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Here are listed some todos which should be looked into sometimes. |
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* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6) |
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* can't move onto navar harbour piers when levitating. |
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* drakkar pking system assumed to be well-balanced: any documentation? |
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* tutorial in client |
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18:24:32 <qwe> just a note |
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18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
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was reading it (by then) to get what was wrong and the instructions |
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there are outdated. |
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* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or |
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simply by dropping it. |
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* important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
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* drop all and get all will result in trying to pick up yourself |
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(likely harmless) |
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* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner |
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* vanessa kept active because of: |
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owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
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owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
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-> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). |
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* dragon cannot apply ipo writing pen (lack the body), but use skill fine |
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http://stonewashed.net/sfx.html |
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2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() |
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2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg |
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2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 |
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2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 |
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2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 |
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2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 |
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2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 |
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2007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 |
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2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 |
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2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 |
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2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 |
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2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 |
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2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 |
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2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 |
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2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse |
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2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) |
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* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
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* for the future: adjust sp regenration in that way that it doesn't |
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regenrate when food is below < 200 (a magic constant) |
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* level 100 inscription with 4 kills: a single random_Scorll treasure |
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item in the ancient mages of forgotten town palace create |
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many *hundreds* of actual scrolls when instantiated? |
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|
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07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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07:21:37 <schmorp> unidentified they are called potions? |
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07:21:48 -cfbot:#cf- [Incen] ayup |
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07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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* totla invisibility is too hard to get. monsters should attack the |
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player when hit by him or his spell anyways. |
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* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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semantics). |
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|
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* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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there. be inventive. |
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* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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hitting items it shouldn't. |
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* can users in theory steal the gems out of their snitchangel pet monsters? |
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=> the nodrop mechanism used for that should also disallow stealing. |
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* bowmode should offer different capabilities given on level of user |
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(Leonov). |
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* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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resolve the situation by either implementing it fully or removing it fully. |
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* climbing, meditating, levitating skills etc. should give you experience per use |
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* rewrite banish in perl (low priority) |
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* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
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2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
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* IMPORTANT: |
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entering instantiated random maps whose meta file is missing freezes the player. |
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* random speed should result in randomised initial animation face. |
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* training center (kobold etc.) does not stop working after 30-40min |
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but goes on for 2 hours _at least_. |
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* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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this is simply counterwall hitting monsters. but why does it happen? |
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* animated weapons should come back to the player when he dies/disconnects? |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
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ground or b) return to your inv? Rather than disappearing into the void of |
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nothingness. |
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* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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16:09 <@schmorp> erinnert mich dran |
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* implement no-drop-on-destroy flag (done) |
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for example to remove the specialcases for books that are destroyed |
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and contain spells (should be done) |
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