by pre-parsing ncom/command. |
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13 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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14 | this is simply counterwall hitting monsters. but why does it happen? |
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10 | * animated weapons should come back to the player when he dies/disconnects? |
16 | * animated weapons should come back to the player when he dies/disconnects? |
11 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
17 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
12 | animated weapon out and you disconnect, that it'd simply a) fall to the |
18 | animated weapon out and you disconnect, that it'd simply a) fall to the |
13 | ground or b) return to your inv? Rather than disappearing into the void of |
19 | ground or b) return to your inv? Rather than disappearing into the void of |