… | |
… | |
1011 | |
1011 | |
1012 | if (weapon_speed < 0) |
1012 | if (weapon_speed < 0) |
1013 | weapon_speed = 0; |
1013 | weapon_speed = 0; |
1014 | |
1014 | |
1015 | weapon_weight = tmp->weight; |
1015 | weapon_weight = tmp->weight; |
1016 | stats.dam += tmp->stats.dam * (1 + (chosen_skill->level / 9)); |
1016 | stats.dam += 1 + (chosen_skill->level * tmp->stats.dam / 9); |
1017 | |
1017 | |
1018 | if (tmp->magic) |
1018 | if (tmp->magic) |
1019 | stats.dam += tmp->magic; |
1019 | stats.dam += tmp->magic; |
1020 | } |
1020 | } |
1021 | |
1021 | |
… | |
… | |
1225 | stats.maxsp = (sint16)sp_tmp; |
1225 | stats.maxsp = (sint16)sp_tmp; |
1226 | |
1226 | |
1227 | for (i = 11; i <= mana_obj->level; i++) |
1227 | for (i = 11; i <= mana_obj->level; i++) |
1228 | stats.maxsp += 2; |
1228 | stats.maxsp += 2; |
1229 | } |
1229 | } |
|
|
1230 | |
1230 | /* Characters can get their sp supercharged via rune of transferrance */ |
1231 | /* Characters can get their sp supercharged via rune of transferrance */ |
1231 | if (stats.sp > stats.maxsp * 2) |
1232 | if (stats.sp > stats.maxsp * 2) |
1232 | stats.sp = stats.maxsp * 2; |
1233 | stats.sp = stats.maxsp * 2; |
1233 | |
1234 | |
1234 | /* set maxgrace, notice 3-4 lines below it depends on both Wis and Pow */ |
1235 | /* set maxgrace, notice 3-4 lines below it depends on both Wis and Pow */ |
… | |
… | |
1265 | |
1266 | |
1266 | /* two grace points per level after 11 */ |
1267 | /* two grace points per level after 11 */ |
1267 | for (i = 11; i <= grace_obj->level; i++) |
1268 | for (i = 11; i <= grace_obj->level; i++) |
1268 | stats.maxgrace += 2; |
1269 | stats.maxgrace += 2; |
1269 | } |
1270 | } |
|
|
1271 | |
1270 | /* No limit on grace vs maxgrace */ |
1272 | /* No limit on grace vs maxgrace */ |
1271 | |
1273 | |
1272 | if (contr->braced) |
1274 | if (contr->braced) |
1273 | { |
1275 | { |
1274 | ac += 2; |
1276 | ac += 2; |
… | |
… | |
1287 | * we give the player a bonus here in wc and dam |
1289 | * we give the player a bonus here in wc and dam |
1288 | * to make up for the change. Note that I left the |
1290 | * to make up for the change. Note that I left the |
1289 | * monster bonus the same as before. -b.t. |
1291 | * monster bonus the same as before. -b.t. |
1290 | */ |
1292 | */ |
1291 | |
1293 | |
1292 | if (type == PLAYER && wc_obj && wc_obj->level > 1) |
1294 | if (contr && wc_obj && wc_obj->level > 1) |
1293 | { |
1295 | { |
1294 | wc -= wc_obj->level + thaco_bonus[stats.Str]; |
1296 | wc -= wc_obj->level + thaco_bonus[stats.Str]; |
1295 | |
1297 | |
1296 | for (i = 1; i < wc_obj->level; i++) |
1298 | for (i = 1; i < wc_obj->level; i++) |
1297 | { |
1299 | { |
1298 | /* addtional wc every 6 levels */ |
1300 | /* additional wc every 6 levels */ |
1299 | if (!(i % 6)) |
1301 | if (!(i % 6)) |
1300 | wc--; |
1302 | wc--; |
1301 | |
1303 | |
1302 | /* addtional dam every 4 levels. */ |
1304 | /* additional dam every 4 levels. */ |
1303 | if (!(i % 4) && dam_bonus[stats.Str] >= 0) |
1305 | if (!(i % 4) && dam_bonus[stats.Str] >= 0) |
1304 | stats.dam += 1 + dam_bonus[stats.Str] / 5; |
1306 | stats.dam += 1 + dam_bonus[stats.Str] / 5; |
1305 | } |
1307 | } |
1306 | } |
1308 | } |
1307 | else |
1309 | else |
… | |
… | |
1603 | } |
1605 | } |
1604 | |
1606 | |
1605 | return skill_obj; |
1607 | return skill_obj; |
1606 | } |
1608 | } |
1607 | |
1609 | |
1608 | |
|
|
1609 | /* player_lvl_adj() - for the new exp system. we are concerned with |
1610 | /* player_lvl_adj() - for the new exp system. we are concerned with |
1610 | * whether the player gets more hp, sp and new levels. |
1611 | * whether the player gets more hp, sp and new levels. |
1611 | * Note this this function should only be called for players. Monstes |
1612 | * Note this this function should only be called for players. Monstes |
1612 | * don't really gain levels |
1613 | * don't really gain levels |
1613 | * who is the player, op is what we are checking to gain the level |
1614 | * who is the player, op is what we are checking to gain the level |
… | |
… | |
1623 | |
1624 | |
1624 | if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1625 | if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1625 | { |
1626 | { |
1626 | op->level++; |
1627 | op->level++; |
1627 | |
1628 | |
1628 | if (op != NULL && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1629 | if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1629 | dragon_level_gain (who); |
1630 | dragon_level_gain (who); |
1630 | |
1631 | |
1631 | /* Only roll these if it is the player (who) that gained the level */ |
1632 | /* Only roll these if it is the player (who) that gained the level */ |
1632 | if (op == who && (who->level < 11) && who->type == PLAYER) |
1633 | if (op == who && (who->level < 11) && who->type == PLAYER) |
1633 | { |
1634 | { |
… | |
… | |
1641 | { |
1642 | { |
1642 | if (op->type != PLAYER) |
1643 | if (op->type != PLAYER) |
1643 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1644 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1644 | else |
1645 | else |
1645 | sprintf (buf, "You are now level %d.", op->level); |
1646 | sprintf (buf, "You are now level %d.", op->level); |
|
|
1647 | |
1646 | if (who) |
1648 | if (who) |
1647 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1649 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1648 | } |
1650 | } |
|
|
1651 | |
1649 | player_lvl_adj (who, op); /* To increase more levels */ |
1652 | player_lvl_adj (who, op); /* To increase more levels */ |
1650 | } |
1653 | } |
1651 | else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1654 | else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1652 | { |
1655 | { |
1653 | op->level--; |
1656 | op->level--; |
1654 | who->update_stats (); |
1657 | who->update_stats (); |
|
|
1658 | |
1655 | if (op->type != PLAYER) |
1659 | if (op->type != PLAYER) |
1656 | { |
1660 | { |
1657 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1661 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1658 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1662 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1659 | } |
1663 | } |
|
|
1664 | |
1660 | player_lvl_adj (who, op); /* To decrease more levels */ |
1665 | player_lvl_adj (who, op); /* To decrease more levels */ |
1661 | } |
1666 | } |
1662 | |
1667 | |
1663 | /* check if the spell data has changed */ |
1668 | /* check if the spell data has changed */ |
1664 | esrv_update_stats (who->contr); |
1669 | esrv_update_stats (who->contr); |