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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 | |
9 | |
10 | * new players lack statistics |
10 | * new players lack statistics |
11 | |
11 | |
12 | * rename maps in tmpdir to .map. |
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13 | |
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14 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
12 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
15 | |
13 | |
16 | * IMPORTANT: client structures (ns) seem to never get released ever. |
14 | * IMPORTANT: client structures (ns) seem to never get released ever. |
17 | |
15 | |
18 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
16 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
19 | check fucntion should be designed - the same for empty treasurelists |
17 | check fucntion should be designed - the same for empty treasurelists |
20 | and similar stuff. |
18 | and similar stuff. |
21 | |
19 | |
22 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
20 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
23 | existing objects refer to the old archteypoes (for purposes of saving). |
21 | existing objects refer to the old archteypoes (for purposes of saving). |
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22 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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23 | advisable, as well as testing wether reloading actually works :) |
24 | |
24 | |
25 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
25 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
26 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
26 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
27 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
27 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
28 | semantics). |
28 | semantics). |
29 | |
29 | |
30 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
30 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
31 | there. be inventive. |
31 | there. be inventive. |
32 | |
32 | |
33 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
33 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
34 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
34 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
35 | hitting items it shouldn't. |
35 | hitting items it shouldn't. |