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Here are listed some todos which should be looked into sometimes. |
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|
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* IMPORTANT: |
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there is a possible deadlock condition when one palyer has something that refers to another |
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ansd that one has something that refers to the former, or more complicated cycles, as |
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loading one will try to load the other which will block on waiting for the first one. |
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solution: none, really, except maintaining a "currently being loaded" hash for maps |
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and players and use that... |
9 |
|
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2007-08-26 18:04:38.1909 Can't locate object method "ns" via package "cf::client::wrap" at /opt/crossfire/share/crossfire/cf.pm line 2582. |
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2007-08-26 18:04:38.1910 ... while processing EXTCMD(cf::player::wrap=HASH(0x3a56920) {"msgid":"a1","version":1,"msgtype":"cfplus_support"}) event, skipping processing altogether. |
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|
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http://stonewashed.net/sfx.html |
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|
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http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg |
16 |
|
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2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 |
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2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 |
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2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 |
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2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 |
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2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 |
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2007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 |
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2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 |
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2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 |
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2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 |
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2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 |
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2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 |
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2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 |
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2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse |
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2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) |
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|
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|
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* "You get the distinct feeling that <other> is nuts" actually appeared once. |
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|
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* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
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|
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* IMPORTANT: the ex command does not properly filter cfpod. |
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|
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* diseases refer to their owner, keeping diseasd players alive needlessly. |
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|
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* for the future: adjust sp regenration in that way that it doesn't |
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regenrate when food is below < 200 (a magic constant) |
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|
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* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid |
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stuff beig dropped on the teleporter there). |
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|
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* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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crossfire developer who thinks that 4k is enough for everybody. |
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implement a workaround, either just telling people that their book |
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is winged or not sending it as book but as separate paragraphs or multiple |
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books. must be multiple paragraphs: |
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/* 4096 is probably way overkill, but 1024 could very well be too small. |
53 |
|
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* level 100 inscription with 4 kills: a single random_Scorll treasure |
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item in the ancient mages of forgotten town palace create |
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many *hundreds* of actual scrolls when instantiated? |
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|
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07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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07:21:37 <schmorp> unidentified they are called potions? |
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07:21:48 -cfbot:#cf- [Incen] ayup |
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07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
64 |
|
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* totla invisibility is too hard to get. monsters should attack the |
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player when hit by him or his spell anyways. |
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|
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* IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
69 |
|
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* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
71 |
|
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* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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|
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* is_animated is sometimes written twice when saving, because it must be off when |
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no animation is set. this does not work, of course, because later the flag is written again. |
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should probably be fixed on load, not on save. |
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|
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* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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obviously this should be the real name, not the arch name. |
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|
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* new players sometimes seem to lack statistics |
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|
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* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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|
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* IMPORTANT: client structures (ns) seem to never get released ever. |
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|
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* IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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check fucntion should be designed - the same for empty treasurelists |
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and similar stuff. |
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|
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* IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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existing objects refer to the old archteypoes (for purposes of saving). |
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UPDATE: this is done, but an upgrade of in-memory objects is highly |
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advisable, as well as testing wether reloading actually works :) |
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|
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* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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semantics). |
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|
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* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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there. be inventive. |
103 |
|
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* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
106 |
hitting items it shouldn't. |
107 |
|
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* can users in theory steal the gems out of their snitchangel pet monsters? |
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=> the nodrop mechanism used for that should also disallow stealing. |
110 |
|
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* bowmode should offer different capabilities given on level of user |
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(Leonov). |
113 |
|
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* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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resolve the situation by either implementing it fully or removing it fully. |
116 |
|
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* climbing, meditating, levitating skills etc. should give you experience per use |
118 |
|
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* rewrite banish in perl (low priority) |
120 |
|
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* nekosan snatches the fish, which stays in the playr inventory. |
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remove should automaticlaly send esrv_del_item, and nobody else should, |
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for inv items. same for ipo. |
124 |
|
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* output-count and output-sync defaults *might* cause delay by one message |
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for new users. |
127 |
|
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* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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2007-02-03 03:49:06.011 Discarding object without arch: texas |
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2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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2007-02-03 03:54:36.926 Discarding object without arch: event_say |
132 |
|
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* IMPORTANT: |
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entering instantiated random maps whose meta file is missing freezes the player. |
135 |
|
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* random speed should result in randomised initial animation face. |
137 |
|
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* example of why a player was kept alive long after having logged out. |
139 |
those are probably in a player inventory. |
140 |
2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
141 |
2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
149 |
|
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* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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=> use debug_desc |
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=> find out whats causing it |
153 |
|
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* training center (kobold etc.) does not stop working after 30-40min |
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but goes on for 2 hours _at least_. |
156 |
|
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* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
158 |
original crossfire: 100% cpu usage => freeze |
159 |
after mapspace::update fix: 40% |
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after map protocol optimisation: 15% |
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|
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* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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this is simply counterwall hitting monsters. but why does it happen? |
164 |
|
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* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
166 |
fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
167 |
|
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* animated weapons should come back to the player when he dies/disconnects? |
169 |
2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
170 |
animated weapon out and you disconnect, that it'd simply a) fall to the |
171 |
ground or b) return to your inv? Rather than disappearing into the void of |
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nothingness. |
173 |
|
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* mapinfo command should be handled asynchronously (cause it blocks the server) |
175 |
|
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* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
177 |
16:09 <@schmorp> ende des themas |
178 |
16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
179 |
16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
180 |
16:09 <@schmorp> erinnert mich dran |
181 |
|
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* map converter |
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elmex: because of the faces and all the other nice things - i guess |
184 |
[HUH?? please specify or remove] |
185 |
|
186 |
* implement no-drop-on-destroy flag (done) |
187 |
for example to remove the specialcases for books that are destroyed |
188 |
and contain spells (should be done) |
189 |
|
190 |
* look at these logs: |
191 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
192 |
2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
193 |
2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
194 |
2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
195 |
2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
196 |
2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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|
198 |
* make sure custom keys get saved in same order as they are being loaded. |
199 |
|
200 |
* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
201 |
implement buildable non-safe floors. |