1 | /* |
1 | /* |
2 | * static char *rcsid_material_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: material.h,v 1.1.1.1 2006/02/03 07:12:49 root Exp $"; |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
|
|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
|
|
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
|
|
7 | * Copyright (©) 1992 Frank Tore Johansen |
|
|
8 | * |
|
|
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
|
|
10 | * the terms of the Affero GNU General Public License as published by the |
|
|
11 | * Free Software Foundation, either version 3 of the License, or (at your |
|
|
12 | * option) any later version. |
|
|
13 | * |
|
|
14 | * This program is distributed in the hope that it will be useful, |
|
|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
17 | * GNU General Public License for more details. |
|
|
18 | * |
|
|
19 | * You should have received a copy of the Affero GNU General Public License |
|
|
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
|
|
22 | * |
|
|
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
24 | */ |
5 | |
25 | |
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
|
8 | |
|
|
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
10 | Copyright (C) 1992 Frank Tore Johansen |
|
|
11 | |
|
|
12 | This program is free software; you can redistribute it and/or modify |
|
|
13 | it under the terms of the GNU General Public License as published by |
|
|
14 | the Free Software Foundation; either version 2 of the License, or |
|
|
15 | (at your option) any later version. |
|
|
16 | |
|
|
17 | This program is distributed in the hope that it will be useful, |
|
|
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
20 | GNU General Public License for more details. |
|
|
21 | |
|
|
22 | You should have received a copy of the GNU General Public License |
|
|
23 | along with this program; if not, write to the Free Software |
|
|
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
25 | |
|
|
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
|
|
28 | |
|
|
29 | /* #defines are needed by living.h, so they must be loaded early */ |
26 | /* #defines are needed by living.h, so they must be loaded early */ |
30 | #ifndef MATERIAL_H_1 |
27 | #ifndef MATERIAL_H_ |
31 | #define MATERIAL_H_1 |
28 | #define MATERIAL_H_ |
32 | |
29 | |
33 | #define NROFMATERIALS 13 |
30 | #define NROFMATERIALS 13 |
34 | |
31 | |
35 | #define M_PAPER 1 |
32 | #define M_PAPER 1 |
36 | #define M_IRON 2 |
33 | #define M_IRON 2 |
… | |
… | |
43 | #define M_ADAMANT 256 |
40 | #define M_ADAMANT 256 |
44 | #define M_LIQUID 512 |
41 | #define M_LIQUID 512 |
45 | #define M_SOFT_METAL 1024 |
42 | #define M_SOFT_METAL 1024 |
46 | #define M_BONE 2048 |
43 | #define M_BONE 2048 |
47 | #define M_ICE 4096 |
44 | #define M_ICE 4096 |
48 | #define M_SPECIAL 8192 /* when displaying names, don't show the |
45 | #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ |
49 | materialname */ |
|
|
50 | |
46 | |
51 | typedef struct _materialtype { |
47 | struct materialtype_t : zero_initialised |
52 | const char *name; |
48 | { |
53 | const char *description; |
49 | struct materialtype_t *next; |
|
|
50 | shstr name; |
|
|
51 | shstr description; |
54 | int material; |
52 | int material; |
55 | sint8 save[NROFATTACKS]; |
53 | sint8 save[NROFATTACKS]; |
56 | sint8 mod[NROFATTACKS]; |
54 | sint8 mod[NROFATTACKS]; |
57 | sint8 chance; |
55 | sint8 chance; |
58 | sint8 difficulty; |
56 | sint8 difficulty; |
59 | sint8 magic; |
57 | sint8 magic; |
60 | sint8 damage; |
58 | sint8 damage; |
61 | sint8 wc; |
59 | sint8 wc; |
62 | sint8 ac; |
60 | sint8 ac; |
63 | sint8 sp; |
61 | sint8 sp; |
64 | int weight; |
62 | int weight; |
65 | int value; |
63 | int value; |
66 | struct _materialtype *next; |
64 | int density; // g/cm³ * 1000 == kg/m³ |
67 | } materialtype_t; |
|
|
68 | |
65 | |
69 | EXTERN materialtype_t *materialt; |
66 | materialtype_t (); |
|
|
67 | void reset (); |
|
|
68 | }; |
70 | |
69 | |
71 | #endif /* MATERIAL_H_1 */ |
70 | extern materialtype_t *materialt; |
|
|
71 | extern materialtype_t material_null; // defined in shstr.C |
72 | |
72 | |
|
|
73 | #define MATERIAL_NULL &material_null |
|
|
74 | |
|
|
75 | void _reload_materials (); |
|
|
76 | // provide a material for the item if the material isn't set yet |
|
|
77 | void select_material (object *op, int difficulty); |
|
|
78 | materialtype_t *name_to_material (const shstr_tmp name); |
|
|
79 | |
|
|
80 | #endif |
|
|
81 | |