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#$Id$ |
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This document describes the various settings in the "settings" file, and |
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what they do. |
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# metaserver values. |
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# notification on/off controls the notification to the metaserver. |
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# server and port is the metaserver host and port to connect to. |
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# comment is sent to the metaserver. It can be specific settings to on |
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# the server, play behaviour, etc. |
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# host is the name of this host as we should report it to the metaserver |
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metaserver_notification off |
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metaserver_server crossfire.real-time.com |
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metaserver_host put.your.hostname.here |
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metaserver_port 13326 |
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metaserver_comment Put a comment here. |
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worldmapstartx the starting name of the worldmap. usually 100. |
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worldmapstarty the starting name of the worldmap, also usually 100. |
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worldmaptilesx how many tiles across is the worldmap? 30 |
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worldmaptilesy see above. 30 |
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worldmaptilesizex |
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worldmaptilesizey How big is each tile? 50. |
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The above defines a worldmap starting at world_100_100 and ending at |
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world_129_129, each a 50x50 map. (900 files) |
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dynamiclevel How dynamic do you want the world? |
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0: Not dynamic at all. |
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1: Weather. |
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2: Weather, with visible effects, and player effects. |
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3: above + minor changes, such as new growth on the map. |
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4+ The higher it gets.. the more the weather re-arranges the maps |
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for you. |
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fastclock Make the timeclock run ultra-fast. Debugging use usually. |
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dm_mail add your email address here. |
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not_permadeth usually true. If false, death is the final end. |
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resurrection usually false. If death is permament, can you be ressurected? |
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set_title can players set their titles? true |
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search_items can players search through thier items? true |
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spell_encumbrance Does wieght of armor affect spells? true |
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spell_failure_effects If you fumble, does it hurt alot? false |
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casting_time Does it take forever to cast a spell? false |
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motd name of the motd file. motd |
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real_wiz can wizards mangle objects for player use? true |
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recycle_tmp_maps Do the same maps allways reappear? false. Not |
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good for multiplayer servers. |
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spellpoint_level_depend Do spell costs go up as level increases? true |
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explore_mode Can players enter explore mode? false |
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stat_loss_on_death if set, player loses stat when they die. false |
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permanent_experience_percentage This percentage of the player's exp will be |
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'permanent' and not lost on death: 25 |
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death_penalty_percentage The amount of exp a player can lose on |
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death: 20 |
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death_penalty_levels The maximum number of levels a player could |
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lose from dying: 3 |
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balanced_stat_loss if set, death stat depletion is balanced by |
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level. False |
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no_player_stealing if set, players cannot steal from other players. False |