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Here are listed some todos which should be looked into sometimes. |
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|
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07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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07:21:37 <schmorp> unidentified they are called potions? |
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07:21:48 -cfbot:#cf- [Incen] ayup |
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07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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|
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|
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* the following semantics was removed form enter_exit, bring it back sensibly and safely |
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(don't want the savebed set on a random map). |
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/* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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/* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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} |
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if(tmp) { |
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remove_ob(tmp); |
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free_object(tmp); |
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} |
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|
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path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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save_player(op, 1); |
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/* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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* exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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* path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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} |
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|
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* new players lack statistics |
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|
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* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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|
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* IMPORTANT: client structures (ns) seem to never get released ever. |
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|
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* IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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check fucntion should be designed - the same for empty treasurelists |
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and similar stuff. |
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|
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* IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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existing objects refer to the old archteypoes (for purposes of saving). |
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UPDATE: this is done, but an upgrade of in-memory objects is highly |
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advisable, as well as testing wether reloading actually works :) |
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|
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* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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semantics). |
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|
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* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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there. be inventive. |
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|
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* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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hitting items it shouldn't. |
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|
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* can users in theory steal the gems out of their snitchangel pet monsters? |
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=> the nodrop mechanism used for that should also disallow stealing. |
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|
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* bowmode should offer different capabilities given on level of user |
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(Leonov). |
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|
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* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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resolve the situation by either implementing it fully or removing it fully. |
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|
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* climbing, meditating, levitating skills etc. should give you experience per use |
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|
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* rewrite banish in perl (low priority) |
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|
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* nekosan snatches the fish, which stays in the playr inventory. |
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remove should automaticlaly send esrv_del_item, and nobody else should, |
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for inv items. same for ipo. |
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|
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* output-count and output-sync defaults *might* cause delay by one message |
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for new users. |
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|
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* arrest => jail, but the jailed player can suicide and will wake up |
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in his normal savebed, not the jailbed. |
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|
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* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
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2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
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|
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* IMPORTANT: |
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entering instantiated random maps whose meta file is missing freezes the player. |
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|
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* random speed should result in randomised initial animation face. |
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|
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* example of why a player was kept alive long after having logged out. |
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those are probably in a player inventory. |
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2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
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|
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* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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=> use debug_desc |
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=> find out whats causing it |
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|
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* training center (kobold etc.) does not stop working after 30-40min |
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but goes on for 2 hours _at least_. |
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|
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* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
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original crossfire: 100% cpu usage => freeze |
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after mapspace::update fix: 40% |
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after map protocol optimisation: 15% |
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|
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* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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this is simply counterwall hitting monsters. but why does it happen? |
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|
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* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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|
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* animated weapons should come back to the player when he dies/disconnects? |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
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ground or b) return to your inv? Rather than disappearing into the void of |
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nothingness. |
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|
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* mapinfo command should be handled asynchronously (cause it blocks the server) |
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|
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* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
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16:09 <@schmorp> ende des themas |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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16:09 <@schmorp> erinnert mich dran |
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|
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* map converter |
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elmex: because of the faces and all the other nice things - i guess |
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[HUH?? please specify or remove] |
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|
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* implement no-drop-on-destroy flag (done) |
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for example to remove the specialcases for books that are destroyed |
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and contain spells (should be done) |
143 |
|
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* look at these logs: |
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2006-09-16 01:38:16 Got unknown value in map header: race human |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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|
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* make sure custom keys get saved in same order as they are being loaded. |
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|
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* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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implement buildable non-safe floors. |