File | Last Change |
---|---|
../ | |
plugin.h | 1.15 (17 years ago) by pippijn: removed #ifn?def WIN32 from all files |
plugin_common.h | 1.1 (17 years ago) by root: more cleanups for dist |
plugproto.h | 1.1.1.1 (18 years ago) by root: initial import |
preprocess | 1.24 (17 years ago) by root: implement two new flags and associated gadgets: - FLAG_PRECIOUS: used to mark precious pet monsters. semantics are not fleshed out yet, but destroy_pets floors leave them be. ideas: save them to the player file, do not kill with killpets (but only with killpets all), try harder when following player on other maps. - FLAG_TREASURE_ENV: put treasure into the environment instead of into the object, useful for terrain types on the worldmap. - bumped chance field in treasures to 16 bit (ideally float). |
quest.h | 1.1.1.1 (18 years ago) by root: initial import |
timers.h | 1.1.1.1 (18 years ago) by root: initial import |
version.h | 1.6 (17 years ago) by pippijn: comments |
win32.h | 1.3 (17 years ago) by root: expand initial tabs to spaces |