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/* Dec '95 - laid down initial file. Stuff in here is for BOOKs |
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* hack. Information in this file describes fundental parameters |
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* of 'books' - objects with type==BOOK. -b.t. |
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*/ |
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|
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/* Message buf size. If this is changed, keep in mind that big strings |
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* may be unreadable by the player as the tail of the message |
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* can scroll over the beginning (as of v0.92.2). |
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* Note that the book messages are stored in the msg buf, |
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* which is limited by 'HUGE_BUF' in the loader. |
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*/ |
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#ifndef BOOK_H |
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#define BOOK_H |
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#define BOOK_BUF HUGE_BUF-10 |
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|
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/* if little books arent getting enough text generated, enlarge this */ |
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|
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#define BASE_BOOK_BUF 250 |
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|
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/* Book buffer size. We shouldnt let little books/scrolls have |
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* more info than big, weighty tomes! So lets base the 'natural' |
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* book message buffer size on its weight. But never let a book |
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* mesg buffer exceed the max. size (BOOK_BUF) */ |
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|
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#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \ |
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BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10); |
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|
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typedef struct { |
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uint8 message_type; |
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uint8 message_subtype; |
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} readable_message_type; |
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#endif |