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4 | |
4 | |
5 | * rewrite banish in perl (low priority) |
5 | * rewrite banish in perl (low priority) |
6 | |
6 | |
7 | * nekosan snatches the fish, which stays in the playr inventory. |
7 | * nekosan snatches the fish, which stays in the playr inventory. |
8 | remove should automaticlaly send esrv_del_item, and nobody else should, |
8 | remove should automaticlaly send esrv_del_item, and nobody else should, |
9 | for inv items. |
9 | for inv items. same for ipo. |
10 | |
10 | |
11 | * output-count and output-sync defaults *might* cause delay by one message |
11 | * output-count and output-sync defaults *might* cause delay by one message |
12 | for new users. |
12 | for new users. |
13 | |
13 | |
14 | * arrest => jail, but the jailed player can suicide and will wake up |
14 | * arrest => jail, but the jailed player can suicide and will wake up |
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20 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
20 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
21 | |
21 | |
22 | * IMPORTANT: |
22 | * IMPORTANT: |
23 | entering instantiated random maps whose meta file is missing freezes the player. |
23 | entering instantiated random maps whose meta file is missing freezes the player. |
24 | |
24 | |
25 | * debug_desc should display env information, too. |
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26 | |
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27 | * random speed should result in randomised initial animation face. |
25 | * random speed should result in randomised initial animation face. |
28 | |
26 | |
29 | * example of why a player was kept alive long after having logged out. |
27 | * example of why a player was kept alive long after having logged out. |
30 | those are probably in a player inventory. |
28 | those are probably in a player inventory. |
31 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
29 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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36 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
34 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
37 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
35 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
38 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
36 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
39 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
37 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
40 | |
38 | |
41 | * The exit to 'random map at , level ' is closed |
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42 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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43 | |
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44 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
39 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
45 | => use debug_desc |
40 | => use debug_desc |
46 | => find out whats causing it |
41 | => find out whats causing it |
47 | |
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48 | * the server loves to basically freeze with high cpu load. |
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49 | everything seems to work, except extremely slow. |
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50 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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51 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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52 | |
42 | |
53 | * training center (kobold etc.) does not stop working after 30-40min |
43 | * training center (kobold etc.) does not stop working after 30-40min |
54 | but goes on for 2 hours _at least_. |
44 | but goes on for 2 hours _at least_. |
55 | |
45 | |
56 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
46 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
57 | bloodwell (seems to be an old issue). |
47 | bloodwell (seems to be an old issue). |
58 | |
48 | |
59 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
49 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
60 | |
50 | original crossfire: 100% cpu usage => freeze |
61 | * re-enable cede in save, when deemed stable. |
51 | after mapspace::update fix: 40% |
62 | |
52 | after map protocol optimisation: 15% |
63 | * important: re-enable out-of-order execution of chat and say by making them |
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64 | packets instead of commands, by pre-parsing ncom/command. |
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65 | (this is really hard, other command smight qualify, too...) |
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66 | |
53 | |
67 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
54 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
68 | this is simply counterwall hitting monsters. but why does it happen? |
55 | this is simply counterwall hitting monsters. but why does it happen? |
69 | |
56 | |
70 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
57 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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74 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
61 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
75 | animated weapon out and you disconnect, that it'd simply a) fall to the |
62 | animated weapon out and you disconnect, that it'd simply a) fall to the |
76 | ground or b) return to your inv? Rather than disappearing into the void of |
63 | ground or b) return to your inv? Rather than disappearing into the void of |
77 | nothingness. |
64 | nothingness. |
78 | |
65 | |
79 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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80 | overlay on top of the worldmap. |
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81 | |
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82 | * investigate face and ground problems in world_109_126 |
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83 | |
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84 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
66 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
85 | |
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86 | * drop unpaid items when dieing on the spot. |
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87 | |
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88 | * arch/river/* need to be converted to new .x scheme |
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89 | |
67 | |
90 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
68 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
91 | 16:09 <@schmorp> ende des themas |
69 | 16:09 <@schmorp> ende des themas |
92 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
70 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
93 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
71 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
94 | 16:09 <@schmorp> erinnert mich dran |
72 | 16:09 <@schmorp> erinnert mich dran |
95 | |
73 | |
96 | * map converter |
74 | * map converter |
97 | elmex: because of the faces and all the other nice things - i guess |
75 | elmex: because of the faces and all the other nice things - i guess |
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76 | [HUH?? please specify or remove] |
98 | |
77 | |
99 | * implement no-drop-on-destroy flag (done) |
78 | * implement no-drop-on-destroy flag (done) |
100 | for example to remove the specialcases for books that are destroyed |
79 | for example to remove the specialcases for books that are destroyed |
101 | and contain spells (should be done) |
80 | and contain spells (should be done) |
102 | |
81 | |