1 | /* |
1 | /* |
2 | * static char *rcsid_commands_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: commands.h,v 1.1.1.1 2006/02/03 07:12:47 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 1994 Mark Wedel |
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6 | * Copyright (©) 1992 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 1994 Mark Wedel |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The author can be reached via e-mail to mark@pyramid.com |
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27 | */ |
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28 | |
24 | |
29 | /* |
25 | /* |
30 | * Crossfire commands |
26 | * Crossfire commands |
31 | * ++Jam |
27 | * ++Jam |
32 | * |
28 | * |
33 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
29 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
34 | */ |
30 | */ |
35 | |
31 | |
36 | |
32 | |
37 | /* The initialized arrays were removed from this file and are now |
33 | /* The initialised arrays were removed from this file and are now |
38 | * in commands.c. Initializing the arrays in any header file |
34 | * in commands.c. initialising the arrays in any header file |
39 | * is stupid, as it means that header file can only be included |
35 | * is stupid, as it means that header file can only be included |
40 | * in one source file (so what is the point of putting them in a header |
36 | * in one source file (so what is the point of putting them in a header |
41 | * file then?). Header files should be used like this one - to declare |
37 | * file then?). Header files should be used like this one - to declare |
42 | * the structures externally - they actual structures should resided/ |
38 | * the structures externally - they actual structures should resided/ |
43 | * be initialized in one of the source files. |
39 | * be initialised in one of the source files. |
44 | */ |
40 | */ |
45 | |
41 | |
46 | #ifndef COMMANDS_H |
42 | #ifndef COMMANDS_H |
47 | #define COMMANDS_H |
43 | #define COMMANDS_H |
48 | |
44 | |
49 | typedef int (*CommFunc)(object *op, char *params); |
45 | typedef int (*CommFunc)(object *op, char *params); |
50 | |
46 | |
51 | typedef struct { /* global list's structure */ |
47 | struct CommArray_s { /* global list's structure */ |
52 | const char *name; |
48 | const char *name; |
53 | CommFunc func; |
49 | CommFunc func; |
54 | float time; /* How long it takes to execute this command */ |
50 | float time; /* How long it takes to execute this command */ |
55 | } CommArray_s; |
51 | }; |
56 | |
52 | |
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53 | extern CommArray_s Commands[], SocketCommands[], WizCommands[]; |
57 | |
54 | |
58 | extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], |
55 | extern const int CommandsSize, SocketCommandsSize, WizCommandsSize; |
59 | WizCommands [], CommunicationCommands[]; |
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60 | |
56 | |
61 | extern const int CommandsSize,NewServerCommandSize, |
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62 | SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; |
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63 | |
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64 | #define EMOTE_NOD 1 |
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65 | #define EMOTE_DANCE 2 |
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66 | #define EMOTE_KISS 3 |
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67 | #define EMOTE_BOUNCE 4 |
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68 | #define EMOTE_SMILE 5 |
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69 | #define EMOTE_CACKLE 6 |
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70 | #define EMOTE_LAUGH 7 |
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71 | #define EMOTE_GIGGLE 8 |
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72 | #define EMOTE_SHAKE 9 |
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73 | #define EMOTE_PUKE 10 |
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74 | #define EMOTE_GROWL 11 |
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75 | #define EMOTE_SCREAM 12 |
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76 | #define EMOTE_SIGH 13 |
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77 | #define EMOTE_SULK 14 |
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78 | #define EMOTE_HUG 15 |
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79 | #define EMOTE_CRY 16 |
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80 | #define EMOTE_POKE 17 |
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81 | #define EMOTE_ACCUSE 18 |
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82 | #define EMOTE_GRIN 19 |
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83 | #define EMOTE_BOW 20 |
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84 | #define EMOTE_CLAP 21 |
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85 | #define EMOTE_BLUSH 22 |
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86 | #define EMOTE_BURP 23 |
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87 | #define EMOTE_CHUCKLE 24 |
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88 | #define EMOTE_COUGH 25 |
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89 | #define EMOTE_FLIP 26 |
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90 | #define EMOTE_FROWN 27 |
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91 | #define EMOTE_GASP 28 |
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92 | #define EMOTE_GLARE 29 |
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93 | #define EMOTE_GROAN 30 |
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94 | #define EMOTE_HICCUP 31 |
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95 | #define EMOTE_LICK 32 |
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96 | #define EMOTE_POUT 33 |
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97 | #define EMOTE_SHIVER 34 |
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98 | #define EMOTE_SHRUG 35 |
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99 | #define EMOTE_SLAP 36 |
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100 | #define EMOTE_SMIRK 37 |
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101 | #define EMOTE_SNAP 38 |
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102 | #define EMOTE_SNEEZE 39 |
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103 | #define EMOTE_SNICKER 40 |
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104 | #define EMOTE_SNIFF 41 |
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105 | #define EMOTE_SNORE 42 |
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106 | #define EMOTE_SPIT 43 |
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107 | #define EMOTE_STRUT 44 |
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108 | #define EMOTE_THANK 45 |
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109 | #define EMOTE_TWIDDLE 46 |
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110 | #define EMOTE_WAVE 47 |
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111 | #define EMOTE_WHISTLE 48 |
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112 | #define EMOTE_WINK 49 |
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113 | #define EMOTE_YAWN 50 |
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114 | #define EMOTE_BEG 51 |
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115 | #define EMOTE_BLEED 52 |
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116 | #define EMOTE_CRINGE 53 |
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117 | #define EMOTE_THINK 54 |
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118 | #endif |
57 | #endif |