1 |
Here are listed some todos which should be looked into sometimes. |
2 |
|
3 |
* make inscription easier to use: offer a full dialog with multiple lines, let |
4 |
users re-write/edit books to their liking (without givign exp). |
5 |
|
6 |
* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further |
7 |
|
8 |
* TODO: re-apply items on log-in |
9 |
|
10 |
* create 100 chicken => some unseen item updates |
11 |
|
12 |
* dragons should not be able to change their title via the settings tab in playerbook |
13 |
|
14 |
* syncpoints: rules, news, motd, crossfiremail, hiscore |
15 |
"/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
16 |
|
17 |
* lone-town shops say "no shop nearby" with use_skill bargaining. |
18 |
|
19 |
* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback. |
20 |
|
21 |
* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP |
22 |
|
23 |
* *sigh* |
24 |
2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172) |
25 |
_after_ the weight update fix |
26 |
|
27 |
* unique items in maps not handled correctly: server should remember wether a unique |
28 |
file was written and force it to be written again, even if empty. |
29 |
|
30 |
* can't move onto navar harbour piers when levitating. |
31 |
|
32 |
* drakkar pking system assumed to be well-balanced: any documentation? |
33 |
|
34 |
* tutorial in client |
35 |
18:24:32 <qwe> just a note |
36 |
18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
37 |
was reading it (by then) to get what was wrong and the instructions |
38 |
there are outdated. |
39 |
|
40 |
* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or |
41 |
simply by dropping it. |
42 |
|
43 |
* important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
44 |
|
45 |
* drop all and get all will result in trying to pick up yourself |
46 |
(likely harmless) |
47 |
|
48 |
* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner |
49 |
|
50 |
* vanessa kept active because of: |
51 |
owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
52 |
owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
53 |
-> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). |
54 |
|
55 |
* dragon cannot apply ipo writing pen (lack the body), but use skill fine |
56 |
|
57 |
http://stonewashed.net/sfx.html |
58 |
|
59 |
2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() |
60 |
2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
61 |
2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
62 |
2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
63 |
|
64 |
http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg |
65 |
|
66 |
* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
67 |
|
68 |
* for the future: adjust sp regenration in that way that it doesn't |
69 |
regenrate when food is below < 200 (a magic constant) |
70 |
|
71 |
* level 100 inscription with 4 kills: a single random_Scorll treasure |
72 |
item in the ancient mages of forgotten town palace create |
73 |
many *hundreds* of actual scrolls when instantiated? |
74 |
|
75 |
07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
76 |
07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
77 |
07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
78 |
07:21:37 <schmorp> unidentified they are called potions? |
79 |
07:21:48 -cfbot:#cf- [Incen] ayup |
80 |
07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
81 |
|
82 |
* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
83 |
|
84 |
* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
85 |
firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
86 |
move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
87 |
semantics). |
88 |
|
89 |
* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
90 |
there. be inventive. |
91 |
|
92 |
* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
93 |
sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
94 |
hitting items it shouldn't. |
95 |
|
96 |
* can users in theory steal the gems out of their snitchangel pet monsters? |
97 |
=> the nodrop mechanism used for that should also disallow stealing. |
98 |
|
99 |
* bowmode should offer different capabilities given on level of user |
100 |
(Leonov). |
101 |
|
102 |
* player_sold 1 still gets added to maps at some point, but server cnanot read it. |
103 |
resolve the situation by either implementing it fully or removing it fully. |
104 |
|
105 |
* climbing, meditating, levitating skills etc. should give you experience per use |
106 |
|
107 |
* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
108 |
2007-02-03 03:49:06.011 Discarding object without arch: texas |
109 |
2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
110 |
2007-02-03 03:54:36.926 Discarding object without arch: event_say |
111 |
|
112 |
* IMPORTANT: |
113 |
entering instantiated random maps whose meta file is missing freezes the player. |
114 |
|
115 |
* random speed should result in randomised initial animation face. |
116 |
|
117 |
* training center (kobold etc.) does not stop working after 30-40min |
118 |
but goes on for 2 hours _at least_. |
119 |
|
120 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
121 |
this is simply counterwall hitting monsters. but why does it happen? |
122 |
|
123 |
* animated weapons should come back to the player when he dies/disconnects? |
124 |
2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
125 |
animated weapon out and you disconnect, that it'd simply a) fall to the |
126 |
ground or b) return to your inv? Rather than disappearing into the void of |
127 |
nothingness. |
128 |
|
129 |
* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
130 |
16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
131 |
16:09 <@schmorp> erinnert mich dran |
132 |
|
133 |
* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type |
134 |
(improve message) |
135 |
|
136 |
|